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Strong


Strong
Strong
Class Traits
Type Positive Trait
Points -10
Effect Extra knockback from melee weapons. Increased carrying weight.
Skill Boosts Strength: +4
Conflicts

Strong adds four levels of Strength. The character carries much more weight and knocks zombies back far more often.

It is a positive trait and one of the most expensive, costing 10 points at character creation. It also appears on its own during play when Strength reaches level 9 or 10. It suits a heavy melee fighter or a hauler who wants big loads from the first day.

Strong Effects


Strength rises by four levels. Strength decides how much a character can carry before becoming heavily loaded. A Strong character moves large amounts of loot without slowing down.

Knockback power rises by about two fifths on top of the Strength levels. Melee swings push zombies back and down far more often. A downed zombie is easy to finish, which makes crowds much safer.

Strength is a passive skill that rises through exercise and heavy work. Starting high saves weeks of training.

Strong Skill Boosts


Strong adds these skill levels when the character is created.

Skill Levels
Strength +4

Strong Conflicting Traits


A character with Strong cannot also take these traits.

Name Image Points Type
Weak Weak +6 Negative Trait
Stout Stout -6 Positive Trait
Puny Puny +10 Negative Trait

Picking Strong


Strong clashes with Weak, Stout and Puny. The 10 points are steep.

Stout costs 6 points for two levels. Strong costs more but adds the extra knockback bonus as well. A player who plans heavy melee fighting gets the most from Strong.

It pairs well with Ax-pert, Brawler or Baseball Player. Strong swings with a skilled weapon hand make for a formidable fighter.

A firearm user or stealth player may get more from spending the points elsewhere.

Notes


  • Adds four levels of Strength.
  • Knockback power rises by about two fifths.
  • Gained during play at Strength level 9 or 10.
  • Brawler or Ax-pert pair well for a heavy fighter.


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