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Saxophone


Saxophone
Saxophone
Class Long Blunt Weapon
Skill Long Blunt
Damage 0.4-0.8
Range 0.61-1.2
Crit 70% x2
Condition 5
Weight 3
Hands One-handed
Location Containers
Spawn ID /additem Base.Saxophone

The Saxophone is a brass musical instrument that can be swung as a one-handed club. It trains the Long Blunt skill. Its standout trait is the crit chance: 70 percent of its hits can crit, though a crit only doubles the damage.

The Saxophone is heavy for a one-handed weapon at a weight of 3, and it breaks very quickly. It suits a desperate moment more than a planned fight. It is mostly found in closets, and now and then in bedrooms, attics, pawnshop storage and garage storage. The Construction Worker is the best occupation for long blunt. It starts with the most Long Blunt skill.

Combat


The Saxophone swings a little slower than normal and reaches about 1.2 tiles. Each hit deals between 0.4 and 0.8 damage. With crits landing so often, many hits deal close to double that.

The weight makes each swing cost more endurance than a typical one-handed club. The other hand stays free for a flashlight or a bag. The Long Blunt skill raises damage and attack speed with each level, and it lowers wear.

The Saxophone has only 5 condition, and each hit has a 1 in 2 chance of taking a point off. It rarely lasts beyond one short fight. It works as a stopgap when a closet turns one up and nothing better is at hand.

Repair


The Saxophone has 5 condition, and each hit has a 1 in 2 chance of taking a point off. The Long Blunt and Maintenance skills lower that chance. Duct Tape and Adhesive Tape repair it with no skill needed. Zip Ties need Maintenance 1, Epoxy needs Maintenance 3, and Epoxy with Rags needs Maintenance 4. Every repair restores less condition than the one before it.

Locations


The Saxophone is an uncommon find. Closets give by far the best odds. Bedroom boxes and crates and pawnshop storage hold one now and then. Attics, closet lockers, garage storage, halls, living room lockers and storage units hold one only rarely.

The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Music store Shelves 26.7%
Music store Metal shelves 6.7%
Music store Other 6.7%
Pawnshop storage Other 4.1%
Any building Small box <0.1%
Location Container Chance
Closet Other 20.5%
Bedroom Cardboard box 4.1%
Bedroom Crate 4.1%
Attic Cardboard box 2.1%
Attic Crate 2.1%
Closet Locker 2.1%
Garage storage Other 2.1%
Hall Other 2.1%
Living room Locker 2.1%
Closet Metal shelves 0.4%
Location Container Chance
Storage unit Other 1%
Daycare Wardrobe <0.1%

Notes


  • The very high crit chance makes its damage more steady than the base figures suggest.
  • A roll of Duct Tape keeps it going for a few more swings.
  • Closets in ordinary homes are the place to look for one.

Template:ProjectZomboidWeaponTiles

All Long Blunt



Name Image Skill Damage Range Crit Chance Condition Weight Spawn ID
Iron Bar Iron Bar None 0.6-1.15 1.25 20 8 2 /additem Base.IronBar
Steel Bar Steel Bar None 0.6-1.15 1.25 20 8 2 /additem Base.SteelBar
Stone Maul Stone Maul Maintenance: 1 1.5-2 1.35 - 10 6 /additem Base.StoneMaul
Metal Baseball Bat with Bolts Metal Baseball Bat with Bolts Maintenance: 4 1.1-1.5 1.25 50 20 2.25 /additem Base.BaseballBat_Metal_Bolts
Wooden Spade Wooden Spade Carving: 4 0.4-0.8 1.6 20 8 2 /additem Base.SpadeWood
Baseball Bat with Spikes Baseball Bat with Spikes Blacksmithing: 6 1.2-1.9 1.28 40 10 2.5 /additem Base.BaseballBat_Spiked
Cudgel with Railspikes Cudgel with Railspikes Carpentry: 6 1.8-2.9 1.35 50 10 6 /additem Base.Cudgel_Railspike
Spade Head Spade Head Blacksmithing: 6 0.4-0.8 1.1 15 10 1 /additem Base.SpadeHead_Forged
Cudgel with Spikes Cudgel with Spikes Blacksmithing: 7 1.8-2.9 1.35 50 10 6 /additem Base.Cudgel_Spike
Jawbone Morningstar Jawbone Morningstar Blacksmithing: 7 1.3-3 1.35 50 15 4 /additem Base.JawboneBovide_Morningstar
Garden Fork Head Garden Fork Head Blacksmithing: 8 0.4-0.8 1.1 15 10 1 /additem Base.GardenForkHead
Crafted Baseball Bat Crafted Baseball Bat Carving: 9 0.8-1.1 1.25 40 15 2 /additem Base.BaseballBat_Crafted
Crowbar Crowbar Blacksmithing: 9 0.6-1.15 1.25 20 15 2 /additem Base.Crowbar
Name Image Damage Range Crit Chance Condition Weight Spawn ID
Acoustic Guitar Acoustic Guitar 0.3-0.8 1.3 20 2 2.6 /additem Base.GuitarAcoustic
Banjo Banjo 0.3-0.6 1.25 5 3 3 /additem Base.Banjo
Barbell Barbell 1.8-2.8 1.35 - 15 6 /additem Base.BarBell
Baseball Bat Baseball Bat 0.8-1.1 1.25 40 15 2 /additem Base.BaseballBat
Baseball Bat - Can-Reinforced Baseball Bat - Can-Reinforced 0.9-1.2 1.25 45 20 2 /additem Base.BaseballBat_Can
Baseball Bat - Sheet Metal Reinforced Baseball Bat - Sheet Metal Reinforced 1-1.3 1.25 40 25 2.5 /additem Base.BaseballBat_ScrapSheet
Baseball Bat with Garden Fork Head Baseball Bat with Garden Fork Head 1.2-1.9 1.28 40 10 3 /additem Base.BaseballBat_GardenForkHead
Baseball Bat with Nails Baseball Bat with Nails 1-1.5 1.28 30 15 2 /additem Base.BaseballBat_Nails
Baseball Bat with Rake Spikes Baseball Bat with Rake Spikes 1.2-1.9 1.28 40 20 2.5 /additem Base.BaseballBat_RakeHead
Block Maul Block Maul 2-3 1.35 40 10 4 /additem Base.BlockMaul
Bolt Cutters Bolt Cutters 0.6-1.15 1.25 20 15 4 /additem Base.BoltCutters
Bucket Maul - Metal Handle Bucket Maul - Metal Handle 1.5-3 1.35 70 10 10 /additem Base.BucketMace_Metal
Bucket Maul - Wood Handle Bucket Maul - Wood Handle 1.5-3 1.35 70 10 10 /additem Base.BucketMace_Wood
Cudgel - Sheet Metal Reinforced Cudgel - Sheet Metal Reinforced 1.6-2.3 1.35 50 20 6 /additem Base.Cudgel_ScrapSheet
Cudgel with Bone Spikes Cudgel with Bone Spikes 1.8-2.6 1.35 40 10 6 /additem Base.Cudgel_Bone
Cudgel with Garden Fork Head Cudgel with Garden Fork Head 1.8-3 1.35 50 10 6 /additem Base.Cudgel_GardenForkHead
Cudgel with Nails Cudgel with Nails 1.7-2.5 1.35 40 10 6 /additem Base.Cudgel_Nails
Electric Bass Electric Bass 0.9-1.4 1.35 70 12 3.5 /additem Base.GuitarElectricBass
Electric Guitar Electric Guitar 0.8-1.2 1.35 55 10 2.8 /additem Base.GuitarElectric
Engine Parts Maul Engine Parts Maul 1.5-2.5 1.35 40 10 6 /additem Base.EngineMaul
Garden Hoe Garden Hoe 0.6-1.7 1.6 35 10 2 /additem Base.GardenHoe
Golf Club Golf Club 0.5-1 1.42 25 5 2 /additem Base.Golfclub
Kettle Maul - Metal Handle Kettle Maul - Metal Handle 2-3 1.35 40 10 6 /additem Base.KettleMace_Metal
Kettle Maul - Wood Handle Kettle Maul - Wood Handle 2-3 1.35 40 10 6 /additem Base.KettleMace_Wood
Keytar Keytar 0.2-0.7 1.25 20 2 2 /additem Base.Keytar
Large Branch Large Branch 1.4-2.1 1.35 30 10 6 /additem Base.LargeBranch
Metal Baseball Bat Metal Baseball Bat 0.8-1.1 1.25 40 20 2 /additem Base.BaseballBat_Metal
Railroad Spike Puller Railroad Spike Puller 2-3 1.35 - 10 6 /additem Base.RailroadSpikePuller
Rake-Head Scrap Metal Weapon Rake-Head Scrap Metal Weapon 0.6-1.5 1.2 30 10 3 /additem Base.ScrapWeaponRakeHead
Saxophone Saxophone 0.4-0.8 1.2 70 5 3 /additem Base.Saxophone
Scrap Metal Maul Scrap Metal Maul 1.5-2.5 1.35 40 10 6 /additem Base.ScrapMaul
Scrap Metal Morningstar Scrap Metal Morningstar 0.8-1.6 1.28 30 10 3 /additem Base.Morningstar_Scrap
Shovel Shovel 0.8-1.9 1.6 40 10 2 /additem Base.Shovel2
Sledgehammer Sledgehammer 2-3 1.35 - 10 6 /additem Base.Sledgehammer
Snow Shovel Snow Shovel 0.8-1.9 1.6 40 10 2 /additem Base.SnowShovel
Spade Spade 0.8-1.9 1.6 40 10 2 /additem Base.Shovel
Trumpet Trumpet 0.4-0.8 1.15 20 5 1 /additem Base.Trumpet