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Tinkerer


Tinkerer
Tinkerer
Class Traits
Type Positive Trait
Points -4
Skill Boosts Maintenance: +1

Tinkerer gives a character a head start in Maintenance. It adds one level to the skill.

It is a positive trait and costs 4 points at character creation. It suits a melee fighter who relies on the same weapon for a long time. Maintenance helps weapons last longer before they break.

Tinkerer Effects


The extra Maintenance level makes weapons wear out more slowly in fights. A good bat or axe stays in service for longer. Fewer weapons break in the middle of a fight.

Maintenance also governs repairs. A higher level gives better results when fixing a damaged weapon.

The skill grows with use. Fighting with melee weapons and repairing them both add experience. The extra starting level puts the character a step ahead.

Tinkerer Skill Boosts


Tinkerer adds these skill levels when the character is created.

Skill Levels
Maintenance +1

Picking Tinkerer


Tinkerer fits a melee build. The 4 points buy a lasting edge for anyone who fights up close.

Other traits also include a Maintenance level along with more skills. Handy and Bushcrafter each add Maintenance among several others. Blacksmith Knowledge adds it with Blacksmithing. A player buying one of those may not need Tinkerer as well.

A firearm user who rarely swings a weapon will gain less from it.

Notes



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