Handy
| Handy | |
|---|---|
| Class | Traits |
| Type | Positive Trait |
| Points | -8 |
| Effect | Faster and stronger constructions. |
| Skill Boosts |
|
Handy makes a character a faster and stronger builder. It adds a level each to Carpentry, Carving, Maintenance and Masonry, and it teaches a range of improvised weapons.
It is a positive trait and costs 8 points at character creation. It suits a player who plans to fortify a base with walls, barricades and stone work. The skill levels and the sturdier builds make it one of the best traits for a long settlement run.
Handy Effects
Building goes faster, by about a tenth. Walls, floors, barricades and furniture go up sooner.
Some constructions come out stronger, with extra health. Sturdier walls and barricades hold out longer against zombies trying to break through.
The four skill levels give a broad start. Carpentry covers wooden builds and furniture. Carving covers wooden handles and small items. Maintenance helps weapons last longer. Masonry covers stone and brick work.
The trait also teaches many improvised weapon recipes. Railspike weapons, sawblade weapons and reinforced clubs are all on the list. A Bucket Maul, a Kettle Maul and a Spade Head Cudgel turn everyday items into weapons. Make Plank with Saw and Make Improvised Screwdriver help with basic tools.
Handy Skill Boosts
Handy adds these skill levels when the character is created.
| Skill | Levels |
|---|---|
| Carving | +1 |
| Maintenance | +1 |
| Masonry | +1 |
| Carpentry | +1 |
Handy Recipes
A character with Handy knows these recipes from the start, with no book or magazine needed.
| Name | Image | Recipe | Crafting Materials | Tools | Skill | Station | Learned | Spawn ID |
|---|---|---|---|---|---|---|---|---|
| Broom with Barbed-Wire | Barbed-Wire Wrap Weapon |
|
Pliers | Maintenance: 1 | Any Surface | Yes | /additem Base.Broom_BarbedWire
| |
| Medium Handle - Can-Reinforced | Can-Reinforce Short Weapon |
|
Screwdriver | Carpentry: 1 | Any Surface | Yes | /additem Base.Handle_Can
| |
| Improvised Screwdriver | Make Improvised Screwdriver |
|
Whetstone | Maintenance: 1 | In Hand | Yes | /additem Base.Screwdriver_Improvised
| |
| Iron Pipe with Railspike | Make Railspike Iron Pipe |
|
- | Maintenance: 1 | Any Surface | Yes | /additem Base.MetalPipe_Railspike
| |
| Baseball Bat - Can-Reinforced | Can-Reinforce Long Weapon |
|
Screwdriver | Carpentry: 2 | Any Surface | Yes | /additem Base.BaseballBat_Can
| |
| Short Bat - Can-Reinforced | Can-Reinforce Weapon | Screwdriver | Carpentry: 2 | Any Surface | Yes | /additem Base.ShortBat_Can
| ||
| Plank with Saw | Make Plank with Saw |
|
Carpentry: 3 | Any Surface | Yes | /additem Base.Plank_Saw
| ||
| Large Handle with Railspike | Make Railspike Large Handle | - | Maintenance: 3 | Any Surface | Yes | /additem Base.LongHandle_Railspike
| ||
| Short Bat with Railspike | Make Railspike Weapon |
|
- | Maintenance: 3 | Any Surface | Yes | /additem Base.ShortBat_RailSpike
| |
| Plank with Sawblade | Make Sawblade Plank |
|
Carpentry: 3 | Any Surface | Yes | /additem Base.Plank_Sawblade
| ||
| Metal Baseball Bat with Bolts | Make Bolt Metal Bat | Maintenance: 4 | Any Surface | No | /additem Base.BaseballBat_Metal_Bolts
| |||
| Kettle Maul - Wood Handle | Make Kettle Maul |
|
Maintenance: 4 | Any Surface | Yes | /additem Base.KettleMace_Wood
| ||
| Baseball Bat with Railspike | Make Railspike Baseball Bat | Carpentry: 4 | Any Surface | Yes | /additem Base.BaseballBat_RailSpike
| |||
| Baseball Bat with Rake Spikes | Make Rake-Head-Spiked Weapon |
|
Carpentry: 4 | Any Surface | Yes | /additem Base.BaseballBat_RakeHead
| ||
| Baseball Bat - Sheet Metal Reinforced | Sheet Metal-Reinforce Weapon |
|
Carpentry: 4 | Any Surface | Yes | /additem Base.BaseballBat_ScrapSheet
| ||
| Cudgel with Brake Disc | Make Brake Disc Weapon |
|
Carpentry: 5 | Any Surface | Yes | /additem Base.Cudgel_Brake
| ||
| Bucket Maul - Wood Handle | Make Bucket Maul |
|
Maintenance: 5 | Any Surface | Yes | /additem Base.BucketMace_Wood
| ||
| Large Handle with Sawblade | Make Sawblade Large Handle | Carpentry: 5 | Any Surface | Yes | /additem Base.LongHandle_Sawblade
| |||
| Antique Table Leg with Sawblade | Make Sawblade Table Leg | Carpentry: 5 | Any Surface | Yes | /additem Base.TableLeg_Sawblade
| |||
| Baseball Bat with Sawblade | Make Sawblade Wooden Bat |
|
Carpentry: 5 | Any Surface | Yes | /additem Base.BaseballBat_Sawblade
| ||
| Baseball Bat with Garden Fork Head | Make Garden Fork Head Weapon |
|
Carpentry: 6 | Any Surface | Yes | /additem Base.BaseballBat_GardenForkHead
| ||
| Cudgel with Railspikes | Make Railspike Cudgel | Carpentry: 6 | Any Surface | Yes | /additem Base.Cudgel_Railspike
| |||
| Cudgel with Sawblade | Make Sawblade Cudgel | Carpentry: 6 | Any Surface | Yes | /additem Base.Cudgel_Sawblade
| |||
| Cudgel with Spade Head | Make Spade Head Cudgel |
|
Carpentry: 6 | Any Surface | Yes | /additem Base.Cudgel_SpadeHead
|
Picking Handy
Handy fits a base builder above all. The 8 points are steep, but the trait covers four skills and many recipes.
It pairs well with occupations that already start with building skills. Stacking their levels with Handy gives a strong builder from the first day.
A nomad who moves often and builds little will get less from it. Their points may go further on combat or stealth traits.
Notes
- Building goes about a tenth faster.
- Some constructions get extra health.
- One level each in Carpentry, Carving, Maintenance and Masonry.
- Improvised weapon recipes keep a fighter armed.
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