Axe
| Axe | |
|---|---|
| Class | Axe |
| Skill | Axe |
| Damage | 0.8-2 |
| Range | 0.61-1.2 |
| Crit | 20% x5 |
| Condition | 13 |
| Weight | 3 |
| Hands | Two-handed |
| Crafting Skill | Maintenance: 1 |
| Crafting | See How to Craft |
| Location | Containers |
| Spawn ID | /additem Base.Axe_Old
|
| Crafting XP | 1 XP (Maintenance) |
The Axe is a two-handed axe that serves as both a weapon and a woodcutting tool. It trains the Axe skill. It ranks below the Wood Axe, with solid damage and a strong crit.
A crit with the Axe deals five times the damage, and the crit chance starts at 20 percent. Its condition also drops slowly, about one point every 35 hits. The Axe is a very rare find as loot. It can also be put together from an Axe Head and a Large Handle at Maintenance 1. The Lumberjack is the best occupation for axes. It starts with the most Axe skill. The Firefighter also starts with some Axe skill.
Combat
The Axe swings at base speed and reaches 1.2 tiles. Each hit deals between 0.8 and 2.0 damage. A crit multiplies that by five, so a crit usually kills an ordinary zombie outright.
The weapon is two-handed, so both hands stay on the handle while it is equipped. Each swing costs endurance, and a tired survivor swings slower and hits softer. Short fights against a few zombies suit it best. A long fight against a crowd drains a survivor quickly.
The Axe skill raises attack speed, damage and crit chance as it levels. A high Axe skill also raises the chance of pushing off a zombie that grabs from the front. The Lumberjack occupation starts at Axe 2 and carries the Ax-pert trait, which speeds up every axe swing. The Firefighter occupation starts at Axe 1. Compared with the Wood Axe, the Axe has less reach, lower damage and a weaker crit. It is still a dependable weapon until a Wood Axe turns up.
Uses
The Axe is a full woodcutting tool. It cuts down trees and clears plants. It chops a log into six Firewood or a large branch into four Firewood. It is a valid tool when building log furniture such as the Log Bench, Log Stool, Log Table and Log Stairs. It also serves as the tool for the Bone Spike Weapon recipe at Carving 3.
How to Craft Axe
Each recipe that makes the Axe is listed with its materials and the tools it keeps.
Assemble Long Implement
The Assemble Long Implement recipe makes the Axe. It needs Maintenance level 1.
| Name | Image | Amount | Kept | Spawn ID |
|---|---|---|---|---|
| Claw Hammer | 1x | Yes | /additem Base.Hammer
| |
| Large Knife | 1x | Yes | /additem Base.LargeKnife
| |
| Axe Head | 1x | No | /additem Base.OldAxeHead
| |
| Large Handle | 1x | No | /additem Base.LongHandle
|
Used in Crafting
These recipes take the Axe as an ingredient or a part.
| Recipe | Output | Image | Station | Skill | Spawn ID |
|---|---|---|---|---|---|
| Dismantle Long Implement | Axe Head | - | None | /additem Base.OldAxeHead
|
Any recipe that asks for a tree-felling axe accepts it as the tool, such as Bone Spike Weapon, Chop Log Into Firewood and Chop Large Branch Into Firewood.
Repair
The Axe has 13 condition, and each hit has only a 1 in 35 chance of taking a point off. The Axe and Maintenance skills both lower that chance further. The blade can be sharpened with a whetstone, poorly with a file, or at a Grindstone. Duct Tape, Adhesive Tape and Glue repair it with no skill. Wood Glue needs Carpentry 2. Zip Ties need Maintenance 1, Epoxy needs Maintenance 3, and Epoxy with Rags needs Maintenance 4. Every repair restores less condition than the one before it. When the handle breaks, the Dismantle Long Implement recipe returns the Axe Head, which fits onto a fresh Large Handle.
Locations
The Axe is a very rare piece of loot. The best odds are in pawnshop display cases. Mid game and late game survivor safehouses can hold one in boxes, crates, counters and shelves. Attics, barns, closets and garage storage carry a tiny chance as well. Building one from an Axe Head is the more dependable route.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Pawn shop | Display case | 0.2% |
| Pawn shop | Other | 0.2% |
| Pawnshop storage | Other | 0.2% |
| Construction site | Small box | 0.1% |
| Barn | Crate | <0.1% |
| Barn | Metal shelves | <0.1% |
| Barn | Other | <0.1% |
| Pawn shop | Counter | <0.1% |
| Pawn shop | Metal shelves | <0.1% |
| Pawn shop | Shelves | <0.1% |
| Location | Container | Chance |
|---|---|---|
| Survivor safehouse (late game) | Cardboard box | 0.1% |
| Survivor safehouse (late game) | Counter | 0.1% |
| Survivor safehouse (late game) | Crate | 0.1% |
| Survivor safehouse (late game) | Metal shelves | 0.1% |
| Survivor safehouse (late game) | Small box | 0.1% |
| Survivor safehouse (mid game) | Cardboard box | 0.1% |
| Survivor safehouse (mid game) | Counter | 0.1% |
| Survivor safehouse (mid game) | Crate | 0.1% |
| Survivor safehouse (mid game) | Metal shelves | 0.1% |
| Survivor safehouse (mid game) | Small box | 0.1% |
| Location | Container | Chance |
|---|---|---|
| Attic | Cardboard box | 0.1% |
| Attic | Crate | 0.1% |
| Bedroom | Crate | 0.1% |
| Closet | Other | 0.1% |
| Hall | Other | 0.1% |
| Kitchen | Other | 0.1% |
| Attic | Other | <0.1% |
| Bedroom | Cardboard box | <0.1% |
| Closet | Locker | <0.1% |
| Garage storage | Other | <0.1% |
| Location | Container | Chance |
|---|---|---|
| Construction site | Other | 0.1% |
| Storage room | Other | <0.1% |
| Storage unit | Other | <0.1% |
Notes
- Hitting trees does not train the Axe skill; only hits in combat do.
- The Assemble Long Implement recipe needs a hammer, a sharp knife, an Axe Head and a Large Handle.
- Dismantling a worn Axe saves the head for a new handle.
- The Ax-pert trait from the Lumberjack occupation makes every axe swing faster.
- Fast Learner raises the rate of Axe experience, while Slow Learner and Reluctant Fighter lower it.
Template:ProjectZomboidWeaponTiles
All Axes