Banjo
| Banjo | |
|---|---|
| Class | Long Blunt Weapon |
| Skill | Long Blunt |
| Damage | 0.3-0.6 |
| Range | 0.61-1.25 |
| Crit | 5% x2 |
| Condition | 3 |
| Weight | 3 |
| Hands | Two-handed |
| Location | Containers |
| Spawn ID | /additem Base.Banjo
|
The Banjo is a musical instrument that works as an improvised two-handed weapon. It trains the Long Blunt skill. Its swings are quick for a two-handed item, but each hit lands softly.
The Banjo is a stopgap weapon for the first hours of a run. Any bat, pipe or plank beats it in a fight. It is a common find in closets, bedrooms and pawnshops. The Construction Worker is the best occupation for long blunt. It starts with the most Long Blunt skill.
Combat
The Banjo swings a little faster than the base speed and reaches 1.25 tiles. Each hit deals between 0.3 and 0.6 damage, so an ordinary zombie takes many swings to drop. The crit chance starts at only 5 percent, and a crit doubles the damage.
Both hands stay on the neck while it is equipped. The quick swing helps to land several light hits in a row on a lone zombie. A group is a poor match, since every kill takes time and endurance.
The Long Blunt skill raises damage, crit chance and swing speed as it levels. The Acoustic Guitar is the closest alternative. The guitar hits a little harder and crits far more often, while the Banjo swings faster and holds up a bit longer. A proper long blunt weapon should replace either one as soon as possible.
Repair
The Banjo has 3 condition, and each hit has a 1 in 2 chance of taking a point off. The Long Blunt and Maintenance skills both lower that chance. Duct Tape and Adhesive Tape repair it with no skill at all. Zip Ties need Maintenance 1, Epoxy needs Maintenance 3, and Epoxy with Rags needs Maintenance 4. Every repair restores less condition than the one before it.
Locations
The Banjo is a common find in homes. Closets give by far the best odds, where it often sits loose. Bedroom boxes and crates and pawnshop storage rooms are the next best spots. Attics, halls, garage storage and lockers in closets and living rooms hold one now and then. Storage units and pawnshop display cases turn one up rarely. Survivor safehouses hold one only very rarely.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Closet | Other | 30.8% |
| Bedroom | Cardboard box | 6.2% |
| Bedroom | Crate | 6.2% |
| Attic | Cardboard box | 3.1% |
| Attic | Crate | 3.1% |
| Closet | Locker | 3.1% |
| Garage storage | Other | 3.1% |
| Hall | Other | 3.1% |
| Living room | Locker | 3.1% |
| Closet | Metal shelves | 0.3% |
| Location | Container | Chance |
|---|---|---|
| Music store | Shelves | 26.7% |
| Music store | Metal shelves | 6.7% |
| Music store | Other | 6.7% |
| Pawnshop storage | Other | 6.2% |
| Pawn shop | Display case | 0.9% |
| Any building | Small box | <0.1% |
| Location | Container | Chance |
|---|---|---|
| Storage unit | Other | 1.5% |
| Location | Container | Chance |
|---|---|---|
| Survivor safehouse | Cardboard box | 0.1% |
| Survivor safehouse | Crate | 0.1% |
| Survivor safehouse | Small box | 0.1% |
| Survivor safehouse (late game) | Cardboard box | 0.1% |
| Survivor safehouse (late game) | Crate | 0.1% |
| Survivor safehouse (late game) | Small box | 0.1% |
| Survivor safehouse (mid game) | Cardboard box | 0.1% |
| Survivor safehouse (mid game) | Crate | 0.1% |
| Survivor safehouse (mid game) | Small box | 0.1% |
Notes
- Half of all hits wear the Banjo down, so a fresh one breaks fast.
- The Banjo can be burned as fuel in a fire once it is no longer needed.
- Tape repairs need no skill, so a roll of Duct Tape stretches its life.
- The Banjo is the heavier of the two string instruments.
Template:ProjectZomboidWeaponTiles
All Long Blunt