Broken Banjo Neck
| Broken Banjo Neck | |
|---|---|
| Class | Short Blunt Weapon |
| Skill | Short Blunt |
| Damage | 0.6-1.1 |
| Range | 0.61-1.23 |
| Crit | 25% x2 |
| Condition | 10 |
| Weight | 1.5 |
| Hands | One-handed |
| Location | Containers |
| Spawn ID | /additem Base.BanjoNeck_Broken
|
The Broken Banjo Neck is the wooden neck that remains when a Banjo breaks during a fight. It works as a one-handed short blunt club and trains the Short Blunt skill. It swings a little faster than normal and reaches further than most short blunt weapons. Its damage is moderate, and its crit chance is high for a piece of junk.
A Banjo used as a weapon turns into this neck once it breaks, so the fight can carry on. The neck can later be carved into a Small Handle, and it burns as fuel in a campfire. The Construction Worker is the best occupation for short blunt. It starts with the most Short Blunt skill. The Blacksmith and the Carpenter also start with some Short Blunt skill.
Combat
The Broken Banjo Neck swings at a slightly fast pace and reaches 1.23 tiles. That reach lets it land before many other one-handed weapons do. Each hit deals moderate damage, so an ordinary zombie takes a few blows to drop. The crit chance starts at 25 percent, and a crit doubles the damage.
The neck weighs 1.5, so each swing costs little endurance. The free hand stays open for a flashlight or another light item. The Short Blunt skill raises damage, attack speed and crit chance with each level. The neck holds up well against single zombies and small groups.
The neck shares its combat figures with the Broken Acoustic Guitar Neck, the Broken Electric Guitar Neck and the Broken Electric Bass Neck. Any of the four does the same job in a fight. It makes a fair weapon until something sturdier, such as a Hammer or a Baseball Bat, turns up.
Uses
The Carve Small Handle recipe turns the neck into one Small Handle. It needs a sharp knife or a meat cleaver, which is kept, and Carving 1. A Small Handle is a building block for hand tools and short weapons. The neck also works as fire fuel once it is too worn to fight with.
Used in Crafting
These recipes take the Broken Banjo Neck as an ingredient or a part.
| Recipe | Output | Image | Station | Skill | Spawn ID |
|---|---|---|---|---|---|
| Carve Small Handle | Small Handle | - | Carving: 1 | /additem Base.SmallHandle
|
Repair
The Broken Banjo Neck has a maximum condition of 10. Each hit has a 1 in 10 chance of taking a point off. The Short Blunt and Maintenance skills lower that chance. Duct Tape and Adhesive Tape repair it with no skill needed. Zip Ties need Maintenance 1, Epoxy needs Maintenance 3 and Epoxy with Rags needs Maintenance 4. Each repair restores less than the one before it.
Locations
The places where it spawns, with the rough chance per container.
| Location | Container | Chance |
|---|---|---|
| Survivor safehouse | Bin | 3.4% |
| Survivor safehouse (mid game) | Bin | 1.9% |
| Survivor safehouse (late game) | Bin | 1.6% |
Notes
- Breaking a Banjo in a fight leaves this neck in hand, ready to keep swinging.
- Carve the neck into a Small Handle rather than throw it away when it gets worn.
- The four broken instrument necks fight the same, so keep whichever one turns up first.
- The neck burns as fuel, so a broken one still warms a campfire.
Template:ProjectZomboidWeaponTiles
All Short Blunt