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Broken Canoe Paddle


Broken Canoe Paddle
Broken Canoe Paddle
Class Improvised Weapon
Skill Long Blunt
Damage 0.5-1.3
Range 0.61-1.6
Crit 40% x2
Condition 10
Weight 2
Hands Two-handed
Location Crafted only
Spawn ID /additem Base.CanoePadelX2_Broken

The Broken Canoe Paddle is what remains when a canoe paddle breaks during a fight. It is a two-handed improvised club that trains the Long Blunt skill. It keeps a long reach and an unusually high crit chance. It swings slowly, though, and its damage is only moderate.

The broken paddle lets a fight carry on after the paddle snaps. It works as a stopgap long weapon until a proper bat or pipe turns up. It also burns as fuel in a campfire.

Combat


The Broken Canoe Paddle reaches 1.6 tiles, which keeps a zombie well out of grabbing range. Its swing is slower than normal, so each blow takes a moment to land. Each hit deals moderate damage, and an ordinary zombie takes a few swings to drop. The crit chance starts at 40 percent, and a crit doubles the damage. Crits come often, which helps make up for the slow swing.

Both hands stay on the shaft, so nothing else can be held during a fight. The paddle weighs 2, light for a two-handed weapon, so endurance drains slowly. The Long Blunt skill raises damage, attack speed and crit chance with each level.

The long reach suits fighting from behind a fence, in a doorway or along a narrow hall. Zombies can be struck before they get close enough to grab. In open ground against a crowd, the slow swing is a real risk. A Baseball Bat or a pipe is a better main weapon once one turns up.

Repair


The Broken Canoe Paddle has a maximum condition of 10. Each hit has a 1 in 10 chance of taking a point off. The Long Blunt and Maintenance skills lower that chance. Duct Tape, Adhesive Tape and Glue repair it with no skill needed. Zip Ties need Maintenance 1, Wood Glue needs Carpentry 2 and Epoxy needs Maintenance 3. Epoxy with Rags needs Maintenance 4. Each repair restores less than the one before it.

Notes


  • Breaking a canoe paddle in a fight leaves this piece in hand, ready to keep swinging.
  • Use the long reach to hit zombies through a fence or a gap before they close in.
  • The paddle burns as fuel, so a worn one still warms a campfire.

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All Improvised Weapons