Club Hammer
| Club Hammer | |
|---|---|
| Class | Short Blunt Weapon |
| Skill | Short Blunt |
| Damage | 0.5-1 |
| Range | 0.61-1 |
| Crit | 20% x2 |
| Condition | 10 |
| Weight | 2 |
| Hands | One-handed |
| Crafting Skill | Maintenance: 1 |
| Crafting | See How to Craft |
| Location | Containers |
| Spawn ID | /additem Base.ClubHammer/additem Base.ClubHammerForged
|
| Crafting XP | 1 XP (Maintenance) |
The Club Hammer is a short, heavy-headed hammer built for striking chisels and breaking stone. It is a one-handed weapon that trains the Short Blunt skill. It hits as hard as a Claw Hammer and holds up well between repairs. Its tooltip says it is too unwieldy to drive nails, so building calls for a different hammer.
It earns its place in stonework and metalwork. It breaks large stones, chisels stone tool heads and works the iron bloom at a forge. The Club Hammer is found in factories, garages, morgues, coroner offices and carpenter workshops. It can also be assembled from a Club Hammer Head and a Medium Handle. The Construction Worker is the best occupation for short blunt. It starts with the most Short Blunt skill. The Blacksmith and the Carpenter also start with some Short Blunt skill.
Combat
The Club Hammer swings at normal speed and reaches about one tile. Each hit deals fair damage for a small weapon, so an ordinary zombie takes a few swings. The critical chance is 20 percent, and a crit doubles the damage.
It lasts well, losing a point on about 1 hit in 25 at low skill. Higher Short Blunt skill raises speed, damage and critical chance. Against the Claw Hammer it is heavier, reaches a touch less and crits for less. That makes the Claw Hammer the better weapon of the two. The Club Hammer suits a backup weapon for a survivor who already carries it for stonework.
Uses
The Club Hammer breaks a Large Stone into ten Stones. With Masonry 6 it chisels a Large Stone Axe Head. Masonry 7 lets it chisel a Stone Maul Head, and Masonry 8 a Stone Mace Head. At a forge it extracts Iron Chunks from a bloom and pierces ingots. With Carpentry 4 it drives railspikes into a Baseball Bat, and with Carpentry 6 into a cudgel. It also assembles and dismantles tool heads and handles, and it can kill a trapped animal.
How to Craft Club Hammer
Each recipe that makes the Club Hammer is listed with its materials and the tools it keeps.
Assemble Medium Implement
The Assemble Medium Implement recipe makes the Club Hammer. It needs Maintenance level 1.
| Name | Image | Amount | Kept | Spawn ID |
|---|---|---|---|---|
| Claw Hammer | 1x | Yes | /additem Base.Hammer
| |
| Large Knife | 1x | Yes | /additem Base.LargeKnife
| |
| Club Hammer Head | 1x | No | /additem Base.ClubHammerHead
| |
| Medium Handle | 1x | No | /additem Base.Handle
|
Used in Crafting
These recipes take the Club Hammer as an ingredient or a part.
| Recipe | Output | Image | Station | Skill | Spawn ID |
|---|---|---|---|---|---|
| Dismantle Medium Implement | Club Hammer Head | - | None | /additem Base.ClubHammerHead
|
Any recipe that asks for a club hammer accepts it as the tool, such as Pierce Ingot, Extract Iron from Bloom and Break Large Stone into Stones.
Repair
The Club Hammer has 10 condition. At low skill it loses a point on about 1 hit in 25. The Short Blunt skill and the Maintenance skill both lower that chance. Duct tape, adhesive tape and glue repair it with no skill needed. Zip ties need Maintenance 1, wood glue needs Carpentry 2, and epoxy needs Maintenance 3. Epoxy with rags needs Maintenance 4. Each repair restores less condition than the one before. Dismantling a broken Club Hammer returns its head for a fresh Medium Handle.
Variants
The game holds the Club Hammer under more than one item id. Each one is listed here.
| Image | Damage | Condition | Weight | Spawn ID |
|---|---|---|---|---|
| 0.5-1 | 10 | 2 | /additem Base.ClubHammer
| |
| 0.5-1 | 10 | 2 | /additem Base.ClubHammerForged
|
Locations
The Club Hammer is a fairly common find. The best odds are in mannequin factories, cabinet factories and cabinet shipping rooms. Garage storage crates hold one often. Coroner offices and morgues are a surprising good spot, on counters and in other containers. Tool caches, carpenter workshops, survivor safehouses and closets hold one as well.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Mannequin factory | Counter | 15% |
| Cabinet factory | Other | 14.7% |
| Cabinet shipping | Other | 14.7% |
| Coroner office | Counter | 12.4% |
| Coroner office | Medicine cabinet | 12.4% |
| Coroner office | Other | 12.4% |
| Morgue | Counter | 12.4% |
| Morgue | Other | 12.4% |
| Mannequin factory | Other | 12% |
| Cabinet factory | Metal shelves | 8.8% |
| Location | Container | Chance |
|---|---|---|
| Garage storage | Crate | 13.7% |
| Bedroom | Crate | 6.2% |
| Closet | Other | 6.2% |
| Closet | Crate | 5.7% |
| Shed | Other | 5.7% |
| Garage storage | Locker | 5.5% |
| Shed | Metal shelves | 5.5% |
| Shed | Shelves | 5.5% |
| Attic | Cardboard box | 4.9% |
| Attic | Crate | 4.9% |
| Location | Container | Chance |
|---|---|---|
| Tools cache1 | Tools box | 10.9% |
| Tools cache1 | Counter | 6.7% |
| Survivor safehouse | Cardboard box | 6% |
| Survivor safehouse | Crate | 6% |
| Survivor safehouse | Small box | 6% |
| Survivor cache | Counter | 6% |
| Survivor cache | Counter | 6% |
| Tools cache1 | Bag duffel bag tint | 5.4% |
| Survivor safehouse | Metal shelves | 4.8% |
| Survivor safehouse (mid game) | Cardboard box | 4.5% |
| Location | Container | Chance |
|---|---|---|
| Tool store storage | Other | 7.8% |
| Carpenter workshop | Small box | 6.5% |
| Construction site | Small box | 6.2% |
| Warehouse | Small box | 5.7% |
| Tool store | Other | 4.9% |
| Tool store | Shelves | 4.9% |
| General store | Metal shelves | 4.5% |
| Generalstore storage | Other | 4.5% |
| Pawn shop | Other | 3.6% |
| Pawnshop storage | Other | 3.6% |
| Location | Container | Chance |
|---|---|---|
| Inside a bag or case | Toolbox | 1.3% |
| Inside a bag or case | Bag skill maintenance duffel bag | 1% |
Notes
- Use a Claw Hammer or another nail hammer for carpentry and barricades.
- Keep a Club Hammer for masonry and for working the forge.
- Morgues and coroner offices are an easy place to find one.
- The forged Club Hammer has the same stats as the factory one.
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