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Club Hammer


Club Hammer
Club Hammer
Class Short Blunt Weapon
Skill Short Blunt
Damage 0.5-1
Range 0.61-1
Crit 20% x2
Condition 10
Weight 2
Hands One-handed
Crafting Skill Maintenance: 1
Crafting See How to Craft
Location Containers
Spawn ID /additem Base.ClubHammer
/additem Base.ClubHammerForged
Crafting XP 1 XP (Maintenance)

The Club Hammer is a short, heavy-headed hammer built for striking chisels and breaking stone. It is a one-handed weapon that trains the Short Blunt skill. It hits as hard as a Claw Hammer and holds up well between repairs. Its tooltip says it is too unwieldy to drive nails, so building calls for a different hammer.

It earns its place in stonework and metalwork. It breaks large stones, chisels stone tool heads and works the iron bloom at a forge. The Club Hammer is found in factories, garages, morgues, coroner offices and carpenter workshops. It can also be assembled from a Club Hammer Head and a Medium Handle. The Construction Worker is the best occupation for short blunt. It starts with the most Short Blunt skill. The Blacksmith and the Carpenter also start with some Short Blunt skill.

Combat


The Club Hammer swings at normal speed and reaches about one tile. Each hit deals fair damage for a small weapon, so an ordinary zombie takes a few swings. The critical chance is 20 percent, and a crit doubles the damage.

It lasts well, losing a point on about 1 hit in 25 at low skill. Higher Short Blunt skill raises speed, damage and critical chance. Against the Claw Hammer it is heavier, reaches a touch less and crits for less. That makes the Claw Hammer the better weapon of the two. The Club Hammer suits a backup weapon for a survivor who already carries it for stonework.

Uses


The Club Hammer breaks a Large Stone into ten Stones. With Masonry 6 it chisels a Large Stone Axe Head. Masonry 7 lets it chisel a Stone Maul Head, and Masonry 8 a Stone Mace Head. At a forge it extracts Iron Chunks from a bloom and pierces ingots. With Carpentry 4 it drives railspikes into a Baseball Bat, and with Carpentry 6 into a cudgel. It also assembles and dismantles tool heads and handles, and it can kill a trapped animal.

How to Craft Club Hammer


Each recipe that makes the Club Hammer is listed with its materials and the tools it keeps.

Assemble Medium Implement

The Assemble Medium Implement recipe makes the Club Hammer. It needs Maintenance level 1.

Name Image Amount Kept Spawn ID
Claw Hammer Claw Hammer 1x Yes /additem Base.Hammer
Large Knife Large Knife 1x Yes /additem Base.LargeKnife
Club Hammer Head Club Hammer Head 1x No /additem Base.ClubHammerHead
Medium Handle Medium Handle 1x No /additem Base.Handle

Used in Crafting


These recipes take the Club Hammer as an ingredient or a part.

Recipe Output Image Station Skill Spawn ID
Dismantle Medium Implement Club Hammer Head Club Hammer Head - None /additem Base.ClubHammerHead

Any recipe that asks for a club hammer accepts it as the tool, such as Pierce Ingot, Extract Iron from Bloom and Break Large Stone into Stones.

Repair


The Club Hammer has 10 condition. At low skill it loses a point on about 1 hit in 25. The Short Blunt skill and the Maintenance skill both lower that chance. Duct tape, adhesive tape and glue repair it with no skill needed. Zip ties need Maintenance 1, wood glue needs Carpentry 2, and epoxy needs Maintenance 3. Epoxy with rags needs Maintenance 4. Each repair restores less condition than the one before. Dismantling a broken Club Hammer returns its head for a fresh Medium Handle.

Variants


The game holds the Club Hammer under more than one item id. Each one is listed here.

Image Damage Condition Weight Spawn ID
Club Hammer 0.5-1 10 2 /additem Base.ClubHammer
Club Hammer 0.5-1 10 2 /additem Base.ClubHammerForged

Locations


The Club Hammer is a fairly common find. The best odds are in mannequin factories, cabinet factories and cabinet shipping rooms. Garage storage crates hold one often. Coroner offices and morgues are a surprising good spot, on counters and in other containers. Tool caches, carpenter workshops, survivor safehouses and closets hold one as well.

The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Mannequin factory Counter 15%
Cabinet factory Other 14.7%
Cabinet shipping Other 14.7%
Coroner office Counter 12.4%
Coroner office Medicine cabinet 12.4%
Coroner office Other 12.4%
Morgue Counter 12.4%
Morgue Other 12.4%
Mannequin factory Other 12%
Cabinet factory Metal shelves 8.8%
Location Container Chance
Garage storage Crate 13.7%
Bedroom Crate 6.2%
Closet Other 6.2%
Closet Crate 5.7%
Shed Other 5.7%
Garage storage Locker 5.5%
Shed Metal shelves 5.5%
Shed Shelves 5.5%
Attic Cardboard box 4.9%
Attic Crate 4.9%
Location Container Chance
Tools cache1 Tools box 10.9%
Tools cache1 Counter 6.7%
Survivor safehouse Cardboard box 6%
Survivor safehouse Crate 6%
Survivor safehouse Small box 6%
Survivor cache Counter 6%
Survivor cache Counter 6%
Tools cache1 Bag duffel bag tint 5.4%
Survivor safehouse Metal shelves 4.8%
Survivor safehouse (mid game) Cardboard box 4.5%
Location Container Chance
Tool store storage Other 7.8%
Carpenter workshop Small box 6.5%
Construction site Small box 6.2%
Warehouse Small box 5.7%
Tool store Other 4.9%
Tool store Shelves 4.9%
General store Metal shelves 4.5%
Generalstore storage Other 4.5%
Pawn shop Other 3.6%
Pawnshop storage Other 3.6%
Location Container Chance
Inside a bag or case Toolbox 1.3%
Inside a bag or case Bag skill maintenance duffel bag 1%

Notes


  • Use a Claw Hammer or another nail hammer for carpentry and barricades.
  • Keep a Club Hammer for masonry and for working the forge.
  • Morgues and coroner offices are an easy place to find one.
  • The forged Club Hammer has the same stats as the factory one.

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