Cudgel with Spikes
| Cudgel with Spikes | |
|---|---|
| Class | Long Blunt Weapon |
| Skill | Long Blunt |
| Damage | 1.8-2.9 |
| Range | 0.7-1.35 |
| Crit | 50% x3 |
| Condition | 10 |
| Weight | 6 |
| Hands | Two-handed |
| Crafting Skill | Blacksmithing: 7 |
| Crafting | See How to Craft |
| Location | Crafted only |
| Spawn ID | /additem Base.Cudgel_Spike
|
| Crafting XP | 50 XP (Blacksmithing) |
The Cudgel with Spikes is a forged two-handed blunt weapon. It is a heavy wooden club wrapped in iron bands and set with metal spikes. It trains the Long Blunt skill.
It has strong damage and a crit that deals three times the damage. It also lasts longer than the other spiked cudgels. The recipe needs a forge, Blacksmithing 7 and a recipe that has to be learned first. It comes only from that recipe. The Construction Worker is the best occupation for long blunt. It starts with the most Long Blunt skill.
Combat
The spiked cudgel swings below base speed and reaches 1.35 tiles. Each hit deals between 1.8 and 2.9 damage. The crit chance starts at 50 percent, and a crit triples the damage, so a crit usually ends the fight.
Both hands stay on the club while it is equipped. The heavy club adds to the endurance cost of every swing. It suits short fights against a few zombies at a doorway or a fence line.
The Long Blunt skill raises damage, crit chance and swing speed as it levels. The Cudgel with Railspikes matches it in damage and crit. The spiked cudgel wears down at half the rate, which makes it the better long-term weapon. The Cudgel with Garden Fork Head reaches a higher top damage but crits for only double. The spiked cudgel is the best pick for a Long Blunt survivor with a working forge.
How to Craft Cudgel with Spikes
Each recipe that makes Cudgel with Spikes is listed with its materials and the tools it keeps.
Make Spiked Cudgel
The Make Spiked Cudgel recipe makes Cudgel with Spikes. It needs Blacksmithing level 7. It is made at a Simple Forge. The recipe has to be learned first.
| Name | Image | Amount | Kept | Spawn ID |
|---|---|---|---|---|
| Charcoal | 8x | No | /additem Base.Charcoal
| |
| Iron Band - Small | 2x | No | /additem Base.IronBandSmall
| |
| Iron Piece | 10x | No | /additem Base.IronPiece
| |
| Smithing Hammer | 1x | Yes | /additem Base.SmithingHammer
| |
| Tongs | 1x | Yes | /additem Base.Tongs
| |
| Metalworking Punch | 1x | Yes | /additem Base.MetalworkingPunch
| |
| Large Branch | 1x | No | /additem Base.LargeBranch
|
Repair
The spiked cudgel has 10 condition, and each hit has a 1 in 10 chance of taking a point off. The Long Blunt and Maintenance skills both lower that chance. Duct Tape, Adhesive Tape and Glue repair it with no skill. Wood Glue needs Carpentry 2. Zip Ties need Maintenance 1, Epoxy needs Maintenance 3, and Epoxy with Rags needs Maintenance 4. Every repair restores less condition than the one before it.
Notes
- The recipe runs at a Simple Forge or a better one.
- The tools are a smithing hammer, tongs and a metalworking punch.
- The parts are a Large Branch, two Iron Band - Small, ten metal pieces and eight charcoal.
- The forge recipe is the only way to get a spiked cudgel.
Template:ProjectZomboidWeaponTiles
All Long Blunt