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Electric Bass


Electric Bass
Electric Bass
Class Long Blunt Weapon
Skill Long Blunt
Damage 0.9-1.4
Range 0.61-1.35
Crit 70% x2
Condition 12
Weight 3.5
Hands Two-handed
Location Containers
Spawn ID /additem Base.GuitarElectricBass

The Electric Bass is a musical instrument that doubles as an improvised two-handed weapon. It trains the Long Blunt skill. It is the strongest of the stringed instruments as a weapon.

The bass hits harder and crits more often than the Electric Guitar, and it lasts a little longer. It is still an improvised weapon, so a proper bat or pipe does the job better. When it breaks it leaves a Broken Electric Bass Neck, which still works as a club. The Electric Bass is a common find in house closets and band practice rooms. The Construction Worker is the best occupation for long blunt. It starts with the most Long Blunt skill.

Combat


The Electric Bass swings at base speed and reaches 1.35 tiles. Each hit deals between 0.9 and 1.4 damage. The crit chance starts at 70 percent, very high for an improvised weapon, and a crit doubles the damage.

Both hands stay on the neck while it is equipped. The long reach lets it strike before a zombie closes in. It suits a fight against one or two zombies in the first days.

The Long Blunt skill raises damage, crit chance and swing speed as it levels. Against the Electric Guitar, the bass hits a little harder and crits far more often. The guitar swings slightly faster and weighs less. Both beat the Acoustic Guitar by a wide margin. The bass is the best instrument to grab when nothing better is in reach.

Repair


The Electric Bass has 12 condition, and each hit has a 1 in 9 chance of taking a point off. The Long Blunt and Maintenance skills both lower that chance. Duct Tape and Adhesive Tape repair it with no skill. Zip Ties need Maintenance 1, Epoxy needs Maintenance 3, and Epoxy with Rags needs Maintenance 4. Every repair restores less condition than the one before it. Once it breaks in a fight, the neck stays in the hands as a one-handed club.

Locations


The Electric Bass is a fairly common find in homes. The best odds are in closets and in band practice rooms, where it sits in boxes, crates and metal shelves. Bedroom boxes and crates and pawnshop storage rooms hold one now and then. Attics, halls, garage storage and living room lockers turn one up less often. Pawnshop display cases, storage units and survivor safehouses carry only a small chance.

The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Music store Shelves 40%
Pawn shop Shelves 40%
Band practice Small box 20%
Music store Metal shelves 10%
Music store Other 10%
Pawnshop storage Other 4.1%
Pawn shop Display case 1.8%
Any building Small box <0.1%
Location Container Chance
Closet Other 20.5%
Bedroom Cardboard box 4.1%
Bedroom Crate 4.1%
Attic Cardboard box 2.1%
Attic Crate 2.1%
Closet Locker 2.1%
Garage storage Other 2.1%
Hall Other 2.1%
Living room Locker 2.1%
Attic Other 0.4%
Location Container Chance
Band practice Cardboard box 20%
Band practice Crate 20%
Band practice Metal shelves 20%
Storage unit Other 1%
Daycare Wardrobe <0.1%
Location Container Chance
Survivor safehouse Cardboard box 0.2%
Survivor safehouse Crate 0.2%
Survivor safehouse Small box 0.2%
Survivor safehouse (late game) Cardboard box 0.2%
Survivor safehouse (late game) Crate 0.2%
Survivor safehouse (late game) Small box 0.2%
Survivor safehouse (mid game) Cardboard box 0.2%
Survivor safehouse (mid game) Crate 0.2%
Survivor safehouse (mid game) Small box 0.2%

Notes


  • A broken bass leaves a Broken Electric Bass Neck, which fights on as a short blunt club.
  • The neck can later be carved into two Small Handles.
  • The very high crit chance makes up for the modest damage.
  • Keep a roll of tape on hand to stretch its life.

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