Help us keep improving this website

Electric Guitar


Electric Guitar
Electric Guitar
Class Long Blunt Weapon
Skill Long Blunt
Damage 0.8-1.2
Range 0.61-1.35
Crit 55% x2
Condition 10
Weight 2.8
Hands Two-handed
Location Containers
Spawn ID /additem Base.GuitarElectric

The Electric Guitar is a musical instrument that doubles as an improvised two-handed weapon. It trains the Long Blunt skill. It swings fast for a two-handed weapon and has a high crit chance.

As a weapon it sits between the Acoustic Guitar and the Electric Bass. It hits far harder than the acoustic model and a little softer than the bass. When it breaks it leaves a Broken Electric Guitar Neck, which still works as a club. The Electric Guitar is a common find in house closets and band practice rooms. The Construction Worker is the best occupation for long blunt. It starts with the most Long Blunt skill.

Combat


The Electric Guitar swings faster than the base speed and reaches 1.35 tiles. Each hit deals between 0.8 and 1.2 damage. The crit chance starts at 55 percent, and a crit doubles the damage.

Both hands stay on the neck while it is equipped. The quick swing and long reach let it keep a single zombie at bay. It suits a fight against one or two zombies in the first days.

The Long Blunt skill raises damage, crit chance and swing speed as it levels. The Electric Bass hits a little harder, crits more often and lasts longer. The guitar is lighter and swings slightly faster. The Acoustic Guitar is far weaker and breaks within a few hits. A proper bat or pipe replaces any guitar as soon as one turns up.

Repair


The Electric Guitar has 10 condition, and each hit has a 1 in 7 chance of taking a point off. The Long Blunt and Maintenance skills both lower that chance. Duct Tape and Adhesive Tape repair it with no skill. Zip Ties need Maintenance 1, Epoxy needs Maintenance 3, and Epoxy with Rags needs Maintenance 4. Every repair restores less condition than the one before it. Once it breaks in a fight, the neck stays in the hands as a one-handed club.

Locations


The Electric Guitar is a fairly common find in homes. The best odds are in closets and in band practice rooms, where it sits in boxes, crates and metal shelves. Bedroom boxes and crates and pawnshop storage rooms hold one now and then. Attics, halls, garage storage and living room lockers turn one up less often. Pawnshop display cases, storage units and survivor safehouses carry only a small chance.

The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Music store Shelves 40%
Pawn shop Shelves 40%
Band practice Small box 20%
Music store Metal shelves 10%
Music store Other 10%
Pawnshop storage Other 4.1%
Pawn shop Display case 1.8%
Any building Small box <0.1%
Location Container Chance
Closet Other 20.5%
Bedroom Cardboard box 4.1%
Bedroom Crate 4.1%
Attic Cardboard box 2.1%
Attic Crate 2.1%
Closet Locker 2.1%
Garage storage Other 2.1%
Hall Other 2.1%
Living room Locker 2.1%
Attic Other 0.4%
Location Container Chance
Band practice Cardboard box 20%
Band practice Crate 20%
Band practice Metal shelves 20%
Storage unit Other 1%
Daycare Wardrobe <0.1%
Location Container Chance
Survivor safehouse Cardboard box 0.2%
Survivor safehouse Crate 0.2%
Survivor safehouse Small box 0.2%
Survivor safehouse (late game) Cardboard box 0.2%
Survivor safehouse (late game) Crate 0.2%
Survivor safehouse (late game) Small box 0.2%
Survivor safehouse (mid game) Cardboard box 0.2%
Survivor safehouse (mid game) Crate 0.2%
Survivor safehouse (mid game) Small box 0.2%

Notes


  • A broken guitar leaves a Broken Electric Guitar Neck, which fights on as a short blunt club.
  • The neck can later be carved into a Small Handle.
  • The guitar spawns in black, blue and red finishes, all with the same numbers.
  • Keep a roll of tape on hand to stretch its life.

Template:ProjectZomboidWeaponTiles

All Long Blunt