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Farmer


Farmer
Farmer
Class Occupations
Type Occupation
Points 0
Skill Boosts

The Farmer brings the strongest crop-growing start in the game. It suits a survivor who plans to live off the land for a long run.

The occupation costs no points from the trait budget. It starts with four levels of Agriculture. It also starts with one level each in Animal Care and Strength. The Farmer knows the growing season of every common crop and herb, plus a set of farm recipes.

Canned food and packaged goods run out in time, and fresh food spoils. A farm is the answer to both problems, and the Farmer starts most of the way there. Healthy crops, larger harvests and full knowledge of planting seasons turn a backyard plot into a steady food supply. The free trait budget leaves room to cover the rest of survival with traits.

Farmer Skills


Four levels of Agriculture show a crop's growth phase, water level and disease at a glance. Hovering over a crop shows a tooltip with its state. The water level appears as a bar in the info window. Crops start healthier, recover from disease more easily and give bigger harvests.

The skill helps the crops in other ways too. Bad planting months cause fewer problems at higher levels. Fertilizer and good timing are more likely to bring a bonus yield. Level 6 adds the time left until the next growth phase, which is a short climb from the start.

Agriculture grows only from harvesting crops the character planted. Plowing, sowing, weeding, watering and fertilising all help the crop, but only the harvest pays out. A healthy crop gives more experience at harvest, while a neglected one gives less. Good care pays off in skill as well as food.

One level of Animal Care starts the path to raising livestock. Watering animals and collecting eggs push the skill higher. Level 3 shows whether a mammal is pregnant or an egg-layer's eggs are fertilised.

One level of Strength raises melee damage and carry weight a little. Hauling water, seeds and harvests is a little easier as a result. Strength is slow to train, so a free level is worth having.

A new Farmer starts with these skill levels.

Skill Levels Skill Group
Agriculture +4 Farming
Animal Care +1 Farming
Strength +1 Physical

Farmer Recipes


The Farmer knows how to make cures for crop diseases and pests. The Mildew Cure, the Aphids Cure and the Flies Cure all protect a field. The Flies Cure can be made from cigarettes, loose tobacco or chewing tobacco.

The Scarecrow is known too. Barbed wire can be made from wire, which helps with fencing. The Farmer also knows how to make a jar of preserved food, so a big harvest can be stored.

The growing seasons cover vegetables, fruits, grains and herbs. Carrots, potatoes, cabbages, corn, tomatoes and strawberries are among them. Grains such as wheat, barley and rye are known too, along with flax, hops and tobacco. Other characters must read magazines or seed packets to learn these seasons.

Medicinal and wild plants are part of the list as well. Chamomile, comfrey, common mallow, broadleaf plantain, black sage and wild garlic can all be grown at home. Flowers such as sunflowers, roses, lavender and marigolds are known too.

A Farmer knows these recipes from the start, with no book or magazine needed.

Name Image Recipe Crafting Materials Tools Skill Station Learned Spawn ID
Aphids Spray Aphids Spray Make Aphids Cure - None In Hand Yes /additem Base.GardeningSprayAphids
Barbed Wire Barbed Wire Make Barbed Wire from Wire 1x Wire Pliers None Any Surface Yes /additem Base.BarbedWire
Pest Flies Spray Pest Flies Spray Make Flies Cure from Chewing Tobacco - None In Hand Yes /additem Base.GardeningSprayCigarettes
Pest Flies Spray Pest Flies Spray Make Flies Cure from Cigarettes - None In Hand Yes /additem Base.GardeningSprayCigarettes
Pest Flies Spray Pest Flies Spray Make Flies Cure from Loose Tobacco - None In Hand Yes /additem Base.GardeningSprayCigarettes
Jar of Bell Peppers Jar of Bell Peppers Make Jar of Preserved Food Bread Knife Cooking: 0 In Hand Yes /additem Base.CannedBellPepper
Mildew Spray Mildew Spray Make Mildew Cure - None In Hand Yes /additem Base.GardeningSprayMilk
Scarecrow Scarecrow Make Scarecrow - None In Hand Yes /additem Base.Mov_Scarecrow

A Farmer also knows the growing season of these crops.

Crop
Barley
Basil
Bell Pepper
Black Sage
Broadleaf Plantain
Broccoli
Cabbage
Carrot
Cauliflower
Chamomile
Chives
Cilantro
Comfrey
Common Mallow
Corn
Cucumber
Flax
Garlic
Green Pea
Habanero
Hemp
Hops
Jalapeno
Kale
Lavender
Leek
Lemongrass
Lettuce
Marigold
Mint
Onion
Oregano
Parsley
Poppy
Potato
Pumpkin
Radish
Rose
Rosemary
Rye
Sage
Soybean
Spinach
Strawberry
Sugar Beet
Sunflower
Sweet Potato
Thyme
Tobacco
Tomato
Turnip
Watermelon
Wheat
Wild Garlic
Zucchini

How to Play Farmer


A Farmer plays best as a long-term settler. A safe field near reliable water is the first goal. Seeds come from seed packets, from extracting them from crops and from blooming plants at harvest.

Planting each crop in its best season raises yields, and the Farmer knows those seasons from the start. Pest and disease cures keep a field healthy through the year.

Placement matters. Crops grow best outside in the sun on ground level. Zombies and vehicles crush crops, so a fence around the field protects them. Scything grass destroys crops in the area, so cutting near the field needs care.

Water becomes the main worry once the taps fail. Under default settings, the water shuts off at a random time in the first weeks. Rain collectors keep a field watered after that. A Farmer who sets them up early avoids a thirsty harvest.

The Farmer also has strong foraging bonuses. Crops stand out most, with smaller boosts for herbs, animals, fruits and vegetables. Weather and darkness also hurt the Farmer's foraging less than usual. The search radius is a little wider than normal too.

The occupation costs nothing, so the full trait budget stays free. Gardener adds another level of Agriculture. Keen Cook adds Cooking levels, which turn a harvest into better meals. A combat trait helps protect the field, since the Farmer's starting skills lean toward farm work.

The Exposure Survival show on Life and Living TV gives Agriculture experience. Several tapes about growing fruit, vegetables and herbs help too. Watching only pays off in the first three levels, so the Farmer gains more from the higher Agriculture books.

A Farmer and a Rancher make a natural pair in a group. One handles the crops while the other handles the animals.

Notes


  • Every growing season is known without magazines.
  • Pest and disease cures protect the field from the start.
  • Fence the field, since zombies and vehicles crush crops.
  • Foraging turns up wild crops more readily for a Farmer.
  • Only harvests of the character's own crops train Agriculture.


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