Hunter
| Hunter | |
|---|---|
| Class | Traits |
| Type | Positive Trait |
| Points | -8 |
| Skill Boosts |
|
Hunter gives a character a broad start in hunting skills. It adds a level each to Aiming, Tracking, Sneaking, Short Blade and Butchering.
It is a positive trait and costs 8 points at character creation. It suits a rural player who plans to hunt animals for food. The trait covers every step, from tracking the animal and shooting it to cutting up the carcass.
Hunter Effects
Aiming makes firearms more accurate. Tracking helps find animal trails. Sneaking lets the character get close without scaring prey or drawing zombies. Short Blade covers knives, which double as a quiet weapon. Butchering covers cutting up the catch.
The trait teaches a full set of traps. A character knows Make Stick Trap, Make Snare Trap, Make Crate Trap, Make Box Trap and Make Cage Trap from the start. It also teaches Make Stag Head Trophy.
Foraging improves too. The search area grows, and weather and darkness hurt the search less. Animals, berries, mushrooms and medicinal plants turn up a little more often.
Hunter also adds extra clothing options at character creation. These include pieces such as the Hunting Vest.
Hunter Skill Boosts
Hunter adds these skill levels when the character is created.
| Skill | Levels |
|---|---|
| Aiming | +1 |
| Tracking | +1 |
| Sneaking | +1 |
| Short Blade | +1 |
| Butchering | +1 |
Hunter Recipes
A character with Hunter knows these recipes from the start, with no book or magazine needed.
| Name | Image | Recipe | Crafting Materials | Tools | Skill | Station | Learned | Spawn ID |
|---|---|---|---|---|---|---|---|---|
| Crate Trap | Make Crate Trap | Carpentry: 0 | In Hand | Yes | /additem Base.TrapCrate
| |||
| Stick Trap | Make Stick Trap |
|
- | None | In Hand | Yes | /additem Base.TrapStick
| |
| Snare Trap | Make Snare Trap | Hacksaw | Trapping: 1 | In Hand | Yes | /additem Base.TrapSnare
| ||
| Box Trap | Make Box Trap | Carpentry: 1, Trapping: 2 | In Hand | Yes | /additem Base.TrapBox
| |||
| Cage Trap | Make Cage Trap | 5x Wire | Pliers | Trapping: 3 | In Hand | Yes | /additem Base.TrapCage
| |
| Deer Head Trophy | Make Stag Head Trophy |
|
Carpentry: 4, Tailoring: 4 | Any Surface | Yes | /additem Base.Mov_HuntingTrophy
|
Picking Hunter
Hunter suits a wilderness build above all. The 8 points are high, but the trait covers many skills at once.
It overlaps with Hiker, which also teaches the simple traps. Hunter costs more but adds combat and stealth skills. A player who wants to shoot and sneak as well as trap gets more from Hunter.
A city build will use the hunting side less. The Aiming, Sneaking and Short Blade levels still help in any run.
Notes
- One level each in Aiming, Tracking, Sneaking, Short Blade and Butchering.
- Teaches a full set of animal traps.
- Adds hunting clothing options at character creation.
- Foraging finds slightly more food and herbs.
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