Snare Trap
| Snare Trap | |
|---|---|
| Class | Fishing and Trapping |
| Weight | 0.5 |
| Trap Strength | 10 |
| Catches |
|
| Crafting Skill | Trapping: 1 |
| Crafting | See How to Craft |
| Location | Containers |
| Spawn ID | /additem Base.TrapSnare
|
| Crafting XP | 5 XP (Carpentry) |
The Snare Trap is a simple loop trap built from a plank and twine. It is placed on the ground to catch small animals for meat.
It is the trap most new trappers start with. It is cheap to make, light to carry and needs only Trapping level 1. Its main cost is that it is the flimsiest of the small-game traps. Sturdier traps catch more often.
The trap is usually crafted. A finished one turns up now and then in garages, closets and attics. The Fishing Guide is the best occupation for fishing and trapping. It starts with the most Fishing skill. For Trapping, the Park Ranger starts strongest.
Using
The snare is set on the ground outdoors and baited with food. It catches rabbits, squirrels and raccoons. Each has a base chance of about three in ten. All three animals move about at night, roughly from seven in the evening to five in the morning. A trap left out overnight has the best chance of a catch.
Bait decides which animal comes. Carrots draw rabbits and raccoons best, with Lettuce, Cabbage and Bell Pepper close behind. Squirrels prefer Peanut Butter and Cereal. Lettuce and Corn tempt all three.
Compared with other small-game traps, the snare is the weakest. The Box Trap is sturdier and takes the same three animals. The Cage Trap is sturdier still and raises the base chance to four in ten. The snare is worth making early and replacing once better traps are possible.
Upkeep
A placed snare can be destroyed when it is no longer wanted. That returns Scrap Wood and two Twine, enough toward a new trap elsewhere.
Trapping
The animals the Snare Trap can take, with the base chance before bait and skill, the hours they are about and what the catch becomes.
| Animal | Chance | Hours | Catch | Image | Spawn ID |
|---|---|---|---|---|---|
| Rabbit | 30% | 19:00 to 5:00 | Dead Rabbit | /additem Base.DeadRabbit
| |
| Squirrel | 30% | 19:00 to 5:00 | Dead Squirrel | /additem Base.DeadSquirrel
| |
| Raccoon | 30% | 19:00 to 5:00 | Dead Rabbit | /additem Base.DeadRabbit
|
How to Craft Snare Trap
Each recipe that makes the Snare Trap is listed with its materials and the tools it keeps.
Make Snare Trap
The Make Snare Trap recipe makes the Snare Trap. It needs Trapping level 1. The recipe has to be learned first.
| Name | Image | Amount | Kept | Spawn ID |
|---|---|---|---|---|
| Hacksaw | 1x | Yes | /additem Base.Saw
| |
| Plank | 1x | No | /additem Base.Plank
| |
| Twine | 2x | No | /additem Base.Twine
|
Locations
Make Snare Trap builds one from a Plank and two Twine. A saw, small saw or crude saw is needed and kept. The recipe needs Trapping level 1. The Park Ranger occupation and the Hunter trait know it from the start. Magazine: Small Game Hunting also teaches it. Found traps sit in garage storage, closets, attics, halls and living rooms, but only rarely.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Garage storage | Other | 1.8% |
| Closet | Other | 0.9% |
| Attic | Cardboard box | 0.4% |
| Attic | Crate | 0.4% |
| Attic | Other | 0.4% |
| Closet | Locker | 0.4% |
| Hall | Other | 0.4% |
| Living room | Locker | 0.4% |
| Living room | Other | 0.4% |
| Location | Container | Chance |
|---|---|---|
| Storage unit | Other | 0.1% |
Notes
- Set the trap before nightfall, since its animals come out at night.
- Carrots are the strongest bait for rabbits and raccoons.
- Peanut Butter and Cereal work best for squirrels.
- The Cage Trap catches the same animals more often.
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