Crate Trap
| Crate Trap | |
|---|---|
| Class | Fishing and Trapping |
| Weight | 5 |
| Trap Strength | 15 |
| Catches |
|
| Crafting Skill | Carpentry: 0 |
| Crafting | See How to Craft |
| Location | Containers |
| Spawn ID | /additem Base.TrapCrate
|
| Crafting XP | 5 XP (Carpentry) |
The Crate Trap is a wooden crate trap for catching small animals. It takes Rabbits, Squirrels and Raccoons, and it is one of the simplest sturdy traps to build.
It suits a beginner trapper. The build needs no skill level at all, only a saw, a hammer, a few planks and nails. Both tools are kept. Its strength is that low entry point. Its cost is weight, since the trap is heavy to carry to a far spot.
The trap is built from Plank and Nails. It also turns up rarely in garages, closets, attics and living rooms. The Fishing Guide is the best occupation for fishing and trapping. It starts with the most Fishing skill. For Trapping, the Park Ranger starts strongest.
Using
The trap is placed on the ground with the "Place Trap" option, baited and left alone. Animals come to it at night, roughly from early evening until just before dawn. A trap set before dark has the best chance of a catch.
Rabbits, Squirrels and Raccoons each give it a fair and equal chance of a catch. That makes it a steady choice for wooded edges where all three live.
Making it uses the Make Crate Trap recipe. It takes any saw, a hammer, three Plank and five Nails. The recipe must be learned first. Magazine: The Hunter teaches it, and the Park Ranger occupation and the Hunter trait start with it known.
The Box Trap is close in strength and also needs wood and nails. It catches Squirrels a little less often than the Crate Trap and needs some Carpentry and Trapping skill. The Cage Trap catches all three animals more often and is sturdier, but it needs Wire and Trapping level 3. The Snare Trap is lighter and weaker, with the same catch chances.
Trapping
The animals the Crate Trap can take, with the base chance before bait and skill, the hours they are about and what the catch becomes.
| Animal | Chance | Hours | Catch | Image | Spawn ID |
|---|---|---|---|---|---|
| Rabbit | 30% | 19:00 to 5:00 | Dead Rabbit | /additem Base.DeadRabbit
| |
| Squirrel | 30% | 19:00 to 5:00 | Dead Squirrel | /additem Base.DeadSquirrel
| |
| Raccoon | 30% | 19:00 to 5:00 | Dead Rabbit | /additem Base.DeadRabbit
|
How to Craft Crate Trap
Each recipe that makes the Crate Trap is listed with its materials and the tools it keeps.
Make Crate Trap
The Make Crate Trap recipe makes the Crate Trap. It needs Carpentry level 0. The recipe has to be learned first.
| Name | Image | Amount | Kept | Spawn ID |
|---|---|---|---|---|
| Hacksaw | 1x | Yes | /additem Base.Saw
| |
| Claw Hammer | 1x | Yes | /additem Base.Hammer
| |
| Plank | 3x | No | /additem Base.Plank
| |
| Nails | 5x | No | /additem Base.Nails
|
Locations
The trap is a rare find in loot. Garage storage is the likeliest place, and even there it turns up less than one time in fifty. Closets, attics, halls and living rooms hold one only now and then. Storage units almost never do. Building one is far more reliable than searching.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Garage storage | Other | 1.8% |
| Closet | Other | 0.9% |
| Attic | Cardboard box | 0.4% |
| Attic | Crate | 0.4% |
| Attic | Other | 0.4% |
| Closet | Locker | 0.4% |
| Hall | Other | 0.4% |
| Living room | Locker | 0.4% |
| Living room | Other | 0.4% |
| Location | Container | Chance |
|---|---|---|
| Storage unit | Other | 0.1% |
Notes
- Animals visit at night, so a trap set in the evening has the best odds.
- It needs no skill level to build, only the learned recipe.
- The saw and hammer used to build it are kept.
- The Cage Trap is the upgrade once Trapping reaches level 3.
All Tools and Equipment Categories
All Fishing and Trapping