Injured Moodle
| Injured | |
|---|---|
| Class | Moodles |
| Type | Bad Moodle |
| Levels |
|
The Injured Moodle shows how much health a character has lost. It works as an indicator of remaining health, and it has four levels.
The moodle appears from injuries and from illness alike. Its effects mostly depend on the type and location of each wound. A hurt leg slows walking, while a hurt arm weakens attacks. Carrying capacity drops at every level past the first, whatever the cause. At the worst level, the character is close to death.
Injured Moodle Levels
The moodle grows through these stages, from mild to worst.
| Level | Name |
|---|---|
| 1 | A Little Hurt |
| 2 | Injured |
| 3 | Severe Injuries |
| 4 | Critical Injuries |
Injured Moodle Causes
Any loss of health raises this moodle. Scratches, lacerations, bites, deep wounds, burns and fractures all cause it.
Illness lowers health too. Food poisoning, corpse sickness and zombie infection can all bring the moodle on.
Falls, starvation, thirst and blood loss all drain health. The higher levels of the Heavy Load moodle also cause slow damage.
Some traits make injury more likely. Emaciated, Low Weight, Very Low Weight, High Weight and Very High Weight all leave the character prone to injury.
Injured Moodle Effects
A Little Hurt is the first level. Its tooltip reads "Take better care of yourself." It has no extra effect yet.
Injured is the second level. The character is weakened by injuries or illness. Carrying capacity drops by one point.
Severe Injuries is the third level. The character is severely weakened. Carrying capacity drops by two points.
Critical Injuries is the last level. Its tooltip reads "Not going gently into that good night..." Carrying capacity drops by three points. The character is very close to death.
Wounds also bring their own effects. Pain, bleeding and fractures each slow or weaken the character in their own ways.
How to Fix the Injured Moodle
Treating each wound is the first step. Bandages stop bleeding and help scratches and lacerations heal. Deep wounds need any glass or bullet removed, then stitches. Fractures need a splint.
Health recovers over time once wounds are treated. Recovery is fastest in the middle range of health.
Food and rest speed up healing. A well-fed character with the green hunger moodle heals much faster. Sleep helps too.
A higher First Aid level makes treatments work better and fractures heal faster.
Injured Moodle Traits
Fast Healer recovers quickly from injuries and illness. Slow Healer recovers slowly. Emaciated, Low Weight, Very Low Weight, High Weight and Very High Weight all make the character prone to injury.
Notes
- Bandage open wounds at once to start healing.
- Eat well to heal much faster.
- Each wound location brings its own penalties.
- Carrying capacity drops as injuries worsen.
- Fast Healer shortens recovery from every wound.
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