Light Bulb
| Light Bulb | |
|---|---|
| Class | Electronics |
| Weight | 0.3 |
| Condition | 100 |
| Crafting Skill | None |
| Crafting | See How to Craft |
| Location | Containers |
| Spawn ID | /additem Base.LightBulb
|
The Light Bulb is a plain household bulb. It goes into lamps, wall lights and vehicle lights. It is also a key part in home-made lights and radios.
It matters most to a survivor with some Electrical skill. Every improvised flashlight, lantern and makeshift radio needs one. A missing bulb leaves a lamp or a headlight dark.
Bulbs are common. Gas station storage holds them most often, and closets, sheds and garages keep spares. The Electrician is the best occupation for electronics. It starts with the most Electrical skill. The Engineer also starts with some Electrical skill.
Using
A bulb fits a lamp, a wall-mounted light or a vehicle headlight or taillight. Without one, the fitting gives no light. Fitting a bulb to a vehicle needs a screwdriver in the main inventory.
Bulbs can also be taken out of lights. Removing one from a lamp needs no tool. Removing one from a vehicle needs a screwdriver.
Electrical recipes use the bulb as a part. Make Improvised Flashlight and Make Improvised Lantern need Electrical at level 1. Make Makeshift Radio needs level 1 as well. Make Makeshift Walkie Talkie needs level 2, and Make Makeshift Ham Radio needs level 3. The walkie talkie and the ham radio also need a Light Bulb - Green.
Six loose bulbs pack into a Box of Light Bulbs with Pack Items in Box. Unpack Box of 6 opens a box again.
How to Craft Light Bulb
Each recipe that makes the Light Bulb is listed with its materials and the tools it keeps.
Unpack Box of 6
The Unpack Box of 6 recipe makes the Light Bulb. It needs no skill level.
| Name | Image | Amount | Kept | Spawn ID |
|---|---|---|---|---|
| Box of Light Bulbs | 1x | No | /additem Base.LightBulbBox
|
Used in Crafting
These recipes take the Light Bulb as an ingredient or a part.
| Recipe | Output | Image | Station | Skill | Spawn ID |
|---|---|---|---|---|---|
| Make Improvised Flashlight | Flashlight - Improvised | - | Electrical: 1 | /additem Base.Flashlight_Crafted
| |
| Make Improvised Lantern | Improvised Electric Lantern | - | Electrical: 1 | /additem Base.Lantern_CraftedElectric
| |
| Make Makeshift Ham Radio | Makeshift Ham Radio | - | Electrical: 3 | /additem Base.HamRadioMakeShift
| |
| Make Makeshift Radio | Makeshift Radio | - | Electrical: 1 | /additem Base.RadioMakeShift
| |
| Make Makeshift Walkie Talkie | Makeshift Walkie Talkie | - | Electrical: 2 | /additem Base.WalkieTalkieMakeShift
| |
| Pack Items in Box | Box of Light Bulbs | - | None | /additem Base.LightBulbBox
|
Locations
Gas station storage is the best place to look, holding bulbs more often than not. Bathroom metal shelves, janitor's rooms and school storage hold one about one time in four. Laboratories, lobbies, garages, closets and sheds are fair spots. Army storage and pawn shop offices give a steady chance too.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Gas 2 Go | Other | 61.8% |
| Gas storage | Other | 61.8% |
| Gas store | Other | 61.8% |
| Gas storage | Counter | 25.6% |
| Zippee storage | Counter | 25.6% |
| Plazastore1 | Other | 16% |
| Pawn shop office | Metal shelves | 12.3% |
| Pawn shop office | Other | 12.3% |
| Convenience store | Shelves | 11.1% |
| Corner store | Shelves | 11.1% |
| Location | Container | Chance |
|---|---|---|
| Bathroom | Metal shelves | 25.6% |
| Garage ranger | Other | 13.1% |
| Garage storage | Counter | 13.1% |
| Garage storage | Metal shelves | 13.1% |
| Closet | Crate | 13% |
| Closet | Other | 13% |
| Shed | Other | 13% |
| Closet | Metal shelves | 11.5% |
| Garage storage | Crate | 10.4% |
| Garage storage | Other | 4.1% |
| Location | Container | Chance |
|---|---|---|
| Janitor's room | Counter | 25.6% |
| Janitor's room | Metal shelves | 25.6% |
| School storage | Counter | 25.6% |
| Laboratory | Desk | 20.5% |
| Laboratory | Other | 20.5% |
| Lobby | Counter | 16% |
| Army storage | Metal shelves | 12.3% |
| Army storage | Military crate | 12.3% |
| Army storage | Other | 12.3% |
| Office | Military crate | 12.3% |
| Location | Container | Chance |
|---|---|---|
| Survivor safehouse (mid game) | Bin | 1.9% |
| Survivor safehouse (late game) | Bin | 1.6% |
| Survivor safehouse | Cardboard box | 0.8% |
| Survivor safehouse | Crate | 0.8% |
| Survivor safehouse | Small box | 0.8% |
| Survivor safehouse (mid game) | Cardboard box | 0.8% |
| Survivor safehouse (mid game) | Crate | 0.8% |
| Survivor safehouse (mid game) | Small box | 0.8% |
| Survivor cache (large building) | Counter | 0.3% |
| Survivor safehouse (late game) | Cardboard box | 0.2% |
Notes
- Every improvised light needs a bulb, so spares are worth keeping.
- A screwdriver is needed to fit or remove a vehicle bulb.
- A Box of Light Bulbs opens into six bulbs.
- Lamps in empty houses are a quick source of bulbs.
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