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Makeshift Radio


Makeshift Radio
Makeshift Radio
Class Communications
Weight 1.5
Uses about 143
Power Battery
Type Radio
Portable Yes
Channels 88 to 108 MHz
Volume Range 10 tiles
Research Make Makeshift Radio
Crafting Skill Electrical: 1
Crafting See How to Craft
Location Crafted
Spawn ID /additem Base.RadioMakeShift
Crafting XP 10 XP (Electrical)

The Makeshift Radio is a home-built portable radio put together from salvaged electronic parts. It picks up broadcasts on the common FM band.

It is for survivors who want news and music but have not found a store-bought set. Radio stations carry music and news reports, so a working receiver keeps a base informed. Its main strength is that it can be built early, since the recipe asks for only the first level of Electrical. Its main cost is a fresh supply of batteries.

The radio is crafted rather than looted. The recipe has to be learned before it can be made. The Electrician is the best occupation for communications. It starts with the most Electrical skill. The Engineer also starts with some Electrical skill.

Using


The radio is equipped to operate it, as the in-game tooltip says. Once on, it tunes the band from 88 to 108 MHz. That is the same range as the ValuTech Radio and the Premium Technologies Radio. Its sound carries about ten tiles around the set.

The Make Makeshift Radio recipe takes two Scrap Electronics, an Amplifier, a Light Bulb, a Radio Receiver and an Electrical Wire. It also needs two pieces of aluminum. A screwdriver is needed and kept. The recipe asks for Electrical level 1.

Compared with store radios, the makeshift set holds its own. It drains a battery at the same slow rate as the ValuTech Radio. The Premium Technologies Radio drains a little faster but carries its sound further, about fifteen tiles. For listening alone, the makeshift set does the same job.

The "Research Craft" option on the radio teaches Make Makeshift Radio. Studying one set is enough to learn how to build more.

Upkeep


The radio runs on a battery and drains it only while it is switched on. A full battery lasts a long time at this set's slow drain rate. Turning the radio off between broadcasts saves power.

A worn-out radio still has value. The Dismantle Electronic Device recipe breaks it down with a screwdriver into Scrap Electronics.

Research


The Research Craft option in the inventory menu studies the Makeshift Radio and teaches the recipes below.

Recipe Output Image Spawn ID
Make Makeshift Radio Makeshift Radio Makeshift Radio /additem Base.RadioMakeShift

How to Craft Makeshift Radio


Each recipe that makes the Makeshift Radio is listed with its materials and the tools it keeps.

Make Makeshift Radio

The Make Makeshift Radio recipe makes the Makeshift Radio. It needs Electrical level 1. The recipe has to be learned first.

Name Image Amount Kept Spawn ID
Scrap Electronics Scrap Electronics 2x No /additem Base.ElectronicsScrap
Amplifier Amplifier 1x No /additem Base.Amplifier
Light Bulb Light Bulb 1x No /additem Base.LightBulb
Radio Receiver Radio Receiver 1x No /additem Base.RadioReceiver
Electrical Wire Electrical Wire 1x No /additem Base.ElectricWire
Aluminum Foil Aluminum Foil 2x No /additem Base.Aluminum
Screwdriver Screwdriver 1x Yes /additem Base.Screwdriver

Used in Crafting


These recipes take the Makeshift Radio as an ingredient or a part.

Recipe Output Image Station Skill Spawn ID
Dismantle Electronic Device Scrap Electronics Scrap Electronics - Electrical: 0 /additem Base.ElectronicsScrap

Notes


  • The radio must be equipped to operate it.
  • Its battery use matches the ValuTech Radio, one of the slowest drains among radios.
  • The radio plays out loud, so its sound reaches anyone within about ten tiles.
  • Researching the radio teaches the recipe to build more.
  • Dismantling it with a screwdriver returns Scrap Electronics.


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