Improvised Electric Lantern
| Improvised Electric Lantern | |
|---|---|
| Class | Light Source |
| Weight | 2 |
| Uses | about 143 |
| Light Range | 10 tiles |
| Light Strength | 1.5 |
| Beam | All around |
| Metal Value | 20 |
| Research | Make Improvised Flashlight |
| Crafting Skill | Electrical: 1 |
| Crafting | See How to Craft |
| Location | Containers |
| Spawn ID | /additem Base.Lantern_CraftedElectric
|
| Crafting XP | 10 XP (Electrical) |
The Improvised Electric Lantern is a home-made battery lamp. It is built from a light bulb, wire and a scrap metal shell. It throws light all around the holder rather than in a beam.
It suits a survivor with a little Electrical skill and a supply of batteries. Its strength is an all-round glow that lights a room or a camp. Its cost is a shorter reach than a fuel lantern and the weight of a metal lamp.
Most of these lanterns are crafted at Electrical level 1. Late game survivor safehouses hold one very rarely.
Using
The lantern works while it is held in either hand. A battery must be inside, and the light toggles on and off. Insert Battery loads one, and Remove Battery takes it out again.
The glow reaches about ten tiles in every direction. That suits a room, a hallway or a campsite. The Hurricane Lantern lights all around too and reaches about fifteen tiles. It burns Gasoline, while this lantern runs on batteries.
A Flashlight reaches about fifteen tiles but only in a cone ahead. The Flashlight - Improvised throws a cone of about eleven tiles. The electric lantern trades that reach for light on every side.
Make Improvised Lantern needs Electrical at level 1. It takes a Scrap Electronics, a Light Bulb, an Electrical Wire, a Wire and Screws. The shell is a tin can or a small metal sheet. A screwdriver, pliers and a small saw or light metal snips are kept.
Upkeep
A full battery gives about a hundred and forty uses of light. The light flickers when the battery runs low. Once it is flat, the battery is used up and a fresh one goes in. Remove Battery saves a half charged battery for another device.
Research
The Research Craft option in the inventory menu studies the Improvised Electric Lantern and teaches the recipes below.
| Recipe | Output | Image | Spawn ID |
|---|---|---|---|
| Make Improvised Flashlight | Flashlight - Improvised | /additem Base.Flashlight_Crafted
|
How to Craft Improvised Electric Lantern
Each recipe that makes the Improvised Electric Lantern is listed with its materials and the tools it keeps.
Make Improvised Lantern
The Make Improvised Lantern recipe makes the Improvised Electric Lantern. It needs Electrical level 1. The recipe has to be learned first.
| Name | Image | Amount | Kept | Spawn ID |
|---|---|---|---|---|
| Screwdriver | 1x | Yes | /additem Base.Screwdriver
| |
| Pliers | 1x | Yes | /additem Base.Pliers
| |
| Small Hacksaw | 1x | Yes | /additem Base.SmallSaw
| |
| Scrap Electronics | 1x | No | /additem Base.ElectronicsScrap
| |
| Light Bulb | 1x | No | /additem Base.LightBulb
| |
| Electrical Wire | 1x | No | /additem Base.ElectricWire
| |
| Tin Can | 1x | No | /additem Base.TinCanEmpty
| |
| Screws | 1x | No | /additem Base.Screws
| |
| Wire | 1x | No | /additem Base.Wire
|
Used in Crafting
These recipes accept the Improvised Electric Lantern by its type rather than by name.
| Recipe | Output | Image | Station | Spawn ID |
|---|---|---|---|---|
| Insert Battery | - | - | - | - |
| Remove Battery | Battery | - | /additem Base.Battery
|
Locations
The lantern is almost always crafted. Late game survivor safehouses keep one in a cardboard box or a crate, but only very rarely.
The places where it spawns, with the rough chance per container.
| Location | Container | Chance |
|---|---|---|
| Survivor safehouse (late game) | Cardboard box | 0.2% |
| Survivor safehouse (late game) | Crate | 0.2% |
Notes
- Research Craft on the lantern teaches Make Improvised Flashlight.
- Batteries move freely between this lantern and other battery devices.
- The all-round glow suits a fixed spot better than walking at night.
- A spare Light Bulb is the key part, so bulbs are worth keeping.
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