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Magazine: The Cheapskate's John Spiral - Forging New Identities


Magazine: The Cheapskate's John Spiral - Forging New Identities
Magazine: The Cheapskate's John Spiral - Forging New Identities
Class Recipe Resource
Weight 0.5
Teaches Make Blank ID
Location Containers
Spawn ID /additem Base.TrickMag2

Magazine: The Cheapskate's John Spiral - Forging New Identities is a recipe magazine about faking papers. It teaches one recipe, Make Blank ID.

Make Blank ID turns two old ID cards into a single blank card. The result is an ID Card - Blank.

The magazine hides in shady places. Plank stashes, drug shacks and drug labs hold it most often.

Uses


Make Blank ID is open at any skill level. It takes two ID cards, a Correction Fluid and an Adhesive Tape. A pen and a Scalpel or Straight Razor are needed and kept.

Two ID cards are used up for each blank. Correction Fluid and Adhesive Tape are the other materials to gather first.

Reading the magazine also eases boredom and stress. A read copy still has a use as padding. Make Magazine Body Armor and Make Magazine Limb Armor accept any magazine as crude armour.

Teaches


Reading Magazine: The Cheapskate's John Spiral - Forging New Identities teaches these recipes.

Recipe Output Image Station Spawn ID
Make Blank ID ID Card - Blank ID Card - Blank - /additem Base.IDcard_Blank

Used in Crafting


These recipes accept Magazine: The Cheapskate's John Spiral - Forging New Identities by its type rather than by name.

Recipe Output Image Station Spawn ID
Make Magazine Body Armor Magazine Body Armor Magazine Body Armor - /additem Base.Cuirass_Magazine
Make Magazine Limb Armor Magazine Limb Armor Magazine Limb Armor - /additem Base.GreaveMagazine_Right

Locations


Hidden plank stashes are the best place, in bedrooms and other buildings. They hold a copy about one time in seven. Drug shack counters come next. Drug lab wardrobes hold one at a similar rate. Drug lab shelves, counters, desks and cupboards turn one up now and then. Post boxes and prison cells give a very small chance.

The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Any building Plank stash 13.8%
Bedroom Plank stash 13.8%
Location Container Chance
Drug shack Counter 9%
Drug shack Other 9%
Drug lab Wardrobe 7.4%
Drug lab Metal shelves 2.8%
Drug lab Counter 2.2%
Drug lab Desk 2.2%
Drug lab Other 2.2%
Drug lab Overhead cupboard 2.2%
Prison cells Other 0.3%
Location Container Chance
Any building Post box 0.3%

Notes


  • One read teaches Make Blank ID for good.
  • Each blank uses up two ID cards.
  • The pen and the blade are kept after the craft.
  • Reading it lowers boredom and stress.


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