Magazine: The Cheapskate's John Spiral - Forging New Identities
| Magazine: The Cheapskate's John Spiral - Forging New Identities | |
|---|---|
| Class | Recipe Resource |
| Weight | 0.5 |
| Teaches | Make Blank ID |
| Location | Containers |
| Spawn ID | /additem Base.TrickMag2
|
Magazine: The Cheapskate's John Spiral - Forging New Identities is a recipe magazine about faking papers. It teaches one recipe, Make Blank ID.
Make Blank ID turns two old ID cards into a single blank card. The result is an ID Card - Blank.
The magazine hides in shady places. Plank stashes, drug shacks and drug labs hold it most often.
Uses
Make Blank ID is open at any skill level. It takes two ID cards, a Correction Fluid and an Adhesive Tape. A pen and a Scalpel or Straight Razor are needed and kept.
Two ID cards are used up for each blank. Correction Fluid and Adhesive Tape are the other materials to gather first.
Reading the magazine also eases boredom and stress. A read copy still has a use as padding. Make Magazine Body Armor and Make Magazine Limb Armor accept any magazine as crude armour.
Teaches
Reading Magazine: The Cheapskate's John Spiral - Forging New Identities teaches these recipes.
| Recipe | Output | Image | Station | Spawn ID |
|---|---|---|---|---|
| Make Blank ID | ID Card - Blank | - | /additem Base.IDcard_Blank
|
Used in Crafting
These recipes accept Magazine: The Cheapskate's John Spiral - Forging New Identities by its type rather than by name.
| Recipe | Output | Image | Station | Spawn ID |
|---|---|---|---|---|
| Make Magazine Body Armor | Magazine Body Armor | - | /additem Base.Cuirass_Magazine
| |
| Make Magazine Limb Armor | Magazine Limb Armor | - | /additem Base.GreaveMagazine_Right
|
Locations
Hidden plank stashes are the best place, in bedrooms and other buildings. They hold a copy about one time in seven. Drug shack counters come next. Drug lab wardrobes hold one at a similar rate. Drug lab shelves, counters, desks and cupboards turn one up now and then. Post boxes and prison cells give a very small chance.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Any building | Plank stash | 13.8% |
| Bedroom | Plank stash | 13.8% |
| Location | Container | Chance |
|---|---|---|
| Drug shack | Counter | 9% |
| Drug shack | Other | 9% |
| Drug lab | Wardrobe | 7.4% |
| Drug lab | Metal shelves | 2.8% |
| Drug lab | Counter | 2.2% |
| Drug lab | Desk | 2.2% |
| Drug lab | Other | 2.2% |
| Drug lab | Overhead cupboard | 2.2% |
| Prison cells | Other | 0.3% |
| Location | Container | Chance |
|---|---|---|
| Any building | Post box | 0.3% |
Notes
- One read teaches Make Blank ID for good.
- Each blank uses up two ID cards.
- The pen and the blade are kept after the craft.
- Reading it lowers boredom and stress.
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