Large Handle
| Large Handle | |
|---|---|
| Class | Improvised Weapon |
| Skill | Long Blunt |
| Damage | 0.5-0.9 |
| Range | 0.61-1.25 |
| Crit | 25% x2 |
| Condition | 10 |
| Weight | 2 |
| Hands | Two-handed |
| Crafting Skill | Carving: 3 |
| Crafting | See How to Craft |
| Location | Containers |
| Spawn ID | /additem Base.LongHandle
|
| Crafting XP | 30 XP (Carving) |
The Large Handle is a long wooden shaft that doubles as an improvised two-handed blunt weapon. It trains the Long Blunt skill. It weighs 2 and swings at base speed.
As a weapon it is weak. Its real job is as a crafting part. It is the shaft for axes, sledgehammers, maces, mauls and a range of spiked weapons. The Large Handle is a common find in factories, sheds and garages, and a knife can carve one from a Plank or a Large Branch.
Combat
The Large Handle swings at base speed and reaches 1.25 tiles. Each hit deals between 0.5 and 0.9 damage, so a zombie takes several hits to drop. The crit chance starts at 25 percent, and a crit doubles the damage.
The handle is two-handed but light, so its endurance cost stays low. The Long Blunt skill raises its speed, damage and crit chance as it levels.
It is a last resort weapon. Adding nails, a saw blade, a brake disc, rake spikes, rail spikes or tin cans makes it far more useful in a fight.
Uses
The Large Handle is a key part in many recipes. Assemble Long Implement fits it with a head to make an Axe, Firefighter Axe, Pickaxe, Sledgehammer or Wood Axe. It is the shaft for the Mace, Long Mace, Long Stone Mace, Large Stone Axe and Stone Maul. It holds the head of the Bucket Maul, Kettle Maul and Jawbone Morningstar. Nails, a Circular Sawblade, a brake, a Rake Head or Railroad Spikes turn it into a spiked weapon. A knife carves it into a Medium Handle, a Stake, a Wooden Trowel or Simple Wooden Tongs. It is also part of the Stone Mill and burns into charcoal.
How to Craft Large Handle
Each recipe that makes the Large Handle is listed with its materials and the tools it keeps.
Carve Large Handle
The Carve Large Handle recipe makes the Large Handle. It needs Carving level 3.
| Name | Image | Amount | Kept | Spawn ID |
|---|---|---|---|---|
| Large Knife | 1x | Yes | /additem Base.LargeKnife
| |
| Large Branch | 1x | No | /additem Base.LargeBranch
|
Used in Crafting
These recipes take the Large Handle as an ingredient or a part. Each tab holds one crafting category.
| Recipe | Output | Image | Station | Skill | Spawn ID |
|---|---|---|---|---|---|
| Assemble Long Implement | Axe | - | Maintenance: 1 | /additem Base.Axe_Old
| |
| Assemble Mace | Mace | - | Maintenance: 1 | /additem Base.Mace
| |
| Assemble Stone Mace | Stone Mace | - | Maintenance: 1 | /additem Base.Mace_Stone
| |
| Make Large Stone Axe | Large Stone Axe | - | Maintenance: 1 | /additem Base.StoneAxeLarge
| |
| Make Stone Maul | Stone Maul | - | Maintenance: 1 | /additem Base.StoneMaul
|
| Recipe | Output | Image | Station | Skill | Spawn ID |
|---|---|---|---|---|---|
| Carve Medium Handle | Medium Handle | - | Carving: 2 | /additem Base.Handle
| |
| Carve Simple Wooden Tongs | Simple Wooden Tongs | - | Carving: 0 | /additem Base.CrudeWoodenTongs
| |
| Carve Stake | Stake | - | Carving: 0 | /additem Base.Stake
| |
| Carve Trowel | Wooden Trowel | - | Carving: 0 | /additem Base.MasonsTrowel_Wood
|
| Recipe | Output | Image | Station | Skill |
|---|---|---|---|---|
| Build Stone Mill | Stone Mill | - | - | Masonry: 1 |
| Recipe | Output | Image | Station | Skill | Spawn ID |
|---|---|---|---|---|---|
| Can-Reinforce Long Weapon | Large Handle - Can-Reinforced | - | Carpentry: 2 | /additem Base.LongHandle_Can
| |
| Make Brake Disc Weapon | Large Handle with Brake Disc | - | Carpentry: 5 | /additem Base.LongHandle_Brake
| |
| Make Bucket Maul | Bucket Maul - Wood Handle | - | Maintenance: 5 | /additem Base.BucketMace_Wood
| |
| Make Jawbone Morningstar | Jawbone Morningstar | Simple Forge | Blacksmithing: 7 | /additem Base.JawboneBovide_Morningstar
| |
| Make Kettle Maul | Kettle Maul - Wood Handle | - | Maintenance: 4 | /additem Base.KettleMace_Wood
| |
| Make Nail-Spiked Weapon | Large Handle with Nails | - | Carpentry: 1 | /additem Base.LongHandle_Nails
| |
| Make Railspike Large Handle | Large Handle with Railspike | - | Maintenance: 3 | /additem Base.LongHandle_Railspike
| |
| Make Rake-Head-Spiked Weapon | Large Handle with Rake Spikes | - | Carpentry: 4 | /additem Base.LongHandle_RakeHead
| |
| Make Sawblade Large Handle | Large Handle with Sawblade | - | Carpentry: 5 | /additem Base.LongHandle_Sawblade
| |
| Make Spiked Club | Bone Club with Spikes | Simple Forge | Blacksmithing: 5 | /additem Base.BoneClub_Spiked
|
Any recipe that asks for a makewoodcharcoallarge accepts it as the tool, such as Burn Large Wood into Charcoal.
Repair
The Large Handle has 10 condition. Each hit has a 1 in 10 chance of taking a point off. The Long Blunt and Maintenance skills both lower that chance. Duct tape, adhesive tape and glue repair it with no skill needed. Zip ties need Maintenance 1, and wood glue needs Carpentry 2. Epoxy needs Maintenance 3, and epoxy with rags needs Maintenance 4. Hits with the handle give no Maintenance experience.
Locations
The Large Handle is a common find. Factories give the best odds, above all on their metal shelves. Garages and sheds hold one often on counters and shelves. Cabinet factories, warehouses, studios, closets and logging yards hold one at a lower rate. Survivor safehouses and survivor caches can hold one too.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Tool store | Other | 41.7% |
| Tool store | Shelves | 41.7% |
| Warehouse | Small box | 5.7% |
| Construction site | Small box | 3.3% |
| Gas storage | Counter | 2.6% |
| Zippee storage | Counter | 2.6% |
| Outdoor supply store | Metal shelves | 2.5% |
| Outdoorsupply storage | Metal shelves | 2.5% |
| Barn | Metal shelves | 2% |
| Barn | Other | 2% |
| Location | Container | Chance |
|---|---|---|
| Factory | Metal shelves | 40% |
| Factory | Crate | 16% |
| Factory | Other | 16% |
| Cabinet factory | Other | 7.3% |
| Cabinet shipping | Other | 7.3% |
| Studio | Metal shelves | 5.7% |
| Warehouse | Metal shelves | 5.7% |
| Woodcraft set | Metal shelves | 5.7% |
| Logging factory | Other | 5.2% |
| Logging warehouse | Other | 5.2% |
| Location | Container | Chance |
|---|---|---|
| Any building | Metal shelves | 13.7% |
| Garage storage | Counter | 13.7% |
| Garage storage | Metal shelves | 13.7% |
| Shed | Counter | 13.7% |
| Shed | Metal shelves | 13.7% |
| Shed | Shelves | 13.7% |
| Closet | Crate | 5.7% |
| Closet | Other | 5.7% |
| Shed | Other | 5.7% |
| Garage storage | Crate | 3.3% |
| Location | Container | Chance |
|---|---|---|
| Survivor safehouse | Cardboard box | 6% |
| Survivor safehouse | Crate | 6% |
| Survivor safehouse | Small box | 6% |
| Survivor cache | Counter | 6% |
| Survivor cache | Counter | 6% |
| Survivor safehouse | Metal shelves | 4.8% |
| Survivor safehouse (late game) | Metal shelves | 4.1% |
| Survivor safehouse (mid game) | Metal shelves | 4.1% |
| Survivor safehouse | Counter | 3.6% |
| Survivor safehouse (late game) | Cardboard box | 3.4% |
Notes
- A spare Large Handle and a loose axe or sledgehammer head make a working tool again.
- Carving one needs a sharp knife or meat cleaver and Carving 3.
- A Charcoal Burning Barrel or Pile turns a Large Handle into 12 Wood Charcoal.
- Researching it can teach the Can-Reinforce Long Weapon, Carve Large Handle and rake spike weapon recipes.
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All Improvised Weapons