Jawbone Morningstar
| Jawbone Morningstar | |
|---|---|
| Class | Long Blunt Weapon |
| Skill | Long Blunt |
| Damage | 1.3-3 |
| Range | 0.61-1.35 |
| Crit | 50% x5 |
| Condition | 15 |
| Weight | 4 |
| Hands | Two-handed |
| Crafting Skill | Blacksmithing: 7 |
| Crafting | See How to Craft |
| Location | Crafted only |
| Spawn ID | /additem Base.JawboneBovide_Morningstar
|
| Crafting XP | 50 XP (Blacksmithing) |
The Jawbone Morningstar is a two-handed blunt weapon forged around a Jawbone and a Large Handle. It trains the Long Blunt skill. The head is studded with metal, and the whole weapon is heavy at a weight of 4.
It hits as hard as a Wood Axe, and its crit chance starts at 50 percent. The cost is the weight and the work needed to make one. The Jawbone Morningstar never spawns as loot. It is forged at a forge by a survivor with Blacksmithing 7. The Construction Worker is the best occupation for long blunt. It starts with the most Long Blunt skill.
Combat
The Jawbone Morningstar swings at base speed and reaches 1.35 tiles. Each hit deals between 1.3 and 3 damage, which drops an ordinary zombie in one or two swings. Half of all hits start out as crits, and a crit deals five times the damage. That makes a quick kill likely on most swings.
The weapon is two-handed, so both hands stay on the shaft. Its weight drains endurance faster than a light club or bat. Short fights against a few zombies suit it better than a long brawl with a crowd.
The Long Blunt skill improves it. Higher levels raise swing speed, damage and crit chance, and they lower the endurance cost of each swing. It is a good main weapon for a survivor who already runs a forge.
How to Craft Jawbone Morningstar
Each recipe that makes the Jawbone Morningstar is listed with its materials and the tools it keeps.
Make Jawbone Morningstar
The Make Jawbone Morningstar recipe makes the Jawbone Morningstar. It needs Blacksmithing level 7. It is made at a Simple Forge. The recipe has to be learned first.
| Name | Image | Amount | Kept | Spawn ID |
|---|---|---|---|---|
| Charcoal | 12x | No | /additem Base.Charcoal
| |
| Iron Band - Small | 3x | No | /additem Base.IronBandSmall
| |
| Iron Piece | 15x | No | /additem Base.IronPiece
| |
| Smithing Hammer | 1x | Yes | /additem Base.SmithingHammer
| |
| Tongs | 1x | Yes | /additem Base.Tongs
| |
| Metalworking Punch | 1x | Yes | /additem Base.MetalworkingPunch
| |
| Large Handle | 1x | No | /additem Base.LongHandle
| |
| Jawbone | 1x | No | /additem Base.JawboneBovide
|
Repair
The Jawbone Morningstar has 15 condition. Each hit has a 1 in 25 chance of taking a point off. The Long Blunt and Maintenance skills both lower that chance. Duct tape, adhesive tape and glue repair it with no skill needed. Zip ties need Maintenance 1, wood glue needs Carpentry 2, and epoxy needs Maintenance 3. Epoxy with rags needs Maintenance 4. Each repair restores less condition than the one before.
Notes
- The recipe needs a Simple or better Forge, 12 charcoal, 3 Iron Band - Small and 15 metal pieces.
- A Large Handle and a Jawbone form the body of the weapon.
- A smithing hammer, tongs and a metalworking punch are kept after forging.
- Researching the Jawbone Morningstar can teach the recipes for the Jawbone War Axe, the Jawbone Club and the Jawbone Morningstar.
Template:ProjectZomboidWeaponTiles
All Long Blunt