Broken Large Handle
| Broken Large Handle | |
|---|---|
| Class | Improvised Weapon |
| Skill | Short Blunt |
| Damage | 0.4-0.8 |
| Range | 0.61-1.1 |
| Crit | 5% x2 |
| Condition | 10 |
| Weight | 1 |
| Hands | One-handed |
| Location | Containers |
| Spawn ID | /additem Base.LongHandle_Broken
|
The Broken Large Handle is the snapped wooden shaft of a long tool or weapon. It is a one-handed improvised club that trains the Short Blunt skill. It swings fast but hits lightly and wears down quickly. As a weapon it is a stopgap.
As crafting wood it is a very useful scrap. A knife turns it into a Stake, a Wooden Trowel, a Wooden Rod, a Medium Handle, two Small Handles or Wooden Knitting Needles. It comes from breaking a Large Handle in a fight, and from dismantling long tools such as axes, sledgehammers and garden tools with a hammer.
Combat
The Broken Large Handle swings faster than normal and reaches 1.1 tiles. Each hit deals light damage, so an ordinary zombie takes many blows to drop. The crit chance is low at 5 percent, and a crit only doubles a small number.
The handle weighs only 1, so each swing costs very little endurance. The free hand stays open for a flashlight or another light item. The Short Blunt skill raises damage, attack speed and crit chance with each level.
Each hit has a 1 in 3 chance of losing a point of condition, so the handle wears out within a short fight. Hammering three nails into it makes a Broken Large Handle with Nails, which hits harder and crits far harder. Either way, it suits only a quick emergency.
Uses
The Broken Large Handle feeds many carving recipes. Carve Stake and Carve Trowel need only a sharp knife or a meat cleaver. Carve Wooden Rod needs Carving 1 and also accepts a saw. Carve 2 Small Handles needs Carving 1, and Carve Medium Handle needs Carving 2. Carve Knitting Needles needs Carving 3 and gives Wooden Knitting Needles. The Make Nail-Spiked Small Weapon recipe adds three Nails with a hammer and Carpentry 1. At a Charcoal Burning Barrel or a charcoal pile, it burns into 12 Wood Charcoal.
Used in Crafting
These recipes take the Broken Large Handle as an ingredient or a part.
| Recipe | Output | Image | Station | Skill | Spawn ID |
|---|---|---|---|---|---|
| Carve 2 Small Handles | Small Handle | - | Carving: 1 | /additem Base.SmallHandle
| |
| Carve Knitting Needles | Knitting Needles - Bone | - | Carving: 3 | /additem Base.KnittingNeedles_Bone
| |
| Carve Medium Handle | Medium Handle | - | Carving: 2 | /additem Base.Handle
| |
| Carve Stake | Stake | - | Carving: 0 | /additem Base.Stake
| |
| Carve Trowel | Wooden Trowel | - | Carving: 0 | /additem Base.MasonsTrowel_Wood
| |
| Carve Wooden Rod | Wooden Rod | - | Carving: 1 | /additem Base.WoodenStick2
| |
| Make Nail-Spiked Small Weapon | Broken Large Handle with Nails | - | Carpentry: 1 | /additem Base.LongHandle_Broken_Nails
|
Any recipe that asks for a makewoodcharcoalsmall accepts it as the tool, such as Burn Small Wood into Charcoal.
Repair
The Broken Large Handle has a maximum condition of 10. Each hit has a 1 in 3 chance of taking a point off. The Short Blunt and Maintenance skills lower that chance. Using it trains Short Blunt, while Maintenance stays untouched. Duct Tape, Adhesive Tape and Glue repair it with no skill needed. Zip Ties need Maintenance 1, Wood Glue needs Carpentry 2 and Epoxy needs Maintenance 3.
Locations
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Survivor safehouse | Bin | 3.4% |
| Survivor safehouse (mid game) | Bin | 1.9% |
| Survivor safehouse (late game) | Bin | 1.6% |
| Location | Container | Chance |
|---|---|---|
| Fire station garage | Bin | 2.9% |
| Location | Container | Chance |
|---|---|---|
| Fire station storage | Bin | 2.9% |
Notes
- Dismantling a worn axe, sledgehammer or garden tool returns the head and often this handle.
- Keep spare broken handles for carving stakes, rods and tool handles.
- Training Short Blunt with the handle leaves Maintenance unchanged, so a different weapon is better for Maintenance practice.
Template:ProjectZomboidWeaponTiles
All Improvised Weapons