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Broken Large Handle


Broken Large Handle
Broken Large Handle
Class Improvised Weapon
Skill Short Blunt
Damage 0.4-0.8
Range 0.61-1.1
Crit 5% x2
Condition 10
Weight 1
Hands One-handed
Location Containers
Spawn ID /additem Base.LongHandle_Broken

The Broken Large Handle is the snapped wooden shaft of a long tool or weapon. It is a one-handed improvised club that trains the Short Blunt skill. It swings fast but hits lightly and wears down quickly. As a weapon it is a stopgap.

As crafting wood it is a very useful scrap. A knife turns it into a Stake, a Wooden Trowel, a Wooden Rod, a Medium Handle, two Small Handles or Wooden Knitting Needles. It comes from breaking a Large Handle in a fight, and from dismantling long tools such as axes, sledgehammers and garden tools with a hammer.

Combat


The Broken Large Handle swings faster than normal and reaches 1.1 tiles. Each hit deals light damage, so an ordinary zombie takes many blows to drop. The crit chance is low at 5 percent, and a crit only doubles a small number.

The handle weighs only 1, so each swing costs very little endurance. The free hand stays open for a flashlight or another light item. The Short Blunt skill raises damage, attack speed and crit chance with each level.

Each hit has a 1 in 3 chance of losing a point of condition, so the handle wears out within a short fight. Hammering three nails into it makes a Broken Large Handle with Nails, which hits harder and crits far harder. Either way, it suits only a quick emergency.

Uses


The Broken Large Handle feeds many carving recipes. Carve Stake and Carve Trowel need only a sharp knife or a meat cleaver. Carve Wooden Rod needs Carving 1 and also accepts a saw. Carve 2 Small Handles needs Carving 1, and Carve Medium Handle needs Carving 2. Carve Knitting Needles needs Carving 3 and gives Wooden Knitting Needles. The Make Nail-Spiked Small Weapon recipe adds three Nails with a hammer and Carpentry 1. At a Charcoal Burning Barrel or a charcoal pile, it burns into 12 Wood Charcoal.

Used in Crafting


These recipes take the Broken Large Handle as an ingredient or a part.

Recipe Output Image Station Skill Spawn ID
Carve 2 Small Handles Small Handle Small Handle - Carving: 1 /additem Base.SmallHandle
Carve Knitting Needles Knitting Needles - Bone Knitting Needles - Bone - Carving: 3 /additem Base.KnittingNeedles_Bone
Carve Medium Handle Medium Handle Medium Handle - Carving: 2 /additem Base.Handle
Carve Stake Stake Stake - Carving: 0 /additem Base.Stake
Carve Trowel Wooden Trowel Wooden Trowel - Carving: 0 /additem Base.MasonsTrowel_Wood
Carve Wooden Rod Wooden Rod Wooden Rod - Carving: 1 /additem Base.WoodenStick2
Make Nail-Spiked Small Weapon Broken Large Handle with Nails Broken Large Handle with Nails - Carpentry: 1 /additem Base.LongHandle_Broken_Nails

Any recipe that asks for a makewoodcharcoalsmall accepts it as the tool, such as Burn Small Wood into Charcoal.

Repair


The Broken Large Handle has a maximum condition of 10. Each hit has a 1 in 3 chance of taking a point off. The Short Blunt and Maintenance skills lower that chance. Using it trains Short Blunt, while Maintenance stays untouched. Duct Tape, Adhesive Tape and Glue repair it with no skill needed. Zip Ties need Maintenance 1, Wood Glue needs Carpentry 2 and Epoxy needs Maintenance 3.

Locations


The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Survivor safehouse Bin 3.4%
Survivor safehouse (mid game) Bin 1.9%
Survivor safehouse (late game) Bin 1.6%
Location Container Chance
Fire station garage Bin 2.9%
Location Container Chance
Fire station storage Bin 2.9%

Notes


  • Dismantling a worn axe, sledgehammer or garden tool returns the head and often this handle.
  • Keep spare broken handles for carving stakes, rods and tool handles.
  • Training Short Blunt with the handle leaves Maintenance unchanged, so a different weapon is better for Maintenance practice.

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All Improvised Weapons