Headphones
| Headphones | |
|---|---|
| Class | Electronics |
| Weight | 0.3 |
| Location | Containers |
| Spawn ID | /additem Base.Headphones
|
Headphones are a pair of over-ear headphones. They plug into a radio, a walkie talkie or a CD player. With them in place, the device plays silently for the wearer.
Any sound a device makes can draw zombies. Headphones let a survivor listen to the radio or to music without that risk. They are light and easy to keep in a bag.
They are common in band practice rooms, music stores and pawn shops. The Electrician is the best occupation for electronics. It starts with the most Electrical skill. The Engineer also starts with some Electrical skill.
Using
Headphones go into the device's headphones slot. The slot is in the radio info panel, and the headphones are dragged into it. After that, broadcasts and other players can be heard with no noise in the world.
That keeps a quiet safehouse quiet. Emergency broadcasts and other radio news can play all day without attracting zombies.
Headphones also count as a small electronic item. Dismantle Electronics can take them apart for parts.
Locations
Band practice rooms are the best place to look, with headphones in boxes and on shelves half the time. CD stores and music stores are good too. Pawn shop counters hold a pair about one time in five. Army storage and military crates turn them up now and then. Closets, sheds, electronics stores and bedroom boxes give smaller chances. Zombies in varsity outfits sometimes carry a pair.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Band practice | Cardboard box | 50% |
| Band practice | Crate | 50% |
| Band practice | Metal shelves | 50% |
| Army storage | Metal shelves | 12.3% |
| Army storage | Military crate | 12.3% |
| Army storage | Other | 12.3% |
| Office | Military crate | 12.3% |
| Joan's studio | Shelves | 3.7% |
| Break room | Locker | 3.5% |
| Changing room | Locker | 3.5% |
| Location | Container | Chance |
|---|---|---|
| Band practice | Small box | 50% |
| Cd store | Other | 25% |
| Music store | Other | 25% |
| Pawn shop | Counter | 21.6% |
| Pawn shop office | Metal shelves | 12.3% |
| Pawn shop office | Other | 12.3% |
| Pawn shop | Other | 11.2% |
| Electronics store | Shelves | 10.8% |
| Electronics store | Counter | 5.4% |
| Music store | Shelves | 2.5% |
| Location | Container | Chance |
|---|---|---|
| Closet | Crate | 11.2% |
| Closet | Other | 11.2% |
| Shed | Other | 11.2% |
| Bedroom | Cardboard box | 8.9% |
| Bedroom | Crate | 8.9% |
| Garage storage | Crate | 8.9% |
| Bedroom | Desk | 5% |
| Living room | Dresser | 4.9% |
| Living room | Side table | 4.9% |
| Attic | Cardboard box | 4.5% |
| Location | Container | Chance |
|---|---|---|
| Any building | Zombie wearing a varsity outfit | 7% |
| Any building | Zombie wearing a student outfit | 2.1% |
| Location | Container | Chance |
|---|---|---|
| Survivor safehouse | Shelves | 3.7% |
| Survivor safehouse (late game) | Shelves | 3.7% |
| Survivor safehouse (mid game) | Shelves | 3.7% |
Notes
- A radio with headphones plugged in makes no noise in the world.
- A CD player and a walkie talkie can use them too.
- Ham radios take headphones but cannot use earbuds.
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All Electronics