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CD Player


CD Player
CD Player
Class Electronics
Weight 0.8
Condition 100
Uses about 111
Power Battery
Type Radio
Portable Yes
Channels 88 to 108 MHz
Volume Range 15 tiles
Location Containers
Spawn ID /additem Base.CDplayer

The CD Player is a portable disc player that runs on batteries. It plays CDs found in the world and helps a survivor beat boredom.

It suits anyone spending long hours indoors at a base. Music and audiobooks keep boredom down, which helps the overall mood. Its main cost is battery drain, since it runs a battery down while it plays.

CD Players are common in music stores, CD stores and band practice rooms. Homes and pawn shops hold them too. The Electrician is the best occupation for electronics. It starts with the most Electrical skill. The Engineer also starts with some Electrical skill.

Using


The player has to be equipped in the primary or secondary hand to operate. A CD goes into it, and the disc then plays track by track. Headphones or earbuds can be used with it.

Played aloud, the sound carries about fifteen tiles around the listener.

A broken or unwanted CD Player can be taken apart with the Dismantle Electronic Item recipe. A screwdriver does the work and is kept. The player gives Scrap Electronics and a second part. That part may be an Amplifier, a Motion Sensor, a Receiver or more Scrap Electronics.

Upkeep


A fresh battery gives the player a fair run of play before it dies. When the battery runs flat, a new one goes in and the player works again. Spare batteries are worth keeping near the disc collection.

Used in Crafting


These recipes take the CD Player as an ingredient or a part.

Recipe Output Image Station Skill Spawn ID
Dismantle Electronic Item Scrap Electronics Scrap Electronics - Electrical: 0 /additem Base.ElectronicsScrap

Locations


CD stores and music stores hold a player half the time. Department store storage and houseware store shelves come next. Band practice rooms keep them in boxes, crates and shelves. General stores also stock them. Zombies in varsity outfits sometimes carry one. Closets, sheds, pawn shops, bedroom desks and garage storage hold one now and then.

The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Cd store Other 50%
Music store Other 50%
Houseware store Shelves 30%
Band practice Small box 25%
General store Shelves 18%
Pawn shop Other 11.2%
Pawn shop office Other 11.2%
Music store Shelves 5%
Pawn shop Shelves 5%
Gigamart Shelves 3%
Location Container Chance
Department storage Metal shelves 30%
Band practice Cardboard box 25%
Band practice Crate 25%
Band practice Metal shelves 25%
Joan's studio Shelves 7.4%
Break room Locker 7%
Changing room Locker 7%
Gym storage Locker 7%
Fire station storage Locker 4.8%
Armytent Locker 4.6%
Location Container Chance
Any building Zombie wearing a varsity outfit 14%
Any building Zombie wearing a student outfit 4.2%
Inside a bag or case Tourist 1.2%
Inside a bag or case Schoolbag 1%
Inside a bag or case Handbags and purses 0.7%
Location Container Chance
Closet Crate 11.2%
Closet Other 11.2%
Shed Other 11.2%
Bedroom Desk 10.1%
Bedroom Cardboard box 8.9%
Bedroom Crate 8.9%
Garage storage Crate 8.9%
Living room Shelves 7.4%
Motel room Shelves 7.4%
Bathroom Locker 7%
Location Container Chance
Survivor safehouse Shelves 7.4%
Survivor safehouse (late game) Shelves 7.4%
Survivor safehouse (mid game) Shelves 7.4%

Notes


  • The in-game tooltip says it must be equipped as a primary or secondary item to operate.
  • Listening to CDs lowers boredom.
  • Spare batteries keep the music going through a long stay indoors.
  • Dismantling it can give an Amplifier, a Motion Sensor or a Receiver.


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