Shovel
| Shovel | |
|---|---|
| Class | Long Blunt Weapon |
| Skill | Long Blunt |
| Damage | 0.8-1.9 |
| Range | 0.61-1.6 |
| Crit | 40% x2 |
| Condition | 10 |
| Weight | 2 |
| Hands | Two-handed |
| Location | Containers |
| Spawn ID | /additem Base.Shovel2
|
The Shovel is a long digging tool that doubles as a two-handed blunt weapon. It trains the Long Blunt skill. Its main worth is as a tool for farming, graves and moving earth.
As a weapon it reaches very far and its hits are solid. Its crit chance is high, but a crit only doubles the damage. It swings slower than most long blunt weapons and wears out quickly. The Shovel is a fairly common find in logging yards, fire stations, sheds, warehouses, construction sites and garages. The Construction Worker is the best occupation for long blunt. It starts with the most Long Blunt skill.
Combat
The Shovel swings slower than base speed and reaches 1.6 tiles. Each hit deals between 0.8 and 1.9 damage. An ordinary zombie usually takes a few swings to drop. The crit chance starts at 40 percent, and a crit doubles the damage.
Both hands stay on the handle while it is equipped. The long reach lets it hit before a zombie closes in. That makes it good for keeping one zombie at bay at a fence or a doorway. The slow swing makes it a poor choice against a crowd. The Long Blunt skill raises damage, crit chance and swing speed as it levels.
Compared with the Baseball Bat, it reaches much farther and hits harder at the top end, but swings slower. The Spade and the Snow Shovel fight exactly the same. The Shovel is a handy weapon for a farmer who already carries one.
Uses
The Shovel digs graves to bury corpses, along with everything they carry. A grave holds up to five corpses. It tills soil for farming and turns up worms like a trowel. With an empty sack in the main inventory, it fills the sack with dirt, sand or gravel. A filled sack can be spilled on another tile to change its ground. Sandbags and gravel bags also build protective walls. The Shovel also collects dung, clears ashes and builds a Charcoal Burning Pit.
Used in Crafting
Any recipe that asks for a diggrave or smeltableironmedium accepts it as the tool, such as Smelt Iron From Medium Item, Smelt Steel From Medium Iron Item and Smelt Medium Iron Item.
Repair
The Shovel has 10 condition. Each hit has a 1 in 10 chance of taking a point off, so it wears out quickly in fights. The Long Blunt and Maintenance skills both lower that chance. Duct tape, adhesive tape and glue repair it with no skill needed. Zip ties need Maintenance 1, wood glue needs Carpentry 2, and epoxy needs Maintenance 3. Every repair restores less condition than the one before it.
Locations
The Shovel is a fairly common find. The best odds are in logging factories and logging warehouses. Fire station garages and storage rooms also hold one often. Sheds, storage rooms, closets, studios, warehouses and survivor safehouses keep them on shelves and in crates. Construction sites and garage storage are good places to look too.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Logging factory | Other | 10.5% |
| Logging warehouse | Other | 10.5% |
| Fire station storage | Metal shelves | 9.5% |
| Fire station storage | Other | 9.5% |
| Catwalk | Other | 8.2% |
| Storage room | Other | 8.2% |
| Studio | Metal shelves | 8.2% |
| Warehouse | Metal shelves | 8.2% |
| Drug shack | Counter | 6.7% |
| Construction site | Other | 6.6% |
| Location | Container | Chance |
|---|---|---|
| Fire station garage | Other | 9.5% |
| Closet | Crate | 8.2% |
| Shed | Other | 8.2% |
| Garage storage | Crate | 6.6% |
| Bedroom | Crate | 6.2% |
| Closet | Other | 6.2% |
| Garage storage | Locker | 5.5% |
| Shed | Metal shelves | 5.5% |
| Shed | Shelves | 5.5% |
| Attic | Cardboard box | 4.9% |
| Location | Container | Chance |
|---|---|---|
| Survivor safehouse | Metal shelves | 8.2% |
| Survivor safehouse (late game) | Metal shelves | 8.2% |
| Survivor safehouse (mid game) | Metal shelves | 8.2% |
| Survivor safehouse | Cardboard box | 6% |
| Survivor safehouse | Crate | 6% |
| Survivor safehouse | Small box | 6% |
| Survivor cache | Counter | 6% |
| Survivor cache | Counter | 6% |
| Survivor safehouse | Counter | 3.6% |
| Survivor safehouse | Wardrobe | 2.4% |
| Location | Container | Chance |
|---|---|---|
| Warehouse | Small box | 8.2% |
| Construction site | Small box | 6.6% |
| Tool store | Other | 4.9% |
| Tool store | Shelves | 4.9% |
| Tool store storage | Other | 4.9% |
| General store | Metal shelves | 4.5% |
| Generalstore storage | Other | 4.5% |
| General store | Shelves | 2.7% |
| Tool store | Small box | 1.2% |
| Tool store | Counter | 0.6% |
Notes
- Gravel spread on the ground stops grass and saplings from growing back.
- Keep the Shovel for digging rather than fighting, since every fight wears it down.
- At a furnace it smelts into two Iron Chunks, or two Steel Chunks at an Advanced Furnace.
- It counts as a tool for killing animals.
Template:ProjectZomboidWeaponTiles
All Long Blunt