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Spade


Spade
Spade
Class Long Blunt Weapon
Skill Long Blunt
Damage 0.8-1.9
Range 0.61-1.6
Crit 40% x2
Condition 10
Weight 2
Hands Two-handed
Crafting Skill Maintenance: 1
Crafting See How to Craft
Location Containers
Spawn ID /additem Base.Shovel
/additem Base.SpadeForged
Crafting XP 1 XP (Maintenance)

The Spade is a long digging tool with a flat metal blade. It doubles as a two-handed blunt weapon that trains the Long Blunt skill. Its main worth is as a tool for farming, graves and moving earth.

As a weapon it reaches very far and its hits are solid. Its crit chance is high, but a crit only doubles the damage. It swings slowly and wears out quickly. The Spade is a fairly common find in logging yards, fire stations, sheds and warehouses, and farmer zombies often carry one. It can also be assembled from a Spade Head and a Long Stick. The Construction Worker is the best occupation for long blunt. It starts with the most Long Blunt skill.

Combat


The Spade swings slower than base speed and reaches 1.6 tiles. Each hit deals between 0.8 and 1.9 damage. An ordinary zombie usually takes a few swings to drop. The crit chance starts at 40 percent, and a crit doubles the damage.

Both hands stay on the handle while it is equipped. The long reach lets it hit before a zombie closes in. That makes it good for keeping one zombie at bay at a fence or a doorway. The slow swing makes it a poor choice against a crowd. The Long Blunt skill raises damage, crit chance and swing speed as it levels.

Compared with the Baseball Bat, it reaches much farther and hits harder at the top end, but swings slower. The Shovel and the Snow Shovel fight exactly the same. The Spade is a handy weapon for a farmer who already carries one.

Uses


The Spade digs graves to bury corpses, along with everything they carry. A grave holds up to five corpses. It tills soil for farming and turns up worms like a trowel. With an empty sack in the main inventory, it fills the sack with dirt, sand or gravel. A filled sack can be spilled on another tile to change its ground. Sandbags and gravel bags also build protective walls. The Spade also collects dung, clears ashes and builds a Charcoal Burning Pit.

How to Craft Spade


Each recipe that makes the Spade is listed with its materials and the tools it keeps.

Assemble Very Long Implement

The Assemble Very Long Implement recipe makes the Spade. It needs Maintenance level 1.

Name Image Amount Kept Spawn ID
Claw Hammer Claw Hammer 1x Yes /additem Base.Hammer
Large Knife Large Knife 1x Yes /additem Base.LargeKnife
Spade Head Spade Head 1x No /additem Base.SpadeHead_Forged
Long Stick Long Stick 1x No /additem Base.LongStick

Used in Crafting


These recipes take the Spade as an ingredient or a part.

Recipe Output Image Station Skill Spawn ID
Dismantle Long Implement Spade Head Spade Head - None /additem Base.SpadeHead_Forged

Any recipe that asks for a diggrave accepts it as the tool, such as Charcoal Burning Pile.

Repair


The Spade has 10 condition. Each hit has a 1 in 10 chance of taking a point off, so it wears out quickly in fights. The Long Blunt and Maintenance skills both lower that chance. Duct tape, adhesive tape and glue repair it with no skill needed. Zip ties need Maintenance 1, wood glue needs Carpentry 2, and epoxy needs Maintenance 3. Every repair restores less condition than the one before it. Taking it apart with a hammer returns the Spade Head for a fresh Long Stick.

Variants


The game holds the Spade under more than one item id. Each one is listed here.

Image Damage Condition Weight Spawn ID
Spade 0.8-1.9 10 2 /additem Base.Shovel
Spade 0.8-1.9 10 2 /additem Base.SpadeForged

Locations


The Spade is a fairly common find. The best odds are in logging factories and logging warehouses. Farmer zombies carry one about as often. Fire station garages and storage rooms also hold one often. Sheds, storage rooms, closets, studios, warehouses and survivor safehouses keep them on shelves and in crates. Construction sites and garage storage are good places to look too.

The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Garden store Other 12.8%
Warehouse Small box 8.2%
Construction site Small box 6.6%
Tool store Other 4.9%
Tool store Shelves 4.9%
Tool store storage Other 4.9%
General store Metal shelves 4.5%
Generalstore storage Other 4.5%
General store Shelves 2.7%
Tool store Small box 1.2%
Location Container Chance
Logging factory Other 10.5%
Logging warehouse Other 10.5%
Fire station storage Metal shelves 9.5%
Fire station storage Other 9.5%
Catwalk Other 8.2%
Storage room Other 8.2%
Studio Metal shelves 8.2%
Warehouse Metal shelves 8.2%
Drug shack Counter 6.7%
Construction site Other 6.6%
Location Container Chance
Farmer Body 10%
Location Container Chance
Fire station garage Other 9.5%
Closet Crate 8.2%
Shed Other 8.2%
Garage storage Crate 6.6%
Bedroom Crate 6.2%
Closet Other 6.2%
Garage storage Locker 5.5%
Shed Metal shelves 5.5%
Shed Shelves 5.5%
Attic Cardboard box 4.9%
Location Container Chance
Survivor safehouse Metal shelves 8.2%
Survivor safehouse (late game) Metal shelves 8.2%
Survivor safehouse (mid game) Metal shelves 8.2%
Survivor safehouse Cardboard box 6%
Survivor safehouse Crate 6%
Survivor safehouse Small box 6%
Survivor cache Counter 6%
Survivor cache Counter 6%
Survivor safehouse Counter 3.6%
Survivor safehouse Wardrobe 2.4%

Notes


Template:ProjectZomboidWeaponTiles

All Long Blunt