Carve
| Carve | |
|---|---|
| Vocation | Thief |
| Type | Core |
| Weapon | Dagger |
| Rank | 1 |
| Cost | 0 Discipline Points |
Carve is a core skill of the Thief vocation, used with daggers. It is the basic dagger combo, a flurry of quick stabs. It is free to learn from Vocation Rank 1.
Delivers a flurry of dagger blows.
How to Unlock Carve
The Thief knows it from the start.
How to Use Carve
Bump and Lift can turn these hits into thefts.
All Thief Skills
Thief Core Skills
| Name | Image | Rank | Cost | Description
|
|---|---|---|---|---|
| Bump and Lift | 3 | 400 | Robs the target of an item when an attack connects. Activates when using Carve, but has a low success rate. | |
| Carve | 1 | 0 | Delivers a flurry of dagger blows. | |
| Controlled Fall | 2 | 250 | Tucks the body into a tight roll when hitting the ground after being knocked down, allowing the user to swiftly regain their feet. Reduces damage taken upon impact. | |
| Footpad | 4 | 600 | Kicks off a wall, allowing the user to launch themselves a great distance. | |
| Scarlet Kisses | 1 | 150 | Unleashes a flurry of forward slashes. | |
| Swift Step | 1 | 0 | Lowers stance and renders movement swift and light. Effective as an evasive maneuver. | |
| Twin Fangs | 1 | 0 | Performs a deadly double strike forward, followed by a powerful successive strike if target is knocked off balance. Hold down to cling to larger targets or to pin down smaller flinching targets. |
Thief Weapon Skills
| Name | Image | Rank | Cost | Description
|
|---|---|---|---|---|
| Biting Wind | 1 | 0 | Dashes past the target with blades extended. Followed by further slashes when using the same attack on contact. | |
| Concussive Leap | 6 | 1,600 | An advanced form of Concussive Step that consumes less Stamina and is more likely to cause targets to flinch. | |
| Concussive Step | 3 | 450 | Uses an explosive blast to withdraw from the point of detonation. The blast may cause lightweight targets to flinch. Also employable in mid-air. | |
| Cutting Wind | 4 | 1,000 | An advanced form of Biting Wind that has an extended attack range. | |
| Draw and Quarter | 8 | 2,500 | An advanced form of Gut and Run that inflicts greater harm when withdrawing. | |
| Easy Kill | 7 | 2,500 | Darts behind the target after parrying their attack, then slits their throat. | |
| Enkindled Blades | 1 | 200 | Brings the daggers together to ignite, wreathing them in flame for a short time. Can also be employed while clinging to or pinning down a foe. | |
| Ensnare | 3 | 450 | Casts out cords to snare targets and tug on them. Pulls smaller targets closer, and topples larger targets that have been knocked off balance. | |
| Gut and Run | 6 | 1,800 | Cruelly stabs and gouges the target before drawing back. A fearsomely powerful skill, employable only while clinging to or pinning down a target. Inflicts greater harm on a foe's weak point. | |
| Helm Splitter | 2 | 300 | Leaps up, then dives through the air while spinning, blades extended. More powerful when performed from high places. Also employable in mid-air. | |
| Ignited Blades | 4 | 1,000 | An advanced form of Enkindled Blades that has a longer-lasting effect. Can also be employed while clinging to or pinning down a foe. | |
| Implicate | 7 | 2,000 | An advanced form of Ensnare that allows the user to pull targets with greater force. | |
| Masterful Kill | 9 | 3,000 | An advanced form of Easy Kill that can be employed in mid-air. | |
| Pilfer | 5 | 1,100 | Allows the user to rob targets that have been knocked off balance and targets not in battle stance of a curative or other item. Can only rob larger targets while they are downed. | |
| Plunder | 8 | 2,500 | An advanced form of Pilfer that increases the likelihood of stealing a rare item. | |
| Powder Blast | 6 | 1,600 | An advanced form of Powder Charge that plants a more powerful explosive with a greater effective range. Can also be employed while clinging to or pinning down a foe. | |
| Powder Charge | 2 | 300 | Places an explosive on the ground at the user's feet that can be detonated from afar at a moment of their choosing. Can also be employed while clinging to or pinning down a foe. | |
| Shadow Cloak | 1 | 200 | Enables the user to blend into their surroundings, rendering them more difficult for hostile targets to detect. Less effective when attacking or dashing. Consumes Stamina while active. | |
| Shadow Veil | 5 | 1,300 | An advanced form of Shadow Cloak that renders the user even more difficult for hostile targets to detect at a decreased cost to Stamina. | |
| Skull Splitter | 5 | 1,300 | An advanced form of Helm Splitter that employs a faster spin to deliver a greater number of slashes during the spinning dive. | |
| Smoke Screen | 4 | 700 | Throws a smoke bomb that blinds nearby targets. Useful for creating chaos when counterattacking or withdrawing. Can also be employed while clinging to or pinning down a foe, or in mid-air. | |
| Smoke Shroud | 7 | 2,000 | An advanced form of Smoke Screen with an extended smoke radius and a longer-lasting effect. |
Thief Maister Skill
| Name | Image | Rank | Cost | Description
|
|---|---|---|---|---|
| Blades of the Pyre | - | - | Brings the daggers together to ignite, wreathing them in a blazing inferno so potent that the user cannot escape being burned. | |
| Formless Feint | - | - | Accelerates the user's reactions to an ungodly degree, enabling them to evade all manner of attacks from hostile targets. Consumes Stamina while active. |
Thief Augments
| Name | Image | Rank | Cost | Description
|
|---|---|---|---|---|
| Gratification | 4 | 900 | Slightly restores Health when you deliver the killing blow to a foe. | |
| Poise | 6 | 1,800 | Reduces the Stamina consumed when struggling in a foe's grip. | |
| Subtlety | 2 | 300 | Decreases the likelihood of being targeted by foes. | |
| Verve | 9 | 5,000 | Augments your Strength. | |
| Vigor | 8 | 3,000 | Reduces the Stamina consumed when clinging to or pinning down foes. |