Plunder
| Plunder | |
|---|---|
| Vocation | Thief |
| Type | Weapon |
| Weapon | Dagger |
| Rank | 8 |
| Cost | 2,500 Discipline Points |
Plunder is a weapon skill of the Thief vocation, used with daggers. It is the advanced form of Pilfer. It unlocks at Vocation Rank 8 for 2,500 Discipline Points.
An advanced form of Pilfer that increases the likelihood of stealing a rare item.
How to Unlock Plunder
The Thief can learn it at Vocation Rank 8 for 2,500 Discipline Points.
Plunder Upgrades
| Name | Image | Rank | Cost |
|---|---|---|---|
| Pilfer | 5 | 1,100 | |
| Plunder | 8 | 2,500 |
How to Use Plunder
Rare items are stolen more often.
All Thief Skills
Thief Core Skills
| Name | Image | Rank | Cost | Description
|
|---|---|---|---|---|
| Bump and Lift | 3 | 400 | Robs the target of an item when an attack connects. Activates when using Carve, but has a low success rate. | |
| Carve | 1 | 0 | Delivers a flurry of dagger blows. | |
| Controlled Fall | 2 | 250 | Tucks the body into a tight roll when hitting the ground after being knocked down, allowing the user to swiftly regain their feet. Reduces damage taken upon impact. | |
| Footpad | 4 | 600 | Kicks off a wall, allowing the user to launch themselves a great distance. | |
| Scarlet Kisses | 1 | 150 | Unleashes a flurry of forward slashes. | |
| Swift Step | 1 | 0 | Lowers stance and renders movement swift and light. Effective as an evasive maneuver. | |
| Twin Fangs | 1 | 0 | Performs a deadly double strike forward, followed by a powerful successive strike if target is knocked off balance. Hold down to cling to larger targets or to pin down smaller flinching targets. |
Thief Weapon Skills
| Name | Image | Rank | Cost | Description
|
|---|---|---|---|---|
| Biting Wind | 1 | 0 | Dashes past the target with blades extended. Followed by further slashes when using the same attack on contact. | |
| Concussive Leap | 6 | 1,600 | An advanced form of Concussive Step that consumes less Stamina and is more likely to cause targets to flinch. | |
| Concussive Step | 3 | 450 | Uses an explosive blast to withdraw from the point of detonation. The blast may cause lightweight targets to flinch. Also employable in mid-air. | |
| Cutting Wind | 4 | 1,000 | An advanced form of Biting Wind that has an extended attack range. | |
| Draw and Quarter | 8 | 2,500 | An advanced form of Gut and Run that inflicts greater harm when withdrawing. | |
| Easy Kill | 7 | 2,500 | Darts behind the target after parrying their attack, then slits their throat. | |
| Enkindled Blades | 1 | 200 | Brings the daggers together to ignite, wreathing them in flame for a short time. Can also be employed while clinging to or pinning down a foe. | |
| Ensnare | 3 | 450 | Casts out cords to snare targets and tug on them. Pulls smaller targets closer, and topples larger targets that have been knocked off balance. | |
| Gut and Run | 6 | 1,800 | Cruelly stabs and gouges the target before drawing back. A fearsomely powerful skill, employable only while clinging to or pinning down a target. Inflicts greater harm on a foe's weak point. | |
| Helm Splitter | 2 | 300 | Leaps up, then dives through the air while spinning, blades extended. More powerful when performed from high places. Also employable in mid-air. | |
| Ignited Blades | 4 | 1,000 | An advanced form of Enkindled Blades that has a longer-lasting effect. Can also be employed while clinging to or pinning down a foe. | |
| Implicate | 7 | 2,000 | An advanced form of Ensnare that allows the user to pull targets with greater force. | |
| Masterful Kill | 9 | 3,000 | An advanced form of Easy Kill that can be employed in mid-air. | |
| Pilfer | 5 | 1,100 | Allows the user to rob targets that have been knocked off balance and targets not in battle stance of a curative or other item. Can only rob larger targets while they are downed. | |
| Plunder | 8 | 2,500 | An advanced form of Pilfer that increases the likelihood of stealing a rare item. | |
| Powder Blast | 6 | 1,600 | An advanced form of Powder Charge that plants a more powerful explosive with a greater effective range. Can also be employed while clinging to or pinning down a foe. | |
| Powder Charge | 2 | 300 | Places an explosive on the ground at the user's feet that can be detonated from afar at a moment of their choosing. Can also be employed while clinging to or pinning down a foe. | |
| Shadow Cloak | 1 | 200 | Enables the user to blend into their surroundings, rendering them more difficult for hostile targets to detect. Less effective when attacking or dashing. Consumes Stamina while active. | |
| Shadow Veil | 5 | 1,300 | An advanced form of Shadow Cloak that renders the user even more difficult for hostile targets to detect at a decreased cost to Stamina. | |
| Skull Splitter | 5 | 1,300 | An advanced form of Helm Splitter that employs a faster spin to deliver a greater number of slashes during the spinning dive. | |
| Smoke Screen | 4 | 700 | Throws a smoke bomb that blinds nearby targets. Useful for creating chaos when counterattacking or withdrawing. Can also be employed while clinging to or pinning down a foe, or in mid-air. | |
| Smoke Shroud | 7 | 2,000 | An advanced form of Smoke Screen with an extended smoke radius and a longer-lasting effect. |
Thief Maister Skill
| Name | Image | Rank | Cost | Description
|
|---|---|---|---|---|
| Blades of the Pyre | - | - | Brings the daggers together to ignite, wreathing them in a blazing inferno so potent that the user cannot escape being burned. | |
| Formless Feint | - | - | Accelerates the user's reactions to an ungodly degree, enabling them to evade all manner of attacks from hostile targets. Consumes Stamina while active. |
Thief Augments
| Name | Image | Rank | Cost | Description
|
|---|---|---|---|---|
| Gratification | 4 | 900 | Slightly restores Health when you deliver the killing blow to a foe. | |
| Poise | 6 | 1,800 | Reduces the Stamina consumed when struggling in a foe's grip. | |
| Subtlety | 2 | 300 | Decreases the likelihood of being targeted by foes. | |
| Verve | 9 | 5,000 | Augments your Strength. | |
| Vigor | 8 | 3,000 | Reduces the Stamina consumed when clinging to or pinning down foes. |