Dragon's Dogma 2 - Skills
Skills are the active abilities the Arisen and the pawns use in battle. Core skills belong to a vocation, weapon skills come with the weapon a vocation wields, and each vocation has a Maister skill taught by its Maister after a quest. Skills are bought with Discipline Points as a vocation ranks up.
All Vocations
All Core Skills
| Name | Image | Rank | Cost | Vocation | Description
|
|---|---|---|---|---|---|
| Anodyne | 1 | 0 | Conjures a magickal curative sigil that recovers the health of the caster and their allies when in contact with it. | ||
| Barge | 1 | 0 | Rushes forward, tackling the target. Though limited in range, it can force the target to flinch. The user is less likely to flinch while it is active. | ||
| Beveiling Fumes | 1 | 0 | Swings the censer, engulfing targets in smoke and drawing attention to the caster. | ||
| Breakneck Strike | 2 | 250 | Enables a charged attack to inflict greater harm by unleashing it the very instant it is fully charged. | ||
| Bulwark | 1 | 150 | Reduces damage taken from hostile targets during a charged attack. | ||
| Bump and Lift | 3 | 400 | Robs the target of an item when an attack connects. Activates when using Carve, but has a low success rate. | ||
| Buoyant Brume | - | - | - | - | |
| Bursting Bolt | 1 | 150 | Stores up magick before unleashing it in a powerful burst that explodes sometime after connecting with the target. Effect differs based on active enchantment. | ||
| Carve | 1 | 0 | Delivers a flurry of dagger blows. | ||
| Chain of Blows | 3 | 400 | Employs the user's momentum to unleash an additional Mighty Sweep. | ||
| Climactic Arrow | 1 | 150 | Increases harm inflicted with Pinpoint Volley and Rivet Shot if loosed the instant the bow is fully drawn. | ||
| Controlled Fall | 2 | 250 | Tucks the body into a tight roll when hitting the ground after being knocked down, allowing the user to swiftly regain their feet. Reduces damage taken upon impact. | ||
| Conversion | 1 | 0 | Alters ability of user's magickal arrows. Choose: Pinpoint Volley that strikes multiple targets or multiple points on a target—OR Rivet Shot that attacks a single target or one point on a target. | ||
| Defend | 1 | 0 | Guards against attacks from the front with the shield. Some Stamina is consumed when an attack connects with the shield. | ||
| Deflect | 1 | 0 | Deflects attacks back toward the target. While active, counterattacking consumes less Stamina. | ||
| Drifting Brume | 2 | 250 | Swings the censer to conjure a cloud of smoke before unleashing it upon targets. The smoke can travel to reach targets that are not too far away, and draw the attention of any targets it engulfs. | ||
| Effigial Incense | 1 | 0 | Creates a simulacrum (an illusory figure that is identical to the caster) that draws the attention of hostile targets. Dissipates if continuously attacked or if too far away from the caster. | ||
| Effigial Quickburn | 3 | 400 | Hastens the speed at which a simulacrum is created when casting Effigial Incense. | ||
| Effigial Snuff | 1 | 0 | Dispels a simulacrum created with Effigial Incense. | ||
| Empale | 1 | 0 | Thrusts blade forward in a forceful jab. Follows up with powerful successive strike if it connects with a foe who has been knocked off balance. | ||
| Enchanted Counter | 4 | 600 | When using Defend while enchanted, automatically counters with an elemental attack corresponding to the enchantment. | ||
| Enthralling Aroma | 1 | 0 | Possesses a hostile target with a simulacrum of the caster, drawing the ire of foes and causing them to attack each other. Can also be employed while clinging to or pinning down a foe. | ||
| Ferrene Bolt | 3 | 400 | Extends the effective range of Redouted Bolt. | ||
| Focused Bolt | 1 | 100 | Fires a condensed magickal burst that differs based on active enchantment. | ||
| Footpad | 4 | 600 | Kicks off a wall, allowing the user to launch themselves a great distance. | ||
| Forbeding Bolt | 1 | 0 | Alters the effect of Redouted Bolt so that it instead prevents the target's movement. Charging up magick before unleashing extends the effect. Can charge magick while performing other actions. | ||
| Front Kick | 1 | 0 | Unleashes a swift kick that causes the target to flinch. Launches the user backward if the kick connects in mid-air. | ||
| Galvanize | 1 | 0 | Rapidly recovers Stamina through single-minded focus. Can be employed while moving, but with reduced efficacy. | ||
| Invoking Essence | - | 1 | 0 | Beckons the simulacrum to the caster's location. Can also be employed while clinging to or pinning down a foe. | |
| Leaping Punt | 1 | 150 | Delivers a weighty kick that can knock foes off balance. Launches the user backward after it connects. | ||
| Levitate | 3 | 400 | Manipulates the caster's weight through magickal means, allowing them to float temporarily. | ||
| Levitate | 3 | 400 | Manipulates the caster's weight through magickal means, allowing them to float temporarily. | ||
| Loose | 1 | 0 | Aims and fires an arrow at a nearby foe. Can be employed while moving. If employed while clinging to or pinning down a target, the user pierces the target with the arrow directly. | ||
| Magick Barrier | - | - | - | - | |
| Magick Barrier | - | - | - | - | |
| Magick Bolt | 1 | 0 | Fires a magickal burst that differs based on active enchantment. Can be cast while moving. | ||
| Magick Bolt | 1 | 0 | Fires a magickal burst that differs based on active enchantment. Can be cast while moving. | ||
| Magike Cut | 1 | 0 | Slashes and fires a magickal burst simultaneously. Follows up with a powerful successive strike if it connects with a foe who has been knocked off balance. | ||
| Mending Vapor | 1 | 150 | Slowly repairs damage incurred by a simulacrum while beckoning it to the caster. | ||
| Mighty Sweep | 1 | 0 | Sweeps in a horizontal arc. Holding the activation button turns the attack into a charged slash and makes the user less likely to flinch. | ||
| Onslaught | 1 | 0 | Unleashes a flurry of swift slashes with the sword. | ||
| Parting Shot | 2 | 250 | Fires an arrow while jumping back after performing a Leaping Punt or a mid-air Front Kick. | ||
| Pinpoint Volley | 1 | 0 | Takes aim at multiple targets or multiple points on a target before firing with precision. Can be employed while moving. | ||
| Protracting Arrow | 4 | 600 | After the user employs a fire, ice, or lightning weapon skill, that element is conferred to arrows loosed with Quickfire, Pinpoint Volley, and Rivet Shot. The effect persists for a short time. | ||
| Puncture Dart | 4 | 600 | Draws the bowstring to its absolute limit before firing. Makes aiming more difficult, but allows arrows to pierce targets with greater impact. | ||
| Quickfire | 1 | 0 | Fires a trio of magickal arrows that disperse in a forward direction. Can be employed while moving. Pierces target with arrow directly if employed while clinging to or pinning down a target. | ||
| Quickspell | 2 | 250 | Greatly hastens incantation speed. Consumes Stamina while active. | ||
| Quickspell | 2 | 250 | Greatly hastens incantation speed. Consumes Stamina while active. | ||
| Quik Fot | 2 | 250 | Allows the user to instantly approach a target that was struck by Forbeding Bolt or Scatering Bolt. | ||
| Redouted Bolt | 1 | 0 | Fires a magickal burst that deals no damage but causes targets to flinch. Can be employed while moving. | ||
| Repulse | 4 | 600 | Parries a hostile target's attack by unleashing a charged attack that can knock the target off balance. | ||
| Rivet Shot | 1 | 0 | Takes aim at a single target or a single point on a target before firing with precision. Can be employed while moving. | ||
| Scarlet Kisses | 1 | 150 | Unleashes a flurry of forward slashes. | ||
| Scatering Bolt | 1 | 150 | Disperses Forbeding Bolt after it has been unleashed, ensnaring hostile targets in the vicinity and preventing them from moving. Targets struck directly are restrained for longer. | ||
| Scopic Sight | 2 | 250 | Extends lock-on range when using Pinpoint Volley or Rivet Shot. | ||
| Steady Shot | 1 | 0 | Draws the bow carefully, allowing for precise aim. Can be employed while moving. Length of the draw affects arrow impact and distance flown. | ||
| Steeled Foundation | 3 | 400 | Uses the shield to ease the impact from falling. Reduces fall damage and hastens recovery after a fall. | ||
| Stonesplitter | 1 | 0 | Performs a mighty downward slash. Follows up with a powerful successive strike if it connects with a foe who has been knocked off balance. | ||
| Swift Nock | 3 | 400 | Enables the user to nock arrows more quickly when using Loose or Steady Shot. | ||
| Swift Step | 1 | 0 | Lowers stance and renders movement swift and light. Effective as an evasive maneuver. | ||
| Tracker's Sight | 3 | 400 | Increases the maximum number of lock-on targets when using Pinpoint Volley or Rivet Shot. | ||
| Trailing Aroma | 4 | 600 | Extends the distance that a simulacrum created with Effigial Incense can venture from the caster. | ||
| True Deflect | 1 | 150 | Deflects attacks back toward the target with impressive might. While active, counterattacking consumes no Stamina. | ||
| Tusk Toss | 2 | 250 | Traces a grand skyward arc with the blade, sending lightweight targets flying into the air. | ||
| Twein Cut | 1 | 0 | Unleashes a flurry of swift slashes with the duospear. | ||
| Twin Fangs | 1 | 0 | Performs a deadly double strike forward, followed by a powerful successive strike if target is knocked off balance. Hold down to cling to larger targets or to pin down smaller flinching targets. | ||
| Winding Cut | 4 | 600 | Spins the duospear forward, whirling and slashing through targets without pause. Repeatedly pressing the activation button spins the duospear faster. Can be activated while walking. |
All Weapon Skills
| Name | Image | Rank | Cost | Vocation | Description
|
|---|---|---|---|---|---|
| Airward Slash | 1 | 200 | Performs a jump while slashing diagonally upward. An effective means of assailing flying targets. | ||
| Arctic Bolt | 7 | 2,000 | An advanced form of Hailstone Bolt that inflicts greater harm when fully charged. | ||
| Argent Succor | 8 | 2,500 | An advanced form of Argent Tonic that gradually continues to recover Health for a period of time. | ||
| Argent Tonic | 5 | 1,100 | Fully and instantaneously recovers the Health of the caster or of a single ally. Does not recover the loss gauge. | ||
| Aromatic Rally | 3 | 450 | Diffuses incense in the vicinity that boosts the offensive capabilities of allies it touches and allows them to fight on even if their Health runs out. Allies' Health falls steadily while active. | ||
| Aromatic Resurgence | 5 | 1,300 | An advanced form of Aromatic Rally that has a longer-lasting effect and further enhances allies' offensive capabilities. | ||
| Augural Flare | 8 | 2,500 | An advanced form of Prescient Flare that extends the duration before the orb detonates and increases the number of possible explosions. | ||
| Barrage Shot | 1 | 0 | Fires arrows in rapid succession, allowing for concentrated attacks on a single target. Can be employed while moving. | ||
| Bartizan | 6 | 1,800 | Erects a barrier around an ally, blocking incoming attacks and dealing damage to the attacker. The stronger the attack received, the more powerful the counterattack unleashed. | ||
| Bataille Twinne | - | - | - | Conjures a shade of the caster that unleashes a flurry of slashes for a period of time. | |
| Bellow | 1 | 200 | Shouts to draw the attention of hostile targets in the vicinity. | ||
| Binding Effigy | - | 8 | 2,500 | An advanced form of Latching Effigy that has a greater effective range and launches the simulacrum with increased speed. | |
| Biting Wind | 1 | 0 | Dashes past the target with blades extended. Followed by further slashes when using the same attack on contact. | ||
| Blazefang Arrow | 7 | 2,000 | An advanced form of Flamefang Arrow with an extended effective range. | ||
| Blighting Shot | 7 | 2,500 | Fires a loaded arrow that adds to the target's blighted value on impact. Usable only when carrying an applicable arrow. | ||
| Blink Strike | 1 | 0 | Rushes forcefully toward the target and visits a powerful blow upon them. | ||
| Boltchain Stake | 8 | 2,500 | An advanced form of Sparkchain Stake that extends the effect's duration. | ||
| Brontide | - | - | - | Conjures a whip-like bolt of lightning for the caster to wield. Lashed targets may be rendered unconscious or forced to flinch. Other skills can be employed while casted. | |
| Burst Strike | 4 | 1,000 | An advanced form of Blink Strike that allows the user to travel further and more swiftly before visiting a powerful blow upon foes. | ||
| Candescent Orb | 4 | 1,000 | An advanced form of Irradiant Orb that extends the effect's duration. | ||
| Cascade Shot | 4 | 1,000 | An advanced form of Sweep Shot that fires a greater number of arrows. | ||
| Catapult Launch | 6 | 1,600 | An advanced form of Ladder Launch that flings allies further and to greater heights. | ||
| Celerity | 4 | 700 | Conjures a magickal sigil that hastens the speed of allies within range. The effect persists for a period of time. | ||
| Cloudward Slash | 5 | 1,300 | An advanced form of Airward Slash that reaches greater heights and inflicts greater harm. Also employable in mid-air. | ||
| Compass Slash | 3 | 450 | Spins with blade extended, drawing a deadly circle that slices through nearby targets. | ||
| Concussive Leap | 6 | 1,600 | An advanced form of Concussive Step that consumes less Stamina and is more likely to cause targets to flinch. | ||
| Concussive Step | 3 | 450 | Uses an explosive blast to withdraw from the point of detonation. The blast may cause lightweight targets to flinch. Also employable in mid-air. | ||
| Counter Slash | 6 | 1,800 | Parries a target's attack with the shield before delivering a swift slash in return. Consumes Stamina while defending. | ||
| Curing Cloud | - | - | - | - | |
| Cutting Wind | 4 | 1,000 | An advanced form of Biting Wind that has an extended attack range. | ||
| Deathly Arrow | 5 | 1,300 | An advanced form of Dire Arrow that inflicts greater harm and has the ability to pin smaller targets to walls. | ||
| Decanter | 4 | 700 | Saps the target's Health and grants it to the caster. The effect continues for as long as the spell is maintained, but the caster must remain stationary. | ||
| Deluging Shot | 7 | 2,000 | An advanced form of Drenching Shot with increased arrow speed. If employed while clinging to a target, the user pierces the target with the drenching arrow directly. | ||
| Delusory Screen | 2 | 300 | Conjures an illusory wall that hinders hostile targets' movement and blocks their field of vision. The wall dissipates after a time. | ||
| Devout Offringe | 5 | 1,300 | An advanced form of Humble Offringe that has an extended range, allowing targets to be lifted from further away. | ||
| Diluvian Strike | 7 | 2,000 | An advanced form of Surging Strike that inflicts greater harm. | ||
| Dire Arrow | 1 | 200 | Fires a devastating shot that knocks down smaller targets. When using Steady Shot, arrows become even more powerful if they are loosed the instant the bow is fully drawn. | ||
| Divine Defense | 9 | 3,000 | An advanced form of Perfect Defense that consumes less Stamina while defending. | ||
| Dragoun's Foin | 4 | 1,000 | An advanced form of Dragoun's Stabbe that allows the user to travel farther and causes the forceful jab to inflict magick damage as well. | ||
| Dragoun's Stabbe | 1 | 0 | Kicks off a magickal platform to gain momentum before delivering a forceful jab. Also employable against flying targets. | ||
| Draw and Quarter | 8 | 2,500 | An advanced form of Gut and Run that inflicts greater harm when withdrawing. | ||
| Drenching Shot | 5 | 1,100 | Fires a loaded arrow that adheres to foes or terrain. Explodes after a time or if attacked, drenching the target and those who draw near. Usable only when carrying an applicable arrow. | ||
| Easy Kill | 7 | 2,500 | Darts behind the target after parrying their attack, then slits their throat. | ||
| Empyrean | 4 | 700 | Conjures an orb of holy light that deals immediate damage to nearby targets in all directions. The light remains for some time even after the attack concludes. | ||
| Enkindled Blades | 1 | 200 | Brings the daggers together to ignite, wreathing them in flame for a short time. Can also be employed while clinging to or pinning down a foe. | ||
| Ensnare | 3 | 450 | Casts out cords to snare targets and tug on them. Pulls smaller targets closer, and topples larger targets that have been knocked off balance. | ||
| Erupting Shot | 5 | 1,300 | An advanced form of Exploding Shot with increased arrow speed. If employed while clinging to a target, the user pierces the target with the explosive arrow directly. | ||
| Espial Incense | 4 | 700 | Detaches caster's spirit from their physical form by inhaling a peculiar incense. Spirit can be controlled, and used to scout distant places undetected. Consumes Stamina while in use. | ||
| Exploding Shot | 2 | 300 | Fires a loaded arrow that adheres to foes or terrain. The arrow will burst when attacked or after a time, and can knock targets off balance. | ||
| Falcon Arrow | - | - | - | Kicks off a foe, launching the user backward and firing an arrow in the same motion. If the target is downed or off balance, the user jumps directly above them, unleashing a devastating shot. | |
| Fickle Floor | 5 | 1,100 | Conjures an illusory platform that can be set in places without footholds, such as in mid-air. Can be used to entice hostile targets toward an unexpected fall. | ||
| Fire Affinity | 5 | 1,300 | An advanced form of Fire Boon that grants a longer-lasting enchantment. | ||
| Fire Boon | 1 | 200 | Enchants the caster's weapon or that of a single ally with fire. The enchantment persists for a period of time. | ||
| Flagration | 1 | 0 | Unleashes a swirling jet of flame straight ahead for a period of time. The flame ignores Defense and can pass through multiple targets. While active, the caster can still move. | ||
| Flagration | 1 | 0 | Unleashes a swirling jet of flame straight ahead for a period of time. The flame ignores Defense and can pass through multiple targets. While active, the caster can still move. | ||
| Flamefang Arrow | 3 | 450 | Fires an arrow of magickal flame that explodes on impact. Can control the arrow's trajectory after it is loosed. | ||
| Flawless Guard | 7 | 2,000 | An advanced form of Impeccable Guard that consumes less Stamina and has a greater effective range. | ||
| Fortalice | 8 | 2,500 | An advanced form of Bartizan that extends the barrier's duration. | ||
| Fragrant Alarum | 9 | 3,000 | An advanced form of Scented Alarum that consumes less Stamina while active and detects hostile presences over a wider area. | ||
| Frigor | 3 | 450 | Conjures a giant pillar of ice that lingers for a period of time and can serve as a stepping stone. After the pillar is destroyed, grabbable blocks of ice will remain. | ||
| Frigor | 3 | 450 | Conjures a giant pillar of ice that lingers for a period of time and can serve as a stepping stone. After the pillar is destroyed, grabbable blocks of ice will remain. | ||
| Frosthunter Bolt | 4 | 1,000 | An advanced form of Frostseeker Bolt that extends the effect's duration. | ||
| Frostseeker Bolt | 1 | 0 | Fires a bolt of magickal ice that pursues hostile targets of its own accord and can inflict frostbite. | ||
| Full Moon Slash | 6 | 1,300 | An advanced form of Compass Slash. Spins with blade extended, slicing through targets at a broad range. | ||
| Gale Slash | 7 | 2,500 | Uses the blade's momentum to unleash a series of weighty slashes. Swings grow faster and faster if correctly timed. Unleashes a powerful slash attack if button is released when swinging fast enough. | ||
| Goring Lunge | 2 | 300 | Charges forward, running targets through with the blade. Pressing the activation button again stabs forward. Striking with momentum impales foes and crashing them into walls inflicts more harm. | ||
| Gouging Skewer | 4 | 700 | Thrusts the blade into the target's body before raining further blows upon them. If strikes connect, the user clings to larger targets and pins down smaller targets that are flinching. | ||
| Gut and Run | 6 | 1,800 | Cruelly stabs and gouges the target before drawing back. A fearsomely powerful skill, employable only while clinging to or pinning down a target. Inflicts greater harm on a foe's weak point. | ||
| Gutting Skewer | 7 | 2,000 | An advanced form of Gouging Skewer that delivers a greater number of stabbing strikes. Also employable in mid-air. | ||
| Hagol | 2 | 300 | Summons a bone-chilling blizzard in the immediate vicinity that damages any targets it touches and inflicts them with frostbite. | ||
| Hailstone Bolt | 4 | 700 | Fires a clump of ice that grows in size the longer it is charged and delivers a solid blow to foes it strikes. | ||
| Halidom | 3 | 450 | Conjures a magickal sigil that cures the caster and their allies of certain debilitations (caught fire, frostbite, unconscious, sleep, silence, drenched, and tarred) while within range. | ||
| Heavenward Sunder | 4 | 1,000 | An advanced form of Skyward Sunder that inflicts greater harm when fully charged. | ||
| Helm Splitter | 2 | 300 | Leaps up, then dives through the air while spinning, blades extended. More powerful when performed from high places. Also employable in mid-air. | ||
| High Celerity | 7 | 2,000 | An advanced form of Celerity that conjures a longer-lasting magickal sigil and extends the ensuing speed boost's duration. | ||
| High Decanter | 7 | 2,000 | An advanced form of Decanter that has a greater effective range and increased healing potency. | ||
| High Empyrean | 7 | 2,000 | An advanced form of Empyrean with an extended attack range and longer-lasting light. | ||
| High Flagration | 4 | 1,000 | An advanced form of Flagration that unleashes a more powerful jet of flame. | ||
| High Flagration | 4 | 1,000 | An advanced form of Flagration that unleashes a more powerful jet of flame. | ||
| High Frigor | 6 | 1,600 | An advanced form of Frigor that unleashes a wave of cold when cast, dealing damage to any targets it touches. | ||
| High Frigor | 6 | 1,600 | An advanced form of Frigor that unleashes a wave of cold when cast, dealing damage to any targets it touches. | ||
| High Hagol | 6 | 1,600 | An advanced form of Hagol that extends both the blizzard's range and the debilitation's duration. | ||
| High Halidom | 6 | 1,600 | An advanced form of Halidom that has an extended duration and cures the debilitations caught fire, frostbite, unconscious, sleep, silence, drenched, tarred, torched, ice-bound, and blighted. | ||
| High Levin | 4 | 1,000 | An advanced form of Levin that summons a greater number of lightning bolts when cast. | ||
| High Levin | 4 | 1,000 | An advanced form of Levin that summons a greater number of lightning bolts when cast. | ||
| High Palladium | 4 | 1,000 | An advanced form of Palladium that lasts longer and grants clusters to nearby allies when cast. | ||
| High Salamander | 5 | 1,300 | An advanced form of Salamander that extends both the flame's range and the debilitation's duration. | ||
| High Seism | 7 | 2,000 | An advanced form of Seism that causes even more eruptions of stone, inflicting greater harm over a wider area. | ||
| High Solemnity | 8 | 2,500 | An advanced form of Solemnity that extends both the spell's effective range and the debilitation's duration. | ||
| High Spellhold | 9 | 3,000 | An advanced form of Spellhold that consumes less Stamina when casting the stored spell. | ||
| High Spellhold | 9 | 3,000 | An advanced form of Spellhold that consumes less Stamina when casting the stored spell. | ||
| High Thundermine | 5 | 1,300 | An advanced form of Thundermine that extends the spell's duration and increases the number of attacks unleashed from the ball of lightning before it dissipates. | ||
| Hindsight Slash | 5 | 1,100 | Ducks backward before charging in to deliver a slashing blow. Using it as an evasive maneuver increases its power. | ||
| Hindsight Sweep | 8 | 2,500 | An advanced form of Hindsight Slash. Delivers more strikes when counterattacking, each of increased might. | ||
| Humble Offringe | 2 | 300 | Levitates nearby objects and hurls them at the closest hostile target. Can also lift and hurl smaller hostile targets that are flinching. | ||
| Ice Affinity | 5 | 1,300 | An advanced form of Ice Boon that grants a longer-lasting enchantment. | ||
| Ice Boon | 2 | 300 | Enchants the caster's weapon or that of a single ally with ice. The enchantment persists for a period of time. | ||
| Ignited Blades | 4 | 1,000 | An advanced form of Enkindled Blades that has a longer-lasting effect. Can also be employed while clinging to or pinning down a foe. | ||
| Illusive Divider | 4 | 1,000 | An advanced form of Delusory Screen that extends the effect's duration and allows up to two walls to be conjured simultaneously. | ||
| Impeccable Guard | 4 | 700 | Spins nimbly on the spot, blocking attacks from every direction with the shield. Employable even while flinching. Useful for escaping dire circumstances. | ||
| Implicate | 7 | 2,000 | An advanced form of Ensnare that allows the user to pull targets with greater force. | ||
| Incendiary Shot | 6 | 1,600 | An advanced form of Tarring Shot with increased arrow speed. If employed while clinging to a target, the user pierces the target with the tarring arrow directly. | ||
| Indomitable Lash | 7 | 2,000 | An advanced form of Savage Lash that inflicts greater harm when fully charged. | ||
| Inspirit | 6 | 1,600 | An advanced form of Revivify that consumes less Stamina when activated. | ||
| Iron Cleave | - | - | - | Plows through foes while scoring the ground with the blade before unleashing a mighty upward slash. Damage from hostile targets is reduced during the attack, enabling the user to charge boldly. | |
| Irradiant Orb | 1 | 200 | Fires an orb of searing flame that illuminates the area and may cause targets within to catch fire. Orb adheres to walls and hostile targets on contact. Effect duration depends on charge time. | ||
| Keen Sight | 2 | 300 | Special sight augments the user's vision while drawing, allowing them to fire on distant targets. Consumes Stamina while the bow is drawn. | ||
| Knoll Breaker | 5 | 1,100 | Thrusts the blade upward, delivering a solid blow that can knock targets off balance or render them unconscious. Can be charged prior to unleashing. | ||
| Ladder Launch | 2 | 300 | Enables the user to plant their feet and launch an ally into the air from their shoulders. | ||
| Latching Effigy | 6 | 1,800 | Launches a simulacrum conjured with Effigial Incense toward a distant target and possesses it. The simulacrum disappears if it misses its mark. | ||
| Launchboard | 6 | 1,600 | An advanced form of Springboard that uses the shield to launch allies further and to greater heights at a decreased cost to Stamina. | ||
| Levin | 1 | 150 | Strikes the enemy from above with tongues of lightning. Can summon additional lightning bolts by consuming Stamina. | ||
| Levin | 1 | 150 | Strikes the enemy from above with tongues of lightning. Can summon additional lightning bolts by consuming Stamina. | ||
| Lifetaking Arrow | 6 | 1,600 | An advanced form of Vimtaking Arrow that extends the effective range when absorbing Health from hostile targets. | ||
| Lightning Affinity | 5 | 1,300 | An advanced form of Lightning Boon that grants a longer-lasting enchantment. | ||
| Lightning Boon | 2 | 300 | Enchants the caster's weapon or that of a single ally with lightning. The enchantment persists for a period of time. | ||
| Lyncean Sight | 6 | 1,600 | An advanced form of Keen Sight that stabilizes the user's vision and consumes less Stamina. | ||
| Magike Speregonne | 8 | 2,500 | An advanced form of Magike Sperepelote that has a greater effective range and fires a more powerful magickal blast at increased speed. | ||
| Magike Sperepelote | 6 | 1,800 | Fires the magick stored within the duospear in a high-speed blast. Consume Stamina while readying duospear to fill it with magick, inflicting harm relative to the amount of Stamina consumed. | ||
| Manifold Shot | 4 | 1,000 | An advanced form of Barrage Shot that fires a greater number of arrows. | ||
| Masterful Kill | 9 | 3,000 | An advanced form of Easy Kill that can be employed in mid-air. | ||
| Mirour Shelde | 6 | 1,600 | An advanced form of Mirour Vesture that extends each barrier's duration, as well as the effective range when casting. | ||
| Mirour Vesture | 3 | 450 | Erects a magickal barrier around the user and any allies within range. Each barrier only lasts for a very short span of time, but nullifies all manner of attacks for the duration. | ||
| Moment's Charge | - | 9 | 3,000 | An advanced form of Swift Charge that consumes less Stamina. | |
| Mountain Breaker | 8 | 2,500 | An advanced form of Knoll Breaker that inflicts greater harm when fully charged. | ||
| Nocuous Shot | 9 | 3,000 | An advanced form of Blighting Shot with increased arrow speed. If employed while clinging to a target, the user pierces the target with the blighting arrow directly. | ||
| Palladium | 1 | 200 | Conjures a cluster of magickal energy that blocks up to three attacks from targets. The cluster will also dissipate after a time. | ||
| Perfect Defense | 7 | 2,500 | Guards against all manner of attacks from the front. Consumes a great deal of Stamina while defending. | ||
| Pilfer | 5 | 1,100 | Allows the user to rob targets that have been knocked off balance and targets not in battle stance of a curative or other item. Can only rob larger targets while they are downed. | ||
| Plunder | 8 | 2,500 | An advanced form of Pilfer that increases the likelihood of stealing a rare item. | ||
| Powder Blast | 6 | 1,600 | An advanced form of Powder Charge that plants a more powerful explosive with a greater effective range. Can also be employed while clinging to or pinning down a foe. | ||
| Powder Charge | 2 | 300 | Places an explosive on the ground at the user's feet that can be detonated from afar at a moment of their choosing. Can also be employed while clinging to or pinning down a foe. | ||
| Prescient Flare | 6 | 1,800 | Affixes a target with a magickal orb that explodes after a time if it is attacked. Striking the orb adds more explosions and makes them more powerful. Orb fades if not attacked for a period of time. | ||
| Ravening Lunge | 5 | 1,300 | An advanced form of Goring Lunge that consumes less Stamina while charging forth. | ||
| Ravinour's Hond | - | 5 | 1,300 | An advanced form of Thef's Hond that hastens Stamina recovery. | |
| Razing Sweep | 4 | 1,000 | An advanced form of Rending Sweep that inflicts greater harm when fully charged. | ||
| Recovery Arrow | 5 | 1,300 | An advanced form of Remedy Arrow that requires less time to charge. | ||
| Remedy Arrow | 1 | 200 | Looses an arrow blessed with magick that revives fallen pawns when fully charged. If loosed too early, the arrow will instead restore the Health of any allies it strikes. | ||
| Rending Sweep | 1 | 200 | Spins the blade with enough force to cut down foes in all directions. Can be charged prior to unleashing. | ||
| Revivify | 3 | 450 | Gives the user a second wind, curing them of some debilitations (caught fire, frostbite, sleep, silence, and unconscious). | ||
| Ricochet Hunter | 5 | 1,300 | An advanced form of Ricochet Seeker that extends the duration of the magickal arrow's effect. | ||
| Ricochet Seeker | 2 | 300 | Looses a magickal arrow that flies wildly about, increasing in power as it ricochets off walls. Effective in cramped quarters. | ||
| Roar | 5 | 1,300 | An advanced form of Bellow that becomes more likely to draw the attention of foes with additional button presses. | ||
| Sagittate Avalanche | 9 | 3,000 | An advanced form of Sagittate Downpour that increases the number of conjurable arrows. | ||
| Sagittate Downpour | 7 | 2,500 | Conjures and fires a multitude of magickal arrows. Arrows can be concentrated on a single target or on a single point on a target. | ||
| Salamander | 1 | 200 | Conjures a flame that slithers forward along the ground. The flame remains for a time and deals continuous damage to any targets it touches. | ||
| Savage Lash | 4 | 700 | Channels the user's strength into a devastating charged strike. | ||
| Scented Alarum | 7 | 2,500 | Envelops the caster in a special smoke that detects any hostile targets in the vicinity. Consumes Stamina while active. | ||
| Seching Blade | 1 | 200 | Conjures magickal blades that fly at the target of their own accord. Though not especially powerful, it can be activated while moving or using another attack. | ||
| Seching Storm | 4 | 1,000 | An advanced form of Seching Blade that conjures a greater number of blades at a decreased cost to Stamina. | ||
| Sedative Bolt | 2 | 300 | Fires a magickal bolt that adds to target's sleep value on impact. Amount added increases the longer the bolt is charged, but as the sleep value is variable, firing multiple bolts is most effective. | ||
| Seism | 5 | 1,100 | Sends eruptions of stone high into the air, dealing physical damage. Especially effective against targets resistant to magick. | ||
| Shadow Cloak | 1 | 200 | Enables the user to blend into their surroundings, rendering them more difficult for hostile targets to detect. Less effective when attacking or dashing. Consumes Stamina while active. | ||
| Shadow Veil | 5 | 1,300 | An advanced form of Shadow Cloak that renders the user even more difficult for hostile targets to detect at a decreased cost to Stamina. | ||
| Shield Bash | 1 | 200 | Delivers a powerful blow with the shield that can knock targets off balance. | ||
| Shield Drum | - | 5 | 1,300 | An advanced form of Shield Summons that carries further, drawing the ire of even distant targets. | |
| Shield Pummel | 4 | 1,000 | An advanced form of Shield Bash that strikes the target twice. | ||
| Shield Summons | 2 | 300 | Raps the shield loudly to attract the attention of nearby targets. | ||
| Skiedragoun's Fangtooth | 4 | 700 | Darts swiftly into the air before plunging down at high speed. Inflicts greater harm when evading a target's attack. | ||
| Skiedragoun's Feste | 6 | 1,600 | An advanced form of Skiedragoun's Fangtooth that causes the dive attack to inflict magick damage as well. | ||
| Skull Splitter | 5 | 1,300 | An advanced form of Helm Splitter that employs a faster spin to deliver a greater number of slashes during the spinning dive. | ||
| Skyward Sunder | 1 | 0 | Jumps up and slashes upward simultaneously, swinging the blade in mid-air. Can be charged prior to unleashing. | ||
| Smoke Screen | 4 | 700 | Throws a smoke bomb that blinds nearby targets. Useful for creating chaos when counterattacking or withdrawing. Can also be employed while clinging to or pinning down a foe, or in mid-air. | ||
| Smoke Shroud | 7 | 2,000 | An advanced form of Smoke Screen with an extended smoke radius and a longer-lasting effect. | ||
| Solemnity | 6 | 1,800 | Silences the target for a period of time, preventing them from speaking and incanting spells. | ||
| Soporific Bolt | 6 | 1,600 | An advanced form of Sedative Bolt that requires less time to charge. | ||
| Sparkchain Stake | 5 | 1,100 | Looses a stake imbued with magickal lightning, piercing a hostile target or the ground. If stakes land near to each other, crackling bolts spark between them, dealing damage to foes. | ||
| Spellhold | 7 | 2,500 | Temporarily stores an incanted spell in the staff, to be cast instantly at the wielder's discretion. Slows Stamina recovery while storing, and consumes increased Stamina when casting. | ||
| Spellhold | 7 | 2,500 | Temporarily stores an incanted spell in the staff, to be cast instantly at the wielder's discretion. Slows Stamina recovery while storing, and consumes increased Stamina when casting. | ||
| Spiral Arrow | 8 | 2,500 | An advanced form of Whirling Arrow that appends still more strikes to the barrage. | ||
| Springboard | 3 | 450 | Launches allies into the air using the shield. | ||
| Suffocating Shroud | 4 | 1,000 | An advanced form of Sweeping Shroud that diffuses smoke over a wider area and more effectively draws targets' attention. | ||
| Surging Strike | 3 | 450 | Leaps up and plunges down the blade using the full force of the user's weight. Deals further strikes to smaller, flinching targets. Employable while jumping. More powerful when used from a height. | ||
| Sweep Shot | 1 | 200 | Fires arrows in a wedge pattern, allowing multiple targets to be struck simultaneously. Can be employed while moving. | ||
| Sweeping Shroud | 1 | 100 | Diffuses smoke across a broad range, attracting the attention of any targets the smoke touches. If Effigial Incense has been cast, targets will focus on the simulacrum instead. | ||
| Swift Charge | 7 | 2,500 | Consumes Health and Stamina to instantly charge Forbeding Bolt to maximum. | ||
| Tarring Shot | 3 | 450 | Fires a loaded arrow that adheres to foes or terrain. Explodes after a time or if attacked, tarring the target and those who draw near. Usable only when carrying an applicable arrow. | ||
| Tempest Shot | 7 | 2,000 | An advanced form of Torrent Shot that fires a greater number of arrows. | ||
| Thef's Hond | - | 3 | 450 | Saps the target's vitality and grants it to the user in the form of Stamina. Cannot be employed against targets that lack a corporeal form. | |
| Thundermine | 1 | 200 | Conjures a ball of lightning that automatically unleashes crackling bolts at foes who draw near. The bolts also knock down smaller targets. Dissipates in time or after a number of attacks. | ||
| Tidal Fury | 6 | 1,800 | Delivers a momentous counterattack if the user is struck at the moment of activation. Can guard against targets' strikes even should the counterattack fail. | ||
| Tidal Wrath | 8 | 2,500 | An advanced form of Tidal Fury that eases the counterattack's timing, extending the duration during which it can be activated. | ||
| Torrent Shot | 4 | 700 | Fires multiple arrows in rapid succession. Rate of fire increases with consecutive shots. Prevents movement while active. | ||
| Tricky Terrace | 7 | 2,500 | An advanced form of Fickle Floor that extends the effect's duration and allows up to two platforms to be conjured simultaneously. | ||
| Unto Heven | 7 | 2,000 | An advanced form of Unto Skie that leaves the user less vulnerable when activated and consumes less Stamina. | ||
| Unto Skie | 5 | 1,100 | Launches smaller targets great distances, forcibly removing them from battle. Launched targets grant no experience and drop no items. Larger targets are not launched, but struck with a solid blow. | ||
| Vengeful Slash | 8 | 2,500 | An advanced form of Counter Slash that consumes less Stamina while defending and affords greater range when counterattacking. | ||
| Vimtaking Arrow | 3 | 450 | Looses an arrow hexed with magick that saps the Health of hostile targets in the line of fire and grants it to allied pawns. The more targets the arrow hits, the more Health will be recovered. | ||
| Virtuous Bolt | - | - | - | - | |
| Visitant Aura | 6 | 1,600 | An advanced form of Espial Incense that consumes less Stamina while in use. | ||
| Whirling Arrow | 6 | 1,800 | Fires a powerful spinning arrow that delivers a barrage of hits. Effective at overwhelming smaller targets. Can be employed while moving. | ||
| Windstorm Slash | 9 | 3,000 | An advanced form of Gale Slash that further increases the speed of consecutive swings when timed correctly. |
All Maister Skills
| Name | Image | Rank | Cost | Vocation | Description
|
|---|---|---|---|---|---|
| Arc of Might | - | - | Channels every ounce of the user's strength into an almighty blow. Consumes all of the user's Stamina when activated. | ||
| Blades of the Pyre | - | - | Brings the daggers together to ignite, wreathing them in a blazing inferno so potent that the user cannot escape being burned. | ||
| Celestial Paean | - | - | Summons a wave of holy light that hastens both the Stamina recovery and speed of allies who touch it, while reducing damage taken. Consumes all of the caster's Stamina and knocks them off their feet. | ||
| Dragon's Delusion | - | - | Creates an illusory dragon that cannot directly deal damage, but instills hostile targets with fear and even causes them to trip or flee. | ||
| Formless Feint | - | - | Accelerates the user's reactions to an ungodly degree, enabling them to evade all manner of attacks from hostile targets. Consumes Stamina while active. | ||
| Heavenly Shot | - | - | Fires an almighty arrow in exchange for consuming all of the user's Stamina. The arrow's potency is determined by the user's remaining Stamina when it is loosed. | ||
| Maelstrom | - | - | Conjures a whirlwind to wreak havoc upon those caught in its path. Prevents movement while incanting, and is unaffected by Quickspell. Most effective when cast in a cramped space. | ||
| Martyr's Bolt | - | - | Fires the ultimate magickal bolt in exchange for a temporary decrease to the user's maximum Health. Reduced amount determines the bolt's potency. The loss gauge accumulates while charging. | ||
| Meteoron | - | - | Summons a meteor shower, dealing immense damage to targets across a broad range. Prevents movement while incanting, and is unaffected by Quickspell. Most effective when cast in a wide-open space. | ||
| Rearmament | - | - | - | Instantly switches to a different weapon on the user's person. Select the type of weapons and the order in which they are equipped in the Equipment menu. | |
| Riotous Fury | - | - | Rains a flurry of powerful blows on the target, dealing massive damage at great cost to Stamina. Leaves the user vulnerable if the first strike misses. | ||
| Wild Furie | - | - | Unleashes a relentless flurry of slashes and magickal attacks. Additional button presses continue the onslaught by consuming Stamina. |
Subcategories
This category has the following 37 subcategories, out of 37 total.
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- Dragon's Dogma 2
- Dragon's Dogma 2 - Archistaves
- Dragon's Dogma 2 - Armor
- Dragon's Dogma 2 - Augments
- Dragon's Dogma 2 - Body Armor
- Dragon's Dogma 2 - Bows
- Dragon's Dogma 2 - Censers
- Dragon's Dogma 2 - Characters
- Dragon's Dogma 2 - Cloaks
- Dragon's Dogma 2 - Collectibles
- Dragon's Dogma 2 - Curatives
- Dragon's Dogma 2 - Daggers
- Dragon's Dogma 2 - Debilitations
- Dragon's Dogma 2 - Dungeons
- Dragon's Dogma 2 - Duospears
- Dragon's Dogma 2 - Elemental Damage
- Dragon's Dogma 2 - Greatswords
- Dragon's Dogma 2 - Hammers
- Dragon's Dogma 2 - Head Armor
- Dragon's Dogma 2 - Implements
- Dragon's Dogma 2 - Items
- Dragon's Dogma 2 - Leg Armor
- Dragon's Dogma 2 - Locations
- Dragon's Dogma 2 - Maces
- Dragon's Dogma 2 - Magickal Bows
- Dragon's Dogma 2 - Materials
- Dragon's Dogma 2 - Monsters
- Dragon's Dogma 2 - Pawns
- Dragon's Dogma 2 - Rings
- Dragon's Dogma 2 - Settlements
- Dragon's Dogma 2 - Shields
- Dragon's Dogma 2 - Skills
- Dragon's Dogma 2 - Staves
- Dragon's Dogma 2 - Swords
- Dragon's Dogma 2 - Valuables
- Dragon's Dogma 2 - Vocations
- Dragon's Dogma 2 - Weapons
Pages in category "Dragon's Dogma 2 - Skills"
The following 200 pages are in this category, out of 1,379 total.
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- Template:DD2DefaultCategoryMenu
- Dragon's Dogma 2:Abyssinal Neck Wrap
- Dragon's Dogma 2:Accardo
- Dragon's Dogma 2:Achromic Reverie
- Dragon's Dogma 2:Adept's Coat
- Dragon's Dogma 2:Admiral's Mantle
- Dragon's Dogma 2:Aerie's Watch
- Dragon's Dogma 2:Agamenian Galea
- Dragon's Dogma 2:Aged Beast-Steak
- Dragon's Dogma 2:Aged Scrag of Beast
- Dragon's Dogma 2:Aged Shorefish
- Dragon's Dogma 2:Aged Tideswimmer
- Dragon's Dogma 2:Airward Slash
- Dragon's Dogma 2:Akakios
- Dragon's Dogma 2:Albert
- Dragon's Dogma 2:Allard
- Dragon's Dogma 2:Allesian Oxhide Hood
- Dragon's Dogma 2:Allheal Elixir
- Dragon's Dogma 2:Allure
- Dragon's Dogma 2:Almace
- Dragon's Dogma 2:Amber-Rimmed Glasses
- Dragon's Dogma 2:Ambivalent Rift Incense
- Dragon's Dogma 2:Ambrosius
- Dragon's Dogma 2:Ambuscade
- Dragon's Dogma 2:Amelioration
- Dragon's Dogma 2:Anathema
- Dragon's Dogma 2:Ancestral Chamber
- Dragon's Dogma 2:Anchor to Heaven
- Dragon's Dogma 2:Ancient Battleground
- Dragon's Dogma 2:Ancient Battleground Key
- Dragon's Dogma 2:Animistic Robe
- Dragon's Dogma 2:Anodyne
- Dragon's Dogma 2:Aphonite's Tome
- Dragon's Dogma 2:Aphony's Tome
- Dragon's Dogma 2:Apotropaism
- Dragon's Dogma 2:Apple
- Dragon's Dogma 2:Apprentice's Breeches
- Dragon's Dogma 2:Arborheart Cutting
- Dragon's Dogma 2:Arc of Might
- Dragon's Dogma 2:Arch-Conjuror's Robe
- Dragon's Dogma 2:Archer
- Dragon's Dogma 2:Archer's Vest
- Dragon's Dogma 2:Arctic Bolt
- Dragon's Dogma 2:Arena Breeches
- Dragon's Dogma 2:Ares Morpho Robe
- Dragon's Dogma 2:Argent Succor
- Dragon's Dogma 2:Argent Tonic
- Dragon's Dogma 2:Armored Cyclops
- Dragon's Dogma 2:Aromatic Rally
- Dragon's Dogma 2:Aromatic Resurgence
- Dragon's Dogma 2:Art of Metamorphosis
- Dragon's Dogma 2:Ascendancy
- Dragon's Dogma 2:Ascendant Cloak
- Dragon's Dogma 2:Ascetic Gaiters
- Dragon's Dogma 2:Asp
- Dragon's Dogma 2:Asp Toxiscale
- Dragon's Dogma 2:Asperity
- Dragon's Dogma 2:Assassin's Breeches
- Dragon's Dogma 2:Astracite
- Dragon's Dogma 2:Athleticism
- Dragon's Dogma 2:Augural Flare
- Dragon's Dogma 2:August Dalmatica
- Dragon's Dogma 2:Avidity
- Dragon's Dogma 2:Azure Shawl
- Dragon's Dogma 2:Backwoods Nest
- Dragon's Dogma 2:Bakbattahl
- Dragon's Dogma 2:Bandit
- Dragon's Dogma 2:Bandit Bill of Arrest
- Dragon's Dogma 2:Bandit Eyepatch
- Dragon's Dogma 2:Bandit Greaves
- Dragon's Dogma 2:Bane Archistaff
- Dragon's Dogma 2:Bane of Bones
- Dragon's Dogma 2:Barbas
- Dragon's Dogma 2:Bardiche Daggers
- Dragon's Dogma 2:Barge
- Dragon's Dogma 2:Barrage Shot
- Dragon's Dogma 2:Bartizan
- Dragon's Dogma 2:Bat
- Dragon's Dogma 2:Bataille Twinne
- Dragon's Dogma 2:Battahl Residence Permit
- Dragon's Dogma 2:Battahli Biters
- Dragon's Dogma 2:Battahli Jacket
- Dragon's Dogma 2:Battahli Scepter
- Dragon's Dogma 2:Battahli Shield
- Dragon's Dogma 2:Battahli Shotel
- Dragon's Dogma 2:Battahli Turban
- Dragon's Dogma 2:Battahli-Crested Letter
- Dragon's Dogma 2:Beast-Leather Breeches
- Dragon's Dogma 2:Beast-Skin
- Dragon's Dogma 2:Beast-Steak
- Dragon's Dogma 2:Beastren Border Entry Permit
- Dragon's Dogma 2:Beastren Mask
- Dragon's Dogma 2:Beastren Pride
- Dragon's Dogma 2:Beatitude
- Dragon's Dogma 2:Beggar's Garb
- Dragon's Dogma 2:Bellow
- Dragon's Dogma 2:Beren
- Dragon's Dogma 2:Beseecher's Hood
- Dragon's Dogma 2:Bespoke Bow
- Dragon's Dogma 2:Bestial Boon
- Dragon's Dogma 2:Beveiling Fumes
- Dragon's Dogma 2:Bewitching Balm
- Dragon's Dogma 2:Binding Effigy
- Dragon's Dogma 2:Bishop's Crown
- Dragon's Dogma 2:Biting Wind
- Dragon's Dogma 2:Black Crystal
- Dragon's Dogma 2:Black Freakish Mane
- Dragon's Dogma 2:Black Matter
- Dragon's Dogma 2:Blackened Horn
- Dragon's Dogma 2:Blackwing Bow
- Dragon's Dogma 2:Blades of the Pyre
- Dragon's Dogma 2:Bladewielder's Coat
- Dragon's Dogma 2:Blazefang Arrow
- Dragon's Dogma 2:Blazing Soul
- Dragon's Dogma 2:Blessed Waistcloth
- Dragon's Dogma 2:Blighted (Debilitation)
- Dragon's Dogma 2:Blighting Arrow
- Dragon's Dogma 2:Blighting Shot
- Dragon's Dogma 2:Blink Strike
- Dragon's Dogma 2:Blue Dye
- Dragon's Dogma 2:Blueberry
- Dragon's Dogma 2:Boltchain Stake
- Dragon's Dogma 2:Bolts from the Blue
- Dragon's Dogma 2:Boltscale
- Dragon's Dogma 2:Border Entry Permit
- Dragon's Dogma 2:Borderwatch Outpost
- Dragon's Dogma 2:Braided Boots
- Dragon's Dogma 2:Brant
- Dragon's Dogma 2:Breakneck Strike
- Dragon's Dogma 2:Bribery Investigation Findings
- Dragon's Dogma 2:Brigand's Vest
- Dragon's Dogma 2:Broadsword
- Dragon's Dogma 2:Brokkr
- Dragon's Dogma 2:Brontide
- Dragon's Dogma 2:Brunhilda's Embrace
- Dragon's Dogma 2:Brutal Cuisses
- Dragon's Dogma 2:Bulwark
- Dragon's Dogma 2:Bump and Lift
- Dragon's Dogma 2:Bunch of Flowers
- Dragon's Dogma 2:Buoyant Brume
- Dragon's Dogma 2:Burgundy Coat
- Dragon's Dogma 2:Burst Strike
- Dragon's Dogma 2:Bursting Bolt
- Dragon's Dogma 2:Bush Raiders
- Dragon's Dogma 2:Caged Fury
- Dragon's Dogma 2:Caliginous Depths
- Dragon's Dogma 2:Calm Rift Incense
- Dragon's Dogma 2:Candescent Orb
- Dragon's Dogma 2:Canyon Cave
- Dragon's Dogma 2:Cardinal Blaze
- Dragon's Dogma 2:Cardinal Robe
- Dragon's Dogma 2:Carnation
- Dragon's Dogma 2:Carve
- Dragon's Dogma 2:Cascade Shot
- Dragon's Dogma 2:Cast Stone
- Dragon's Dogma 2:Catalysis
- Dragon's Dogma 2:Catapult Launch
- Dragon's Dogma 2:Cavalier Hat
- Dragon's Dogma 2:Cavern of the Forsaken
- Dragon's Dogma 2:Ceiling Phial
- Dragon's Dogma 2:Celerity
- Dragon's Dogma 2:Celeste
- Dragon's Dogma 2:Celestial Paean
- Dragon's Dogma 2:Celica
- Dragon's Dogma 2:Ceremonial Cape
- Dragon's Dogma 2:Chain Mail
- Dragon's Dogma 2:Chain of Blows
- Dragon's Dogma 2:Champion's Fable
- Dragon's Dogma 2:Champion's Foible
- Dragon's Dogma 2:Champion's Mantle
- Dragon's Dogma 2:Chandler
- Dragon's Dogma 2:Chanter's Half Robe
- Dragon's Dogma 2:Charming Corset
- Dragon's Dogma 2:Checkpoint Rest Town
- Dragon's Dogma 2:Chimera
- Dragon's Dogma 2:Chirurgeon's Tome
- Dragon's Dogma 2:Chopper
- Dragon's Dogma 2:Chopper Horn
- Dragon's Dogma 2:Cinderspine
- Dragon's Dogma 2:Cinnamon Bark
- Dragon's Dogma 2:Cleric's Hood
- Dragon's Dogma 2:Cliff Leapers
- Dragon's Dogma 2:Climactic Arrow
- Dragon's Dogma 2:Cliodhna
- Dragon's Dogma 2:Cloudward Slash
- Dragon's Dogma 2:Coastal Cavern
- Dragon's Dogma 2:Collapsed Mine
- Dragon's Dogma 2:Combat Breeches
- Dragon's Dogma 2:Comforting Neck Wrap
- Dragon's Dogma 2:Commander's Mantle
- Dragon's Dogma 2:Compass Slash
- Dragon's Dogma 2:Concussive Leap
- Dragon's Dogma 2:Concussive Step
- Dragon's Dogma 2:Confidant's Hood
- Dragon's Dogma 2:Conjurer's Jabberings
- Dragon's Dogma 2:Conjurer's Jottings
- Dragon's Dogma 2:Conqueror's Sabatons
- Dragon's Dogma 2:Constancy
- Dragon's Dogma 2:Continental Shield
- Dragon's Dogma 2:Controlled Fall