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Category:Dragon's Dogma 2 - Skills


Dragon's Dogma 2 Riotous Fury.webp

Skills in Dragon's Dogma 2, cover a variety of both passive and active abilities that players can assign to the Arisen and their Pawns for combat enhancements. Core skills are exclusive to specific Vocations, while Weapon Skills are determined by the weapon wielded by the character. Skills can be unlocked using Discipline Points and cannot be refunded. However, once a skill is purchased, it becomes available for all vocations capable of using it.

All Vocations





All Weapon Skills

Name Image Rank Cost Vocation Description
Blink Strike Dragon's Dogma 2 Blink Strike.webp 1 0 Fighter Rushes forcefully toward the target and visits a powerful blow upon them.
Burst Strike Dragon's Dogma 2 Burst Strike.webp 4 1000 Fighter An advanced form of Blink Strike honed to travel greater distances before visiting a powerful blow upon foes.
Hindsight Slash Dragon's Dogma 2 Hindsight Slash.webp 5 1100 Fighter Ducks backward before charging in to deliver a slashing blow. Using it as an evasive maneuver increases its power.
Hindsight Sweep Dragon's Dogma 2 Hindsight Sweep.webp 8 2500 Fighter An advanced form of Hindsight Slash. Delivers more strikes when counterattacking, each of increased might.
Airward Slash Dragon's Dogma 2 Airward Slash.webp 1 200 Fighter Performs a jump while slashing diagonally upward. An effective means of assailing flying targets.
Cloudward Slash Dragon's Dogma 2 Cloudward Slash.webp 5 1300 Fighter An advanced form of Airward Slash that reaches greater heights and inflicts greater harm. Also employable in mid-air.
Compass Slash Dragon's Dogma 2 Compass Slash.webp 3 450 Fighter Spins with blade extended, drawing a deadly circle that silences nearby targets.
Full Moon Slash Dragon's Dogma 2 Full Moon Slash.webp 6 1300 Fighter An advanced form of Compass Slash. Spins with blade extended, slicing through targets at a broad range.
Gouging Skewer Dragon's Dogma 2 Gouging Skewer.webp 4 700 Fighter Thrusts the blade into the target's body before raining further blows upon them. If strikes connect, the user clings to larger targets and pins down smaller targets that are flinching.
Gutting Skewer Dragon's Dogma 2 Gutting Skewer.webp 7 2000 Fighter An advanced form of Gouging Skewer that delivers a greater number of stabbing strikes. Also employable in mid-air.
Shield Summons Dragon's Dogma 2 Shield Summons.webp 2 300 Fighter Raps the shield loudly to attract the attention of nearby targets.
Shield Drums Dragon's Dogma 2 Shield Drums.webp 6 1300 Fighter An advanced form of Shield Summons that carries further, drawing the ire of even distant targets.
Springboard Dragon's Dogma 2 Springboard.webp 3 450 Fighter Launches allies into the air using the shield.
Launchboard Dragon's Dogma 2 Launchboard.webp 6 1600 Fighter An advanced form of Springboard that uses the shield to launch allies further and to greater heights at a decreased cost to Stamina.
Shield Bash Dragon's Dogma 2 Shield Bash.webp 1 200 Fighter Delivers a powerful blow with the shield that can knock target off balance.
Shield Pummel Dragon's Dogma 2 Shield Pummel.webp 4 1000 Fighter An advanced form of Shield Bash that strikes the target twice.
Counter Slash Dragon's Dogma 2 Counter Slash.webp 6 1800 Fighter Parries a target's attack with the shield before delivering a swift slash in return. Consumes Stamina while defending.
Vengeful Slash Dragon's Dogma 2 Vengeful Slash.webp 8 2500 Fighter An advanced form of Counter Slash that consumes less Stamina while defending and affords greater range when counterattacking.
Impeccable Guard Dragon's Dogma 2 Impeccable Guard.webp 4 700 Fighter Spins nimbly on the spot, blocking attacks from every direction with the shield. Employable even while flinching. Useful for escaping dire circumstances.
Flawless Guard Dragon's Dogma 2 Flawless Guard.webp 7 2000 Fighter An advanced form of Impeccable Guard that consumes less Stamina and has a greater effective range.
Perfect Defense Dragon's Dogma 2 Perfect Defense.webp 7 2500 Fighter Guards against all manner of attacks from the front. Consumes a great deal of Stamina while defending.
Divine Defense Dragon's Dogma 2 Divine Defense.webp 9 3000 Fighter An advanced form of Perfect Defense that consumes less Stamina while defending.
Riotous Fury Dragon's Dogma 2 Riotous Fury.webp Soldier's Code Soldier's Code Fighter Rains a flurry of powerful blows on the target, dealing massive damage at great cost to Stamina. Leaves the user vulnerable if the first strike misses.
Barrage Shot Dragon's Dogma 2 Barrage Shot.webp 1 0 Archer Fires arrows in rapid succession, allowing for concentrated attacks on a single target. Can be employed while moving.
Manifold Shot Dragon's Dogma 2 Manifold Shot.webp 4 1000 Archer An advanced form of Barrage Shot that fires a greater number of arrows.
Sweep Shot Dragon's Dogma 2 Sweep Shot.webp 1 200 Archer Fires arrows in a wedge pattern, allowing multiple targets to be struck simultaneously. Can be employed while moving.
Cascade Shot Dragon's Dogma 2 Cascade Shot.webp 4 1000 Archer An advanced form of Sweep Shot that fires a greater number of arrows.
Dire Arrow Dragon's Dogma 2 Dire Arrow.webp 1 200 Archer Fires a devastating shot that knocks down smaller targets. When using Steady Shot, arrows become even more powerful if they are loosed the instant the bow is fully drawn.
Deathly Arrow Dragon's Dogma 2 Deathly Arrow.webp 5 1300 Archer An advanced form of Dire Arrow that inflicts greater harm and has the ability to pin smaller targets to walls.
Keen Sight Dragon's Dogma 2 Keen Sight.webp 2 300 Archer Special sight augments the user's vision while drawing, allowing them to fire on distant targets. Consumes Stamina while the bow is drawn.
Lyncean Sight Dragon's Dogma 2 Lyncean Sight.webp 6 1600 Archer An advanced form of Keen Sight that stabilizes the user's vision and consumes less Stamina.
Whirling Arrow Dragon's Dogma 2 Whirling Arrow.webp 6 1800 Archer Fires a powerful spinning arrow that delivers a barrage of hits. Effective at overwhelming smaller targets. Can be employed while moving.
Spiral Arrow Dragon's Dogma 2 Spiral Arrow.webp 8 2500 Archer An advanced form of Whirling Arrow that appends still more strikes to the barrage.
Torrent Shot Dragon's Dogma 2 Torrent Shot.webp 4 700 Archer Fires multiple arrows in rapid succession. Rate of fire increases with consecutive shots. Prevents movement while active.
Tempest Shot Dragon's Dogma 2 Tempest Shot.webp 7 2000 Archer An advanced form of Torrent Shot that fires a greater number of arrows.
Blighting Shot Dragon's Dogma 2 Blighting Shot.webp 7 2500 Archer Fires a loaded arrow that adheres to foes or terrain. The arrow will burst when attacked or after a time, and can knock targets off balance.
Nocuous Shot Dragon's Dogma 2 Nocuous Shot.webp 9 3000 Archer An advanced form of Blighting Shot with increased arrow speed. If employed while clinging to a target, the user pierces the target with the blighting arrow directly.
Drenching Shot Dragon's Dogma 2 Drenching Shot.webp 5 1100 Archer Fires a loaded arrow that adheres to foes or terrain. The arrow will burst when attacked or after a time, and can knock targets off balance.
Deluging Shot Dragon's Dogma 2 Deluging Shot.webp 7 2000 Archer An advanced form of Drenching Shot with increased arrow speed. If employed while clinging to a target, the user pierces the target with the drenching arrow directly.
Tarring Shot Dragon's Dogma 2 Tarring Shot.webp 3 450 Archer Fires a loaded arrow that adheres to foes or terrain. Explodes after a time or if attacked, tarring the target or those who draw near. Usable only when carrying an applicable arrow.
Incendiary Shot Dragon's Dogma 2 Incendiary Shot.webp 6 1600 Archer An advanced form of Tarring Shot with increased arrow speed. If employed while clinging to a target, the user pierces the target with the tarring arrow directly.
Exploding Shot Dragon's Dogma 2 Exploding Shot.webp 2 300 Archer Fires a loaded arrow that adheres to foes or terrain. The arrow will burst when attacked or after a time, and can knock targets off balance.
Erupting Shot Dragon's Dogma 2 Erupting Shot.webp 5 1300 Archer An advanced form of Exploding Shot with increased arrow speed. If employed while clinging to a target, the user pierces the target with the explosive arrow directly.
Loaded Shot File:Dragon's Dogma 2 Loaded Shot.webp - - Archer Nocks and looses an arrow on the user's person. Effect is determined by the type of arrow used. Select arrow to nock from the Items menu.
Rigged Shot File:Dragon's Dogma 2 Rigged Shot.webp - - Archer An advanced form of Loaded Shot with increased arrow speed. If employed while clinging to a target, the user pierces the target with the equipped arrow directly.
Heavenly Shot Dragon's Dogma 2 Heavenly Shot.webp Hunter's Secret Hunter's Secret Archer Fires an almighty arrow in exchange for consuming all of the user's Stamina. The arrow's potency is determined by the user's remaining Stamina when it is loosed.
Flagration Dragon's Dogma 2 Flagration.webp 1 0 MageSorcerer Unleashes a swirling jet of flame straight ahead for a period of time. The flame ignores Defense and can pass through multiple targets. While active, the caster can still move.
High Flagration Dragon's Dogma 2 High Flagration.webp 4 1000 MageSorcerer An advanced form of Flagration that unleashes a more powerful jet of flame.
Frigor Dragon's Dogma 2 Frigor.webp 3 450 MageSorcerer Conjures a giant pillar of ice that lingers for a period of time and can serve as a stepping stone. After the pillar is destroyed, grabbable blocks of ice will remain.
High Frigor Dragon's Dogma 2 High Frigor.webp 6 1600 MageSorcerer An advanced form of Frigor that unleashes a wave of cold when cast, dealing damage to any targets it touches.
Levin Dragon's Dogma 2 Levin.webp 1 150 MageSorcerer Strikes an enemy from above with tongues of lightning. Can summon additional lightning bolts by consuming Stamina.
High Levin Dragon's Dogma 2 High Levin.webp 4 1000 MageSorcerer An advanced form of Levin that summons a greater number of lightning bolts when cast.
Fire Boon Dragon's Dogma 2 Fire Boon.webp 1 200 Mage Enchants the caster's weapon or that of a single ally with fire. The enchantment persists for a period of time.
Fire Affinity Dragon's Dogma 2 Fire Affinity.webp 5 1300 Mage An advanced form of Fire Boon that grants a longer-lasting enchantment.
Ice Boon Dragon's Dogma 2 Ice Boon.webp 2 300 Mage Enchants the caster's weapon or that of a single ally with ice. The enchantment persists for a period of time.
Ice Affinity Dragon's Dogma 2 Ice Affinity.webp 5 1300 Mage An advanced form of Ice Boon that grants a longer-lasting enchantment.
Lightning Boon Dragon's Dogma 2 Lightning Boon.webp 2 300 Mage Enchants the caster's weapon or that of a single ally with lightning. The enchantment persists for a period of time.
Lightning Affinity Dragon's Dogma 2 Lightning Affinity.webp 5 1300 Mage An advanced form of Lightning Boon that grants a longer-lasting enchantment.
Palladium Dragon's Dogma 2 Palladium.webp 1 200 Mage Conjures a cluster of magickal energy that blocks up to three attacks from targets. The cluster will also dissipate after a time.
High Palladium Dragon's Dogma 2 High Palladium.webp 4 1000 Mage An advanced form of Palladium that lasts longer and grants clusters to nearby allies when cast.
Halidom Dragon's Dogma 2 Halidom.webp 3 450 Mage Conjures a magickal sigil that cures the caster and their allies of certain debilitations (caught fire, frostbite, unconscious, sleep, silence, drenched, and tarred) while within range.
High Halidom Dragon's Dogma 2 High Halidom.webp 6 1600 Mage An advanced form of Halidom that has an extended duration and cures the debilitations caught fire, frostbite, unconscious, sleep, silence, drenched, tarred, torched, ice-bound, and blighted.
Celerity Dragon's Dogma 2 Celerity.webp 4 700 Mage Conjures a magickal sigil that hastens the speed of allies within range. The effect persists for a period of time.
High Celerity Dragon's Dogma 2 High Celerity.webp 7 2000 Mage An advanced form of Celerity that conjures a longer-lasting magickal sigil and extends the ensuing speed boost's duration.
Empyrean Dragon's Dogma 2 Empyrean.webp 4 700 Mage Conjures an orb of holy light that deals immediate damage to nearby targets in all directions. The light remains for some time even after the attack concludes.
High Empyrean Dragon's Dogma 2 High Empyrean.webp 7 2000 Mage An advanced form of Empyrean with an extended attack range and longer-lasting light.
Argent Tonic Dragon's Dogma 2 Argent Tonic.webp 5 1100 Mage Fully and instantaneously recovers the Health of the caster or of a single ally. Does not recover the loss gauge.
Argent Succor Dragon's Dogma 2 Argent Succor.webp 8 2500 Mage An advanced form of Argent Tonic that gradually continues to recover Health for a period of time.
Solemnity Dragon's Dogma 2 Solemnity.webp 6 1800 Mage Silences the target for a period of time, preventing them from speaking and incanting spells.
High Solemnity Dragon's Dogma 2 High Solemnity.webp 8 2500 Mage An advanced form of Solemnity that extends both the spell's effective range and the debilitation's duration.
Spellhold Dragon's Dogma 2 Spellhold.webp 7 2500 MageSorcerer Temporarily stores an incanted spell in the staff, to be cast instantly at the wielder's discretion. Slows Stamina recovery while storing, and consumes increased Stamina when casting.
High Spellhold Dragon's Dogma 2 High Spellhold.webp 9 3000 MageSorcerer An advanced form of Spellhold that consumes less Stamina when casting the stored spell.
Celestial Paean Dragon's Dogma 2 Celestial Paean.webp Enchanter's Almanac Enchanter's Almanac Mage Summons a wave of holy light that hastens both the Stamina recovery and speed of allies who touch it, while reducing damage taken. Consumes all of the caster's Stamina and knocks them off their feet.
Biting Wind Dragon's Dogma 2 Biting Wind.webp 1 0 Thief Dashes past the target with blades extended. Followed by further slashes when using the same attack on contact.
Cutting Wind Dragon's Dogma 2 Cutting Wind.webp 4 1000 Thief An advanced form of Biting Wind that has an extended attack range
Helm Splitter Dragon's Dogma 2 Helm Splitter.webp 2 300 Thief Leaps up, then dives through the air while spinning, blades extended. More powerful when performed from high places. Also employable in mid-air.
Skull Splitter Dragon's Dogma 2 Skull Splitter.webp 5 1300 Thief An advanced form of Helm Splitter that employs a faster spin to deliver a greater number of slashes during the spinning dive.
Ensnare Dragon's Dogma 2 Ensnare.webp 3 450 Thief Casts out cords to snare targets and tug on them. Pulls smaller targets closer, and topples larger targets that have been knocked off balance.
Implicate Dragon's Dogma 2 Implicate.webp 7 2000 Thief An advanced form of Ensnare that allows the user to pull targets with greater force.
Easy Kill Dragon's Dogma 2 Easy Kill.webp 7 2500 Thief Darts behind the target after parrying their attack, then slits their throat.
Masterful Kill Dragon's Dogma 2 Masterful Kill.webp 9 3000 Thief An advanced form of Easy Kill that can be employed in mid-air.
Gut and Run Dragon's Dogma 2 Gut and Run.webp 6 1800 Thief Cruelly stabs and gouges the target before drawing back. A fearsomely powerful skill, employable only while clinging to or pinning down a target. Inflicts greater harm to a foe's weak point.
Draw and Quarter Dragon's Dogma 2 Draw and Quarter.webp 8 2500 Thief An advanced form of Gut and Run that inflicts greater harm when withdrawing.
Enkindled Blades Dragon's Dogma 2 Enkindled Blades.webp 1 200 Thief Brings the daggers together to ignite, wreathing them in flame for a short time. Can also be employed while clinging to or pinning down a foe
Ignited Blades Dragon's Dogma 2 Ignited Blades.webp 4 1000 Thief An advanced form of Enkindled Blades that has a longer-lasting effect. Can also be employed while clinging to or pinning down a foe.
Smoke Screen Dragon's Dogma 2 Smoke Screen.webp 4 700 Thief Throws a smoke bomb that blinds nearby targets. Useful for creating chaos when counterattacking or withdrawing. Can also be employed while clinging to or pinning down a foe, or in mid-air.
Smoke Shroud Dragon's Dogma 2 Smoke Shroud.webp 7 2000 Thief An advanced form of Smoke Screen with an extended smoke radius and a longer-lasting effect.
Powder Charge Dragon's Dogma 2 Powder Charge.webp 2 300 Thief Places an explosive on the ground at the user's feet that can be detonated from afar at a moment of their choosing. Can also be employed while clinging to or pinning down a foe.
Powder Blast Dragon's Dogma 2 Powder Blast.webp 6 1600 Thief An advanced form of Powder Charge that plants a more powerful explosive with a greater effective range. Can also be employed while clinging to or pinning down a foe.
Concussive Step Dragon's Dogma 2 Concussive Step.webp 3 450 Thief Uses an explosive blast to withdraw from the point of detonation. The blast may cause lightweight targets to flinch. Also employable in mid-air.
Concussive Leap Dragon's Dogma 2 Concussive Leap.webp 6 1600 Thief An advanced form of Concussive Step that consumes less Stamina and is more likely to cause targets to flinch.
Shadow Cloak Dragon's Dogma 2 Shadow Cloak.webp 1 200 Thief Enables the user to blend into their surroundings, rendering them more difficult for hostile targets to detect. Less effective when attacking or dashing. Consumes Stamina while active.
Shadow Veil Dragon's Dogma 2 Shadow Veil.webp 5 1300 Thief An advanced form of Shadow Cloak that renders the user even more difficult for hostile targets to detect at a decreased cost to Stamina.
Pilfer Dragon's Dogma 2 Pilfer.webp 5 1100 Thief Allows the user to rob targets that have been knocked off balance and targets not in battle stance of a curative or other item. Can only rob larger targets while they are downed.
Plunder Dragon's Dogma 2 Plunder.webp 8 2500 Thief An advanced form of Pilfer that increases the likelihood of stealing a rare item.
Formless Feint Dragon's Dogma 2 Formless Feint.webp Pilferer's Handbook Pilferer's Handbook Thief Accelerates the user's reactions to an ungodly degree, enabling them to evade all manner of attacks from hostile targets. Consumes Stamina while active.
Blades of the Pyre Dragon's Dogma 2 Blades of the Pyre.webp Legend's Opus Legend's Opus Thief Brings the daggers together to ignite, wreathing them in a blazing inferno so potent that the user cannot escape being burned.
Dragoun's Stabbe Dragon's Dogma 2 Dragoun's Stabbe.webp 1 0 Mystic Spearhand Kicks off a magickal platform to gain momentum before delivering a forceful jab. Also employable against flying targets.
Dragoun's Foin Dragon's Dogma 2 Dragoun's Foin.webp 4 1000 Mystic Spearhand An advanced form of Dragoun's Stabble that allows the user to travel farther and causes the forceful jab to inflict magick damage as well.
Skiedragoun's Fangtooth Dragon's Dogma 2 Skiedragoun's Fangtooth.webp 4 700 Mystic Spearhand Darts swiftly into the air before plunging down at high speed. Inflict greater harm when evading a target's attack.
Skiedragoun's Feste Dragon's Dogma 2 Skiedragoun's Feste.webp 6 1600 Mystic Spearhand An advanced form of Skiedragoun's Fangtooth that causes the dive attack to inflict magick damage as well.
Thef's Hond Dragon's Dogma 2 Thefs Hond.webp 3 450 Mystic Spearhand Saps the target's vitality and grants it to the user in the form of stamina. Cannot be employed against targets that lack a corporeal form.
Ravinour's Hond Dragon's Dogma 2 Ravinours Hond.webp 5 1300 Mystic Spearhand An advanced form of Thef's Hond that hastens Stamina recovery.
Seching Blade Dragon's Dogma 2 Seching Blade.webp 1 200 Mystic Spearhand Conjures magickal blades that fly at the target of their own accord. Though not especially powerful, it can be activated while moving or using another attack.
Mirour Vesture Dragon's Dogma 2 Mirour Vesture.webp 3 450 Mystic Spearhand Erects a magickal barrier around the user and any allies within range. Each barrier only lasts for a very short span of time, but nullifies all manner of attacks for the duration.
Mirour Shelde Dragon's Dogma 2 Mirour Shelde.webp 6 1600 Mystic Spearhand An advanced form of Mirour Vesture that extends each barrier's duration, as well as the effective range when casting.
Swift Charge Dragon's Dogma 2 Swift Charge.webp 7 2500 Mystic Spearhand Consumes Health and Stamina to instantly charge Forbeding Bolt to maximum.
Moment's Charge Dragon's Dogma 2 Moments Charge.webp 9 3000 Mystic Spearhand An advanced form of Swift Charge that consumes less Stamina.
Devout Offringe Dragon's Dogma 2 Devout Offringe.webp 5 1300 Mystic Spearhand An advanced form of Humble Offringe that has an extended range, allowing targets to be lifted from further away.
Seching Storm Dragon's Dogma 2 Seching Storm.webp 4 1000 Mystic Spearhand An advanced form of Seching Blade that conjures a greater number of blades at a decreased cost of Stamina.
Magike Sperepelote Dragon's Dogma 2 Magike Sperepelote.webp 6 1800 Mystic Spearhand Fires the magick stored within the duospear in a high-speed blast. Consume Stamina while readying duospear to fill it with magick, inflicting harm relative to the amount of Stamina consumed.
Unto Skie Dragon's Dogma 2 Unto Skie.webp 5 1100 Mystic Spearhand Launches smaller targets great distances, forcibly removing them from battle. Launched targets grant no experience and drop no items. Larger targets are not launched, but struck with a solid blow.
Unto Heven Dragon's Dogma 2 Unto Heven.webp 7 2000 Mystic Spearhand An advanced form of Unto Skie that leaves the user less vulnerable when activated and consumes less Stamina.
Magike Speregonne Dragon's Dogma 2 Magike Speregonne.webp 8 2500 Mystic Spearhand An advanced form of Magike Sperepelote that has a greater effective range and fires a more powerful magickal blast at increased speed.
Humble Offringe Dragon's Dogma 2 Humble Offringe.webp 2 300 Mystic Spearhand Levitates nearby objects and hurls them at the closest hostile target.
Wild Furie Dragon's Dogma 2 Wild Furie.webp Paladin's Enigmata Paladin's Enigmata Mystic Spearhand Unleashes a relentless flurry of slashes and magickal attacks. Additional button presses continue the onslaught by consuming Stamina.
Flamefang Arrow Dragon's Dogma 2 Flamefang Arrow.webp 3 450 Magick Archer Fires an arrow of magickal flame that explodes on impact. Can control the arrow's trajectory after it is loosed.
Blazefang Arrow Dragon's Dogma 2 Blazefang Arrow.webp 7 2000 Magick Archer An advanced form of Flamefang Arrow with an extended effective range.
Irradiant Orb Dragon's Dogma 2 Irradiant Orb.webp 1 200 Magick Archer Fires an orb of searing flame that illuminates the area and may cause targets within to catch fire. Orb adheres to walls and hostile targets on contact. Effect duration depends on charge time.
Candescent Orb Dragon's Dogma 2 Candescent Orb.webp 4 1000 Magick Archer An advanced form of Irradiant Orb that extends the effect's duration.
Frostseeker Bolt Dragon's Dogma 2 Frostseeker Bolt.webp 1 0 Magick Archer Fires a bolt of magickal ice that pursues hostile targets of its own accord and can inflict frostbite.
Frosthunter Bolt Dragon's Dogma 2 Frosthunter Bolt.webp 4 1000 Magick Archer An advanced form of Frostseeker Bolt that extends the effect's duration.
Hailstone Bolt Dragon's Dogma 2 Hailstone Bolt.webp 4 700 Magick Archer Fires a clump of ice that grows in size the longer it is charged and delivers a solid blow to foes it strikes.
Arctic Bolt Dragon's Dogma 2 Arctic Bolt.webp 7 2000 Magick Archer An advanced form of Hailstone Bolt that inflicts greater harm when fully charged.
Sparkchain Stake Dragon's Dogma 2 Sparkchain Stake.webp 5 1100 Magick Archer Looses a stake imbued with magickal lightning, piercing a hostile target or the ground. If stakes land near to each other, crackling bolts spark between them, dealing damage to foes.
Boltchain Stake Dragon's Dogma 2 Boltchain Stake.webp 8 2500 Magick Archer An advanced form of Sparkchain Stake that extends the effect's duration.
Ricochet Seeker Dragon's Dogma 2 Ricochet Seeker.webp 2 300 Magick Archer Looses a magickal arrow that flies wildly about, increasing in power as it ricochets off walls. Effective in cramped quarters.
Ricochet Hunter Dragon's Dogma 2 Ricochet Hunter.webp 5 1300 Magick Archer An advanced form of Ricochet Seeker that extends the duration of the magickal arrow's effect.
Vimtaking Arrow Dragon's Dogma 2 Vimtaking Arrow.webp 3 450 Magick Archer Looses an arrow hexed with magick that saps the Health of hostile targets in the line of fire and grants it to allied pawns. The more targets the arrow hits, the more Health will be recovered.
Lifetaking Arrow Dragon's Dogma 2 Lifetaking Arrow.webp 6 1600 Magick Archer An advanced form of Vimtaking Arrow that extends the effective range when absorbing Health from hostile targets.
Remedy Arrow Dragon's Dogma 2 Remedy Arrow.webp 1 200 Magick Archer Looses an arrow blessed with magick that revives fallen pawns when fully charged. If loosed too early, the arrow will instead restore the Health of any allies it strikes.
Recovery Arrow Dragon's Dogma 2 Recovery Arrow.webp 5 1300 Magick Archer An advanced form of Remedy Arrow that requires less time to charge.
Bartizan Dragon's Dogma 2 Bartizan.webp 6 1800 Magick Archer Erects a barrier around an ally, blocking incoming attacks and dealing damage to the attacker. The stronger the attack received, the more powerful the counterattack unleashed.
Fortalice Dragon's Dogma 2 Fortalice.webp 8 2500 Magick Archer An advanced form of Bartizan that extends the barrier's duration.
Sedative Bolt Dragon's Dogma 2 Sedative Bolt.webp 2 300 Magick Archer Fires a magickal bolt that adds to target's sleep value on impact. Amount added increases the longer the bolt is charged, but as the sleep value is variable, firing multiple bolts is most effective.
Soporific Bolt Dragon's Dogma 2 Soporific Bolt.webp 6 1600 Magick Archer An advanced form of Sedative Bolt that requires less time to charge.
Sagittate Downpour Dragon's Dogma 2 Sagittate Downpour.webp 7 2500 Magick Archer Conjures and fires a multitude of magickal arrows. Arrows can be concentrated on a single target or on a single point on a target.
Sagittate Avalanche Dragon's Dogma 2 Sagittate Avalanche.webp 9 3000 Magick Archer An advanced form of Sagittate Downpour that increases the number of conjurable arrows.
Martyr's Bolt Dragon's Dogma 2 Martyr's Bolt.webp Spellbow's Paradox Spellbow's Paradox Magick Archer Fires the ultimate magickal bolt in exchange for a temporary decrease to the user's maximum Health. Reduced amount determines the bolt's potency. The loss gauge accumulates while charging.
Salamander Dragon's Dogma 2 Salamander.webp 1 200 Sorcerer Conjures a flame that slithers forward along the ground. The flame remains for a time and deals continuous damage to any targets it touches.
High Salamander Dragon's Dogma 2 High Salamander.webp 5 1300 Sorcerer An advanced form of Salamander that extends both the flame's range and the debilitation's duration.
Hagol Dragon's Dogma 2 Hagol.webp 2 300 Sorcerer Summons a bone-chilling blizzard in the immediate vicinity that damages any targets it touches and inflicts them with frostbite.
High Hagol Dragon's Dogma 2 High Hagol.webp 6 1600 Sorcerer An advanced form of Hagol that extends both the blizzard's range and the debilitation's duration.
Thundermine Dragon's Dogma 2 Thundermine.webp 1 200 Sorcerer Conjures a ball of lightning that automatically unleashes crackling bolts at foes who draw near. The bolts also knock down smaller targets. Dissipates after a set number of attacks.
High Thundermine Dragon's Dogma 2 High Thundermine.webp 5 1300 Sorcerer An advanced form of Thundermine that extends the spell's duration and increases the number of attacks unleashed from the ball of lightning before it dissipates.
Decanter Dragon's Dogma 2 Decanter.webp 4 700 Sorcerer Saps the target's health and grants it to the caster. The effect continues for as long as the spell is maintained, but the caster must remain stationary.
High Decanter Dragon's Dogma 2 High Decanter.webp 7 2000 Sorcerer An advanced form of Decanter that has a greater effective range and increased healing potency.
Seism Dragon's Dogma 2 Seism.webp 5 1100 Sorcerer Sends eruptions of stone high into the air, dealing physical damage. Especially effective against targets resistant to magick.
High Seism Dragon's Dogma 2 High Seism.webp 7 2000 Sorcerer An advanced form of Seism that causes even more eruptions of stone, inflicting greater harm over a wider area.
Prescient Flare Dragon's Dogma 2 Prescient Flare.webp 6 1800 Sorcerer Affixes a target with a magickal orb that explodes after a time if it is attacked. Striking the orb adds more explosions and makes them more powerful. Orb fades if not attacked for a period of time.
Augural Flare Dragon's Dogma 2 Augural Flare.webp 8 2500 Sorcerer An advanced form of Prescient Flare that extends the duration before the orb detonates and increases the number of possible explosions.
Meteoron Dragon's Dogma 2 Meteoron.webp Conjurer's Jottings Conjurer's Jottings Sorcerer Summons a meteor shower, dealing immense damage to targets across a broad range. Prevents movement while incanting, and is unaffected by Quickspell. Most effective when cast in a wide-open space.
Maelstrom Dragon's Dogma 2 Maelstrom.webp Myrddin's Chronicle Myrddin's Chronicle Sorcerer Conjures a whirlwind to wreak havoc upon those caught in its path. Prevents movement while incanting, and is unaffected by Quickspell. Most effective when cast in a cramped space.
Delusory Screen Dragon's Dogma 2 Delusory Screen.webp 4 1000 Trickster Conjures an illusory wall that hinders hostile targets' movement and blocks their field of vision. The wall dissipates after a time.
Illusive Divider Dragon's Dogma 2 Illusive Divider.webp 7 2500 Trickster An advanced form of Delusory Screen that extends the effect's duration and allows up to two walls to be conjured simultaneously.
Fickle Floor Dragon's Dogma 2 Fickle Floor.webp 5 1100 Trickster Conjures an illusory platform that can be set in places without footholds, such as in mid-air. Can be used to entice hostile targets toward an unexpected fall.
Tricky Terrace Dragon's Dogma 2 Tricky Terrace.webp 7 2500 Trickster An advanced form of Fickle Floor that extends the effect's duration and allows up to two platforms to be conjured simultaneously.
Sweeping Shroud Dragon's Dogma 2 Sweeping Shroud.webp 4 1000 Trickster Diffuses smoke across a broad range, attracting the attention of any targets the smoke touches. If Effigial Incense has been cast, targets will focus on the simulacrum instead.
Suffocating Shroud Dragon's Dogma 2 Suffocating Shroud.webp 7 2000 Trickster An advanced form of Sweeping Shroud that diffuses smoke over a wider area and more effectively draws targets' attention.
Latching Effigy Dragon's Dogma 2 Latching Effigy.webp 8 2500 Trickster An advanced form of Latching Effigy that has a greater effective range and launches the simulacrum with increased speed.
Aromatic Rally Dragon's Dogma 2 Aromatic Rally.webp 3 450 Trickster Diffuses incense in the vicinity that boosts the offensive capabilities of allies it touches and allows them to fight on even if their Health runs out. Allies' Health falls steadily while active.
Aromatic Resurgence Dragon's Dogma 2 Aromatic Resurgence.webp 5 1300 Trickster An advanced form of Aromatic Rally that has a longer-lasting effect and further enhances allies' offensive capabilities.
Espial Incense Dragon's Dogma 2 Espial Incense.webp 4 700 Trickster Detaches caster's spirit from their physical form by inhaling a peculiar incense. Spirit can be controlled, and used to scout distant places undetected. Consumes Stamina while in use.
Visitant Aura Dragon's Dogma 2 Visitant Aura.webp 6 1600 Trickster An advanced form of Espial Incense that consumes less Stamina while in use.
Scented Alarum Dragon's Dogma 2 Scented Alarum.webp 7 2500 Trickster Envelops the caster in a special smoke that detects any hostile targets in the vicinity. Consumes Stamina while active.
Fragrant Alarum Dragon's Dogma 2 Fragrant Alarum.webp 9 3000 Trickster An advanced form of Scented Alarum that consumes less Stamina while active and detects hostile presences over a wider area.
Dragon's Delusion Dragon's Dogma 2 Dragon's Delusion.webp Theurgists's Rite Theurgists's Rite Trickster Creates an illusory dragon that cannot directly deal damage, but instills hostile targets with fear and even causes them to trip or flee.
Return File:Dragon's Dogma 2 Return.webp - - Trickster -
Ascend File:Dragon's Dogma 2 Ascend.webp - - Trickster -
Descend File:Dragon's Dogma 2 Descend.webp - - Trickster -
Goring Lunge Dragon's Dogma 2 Goring Lunge.webp 2 300 Warrior Charges forward, running targets through with the blade. Pressing the activation button again stabs forward. Striking with momentum impales foes and crashing them into walls inflicts more harm.
Ravening Lunge Dragon's Dogma 2 Ravening Lunge.webp 5 1300 Warrior An advanced form of Goring Lunge that consumes less Stamina while charging forth.
Rending Sweep Dragon's Dogma 2 Rending Sweep.webp 1 200 Warrior Spins the blade with enough force to cut down foes in all directions. Can be charged prior to unleashing.
Razing Sweep Dragon's Dogma 2 Razing Sweep.webp 4 1000 Warrior An advanced form of Rending Sweep that inflicts greater harm when fully charged.
Skyward Sunder Dragon's Dogma 2 Skyward Sunder.webp 1 0 Warrior Jumps up and slashes skyward simultaneously, swinging the blade in mid-air. Can be charged prior to unleashing.
Heavenward Sunder Dragon's Dogma 2 Heavenward Sunder.webp 4 1,000 Warrior An advanced form of Skyward Sunder that inflicts greater harm when fully charged.
Gale Slash Dragon's Dogma 2 Gale Slash.webp 7 2500 Warrior Uses the blade's momentum to unleash a series of weighty slashes. Swings grow faster and faster if correctly timed. Unleashes a powerful slash attack if button is released when swinging fast enough.
Windstorm Slash Dragon's Dogma 2 Windstorm Slash.webp 9 3000 Warrior An advanced form of Gale Slash that further increases the speed of consecutive swings when timed correctly.
Surging Strike Dragon's Dogma 2 Surging Strike.webp 3 450 Warrior Leaps up and plunges down the blade using the full force of the user's weight. Deals further strikes to smaller, flinching targets. Employable while jumping. More powerful when used from a height.
Diluvian Strike Dragon's Dogma 2 Diluvian Strike.webp 7 2000 Warrior An advanced form of Surging Strike that inflicts greater harm.
Tidal Fury Dragon's Dogma 2 Tidal Fury.webp 8 2500 Warrior An advanced form of Tidal Fury that eases the counterattack's timing, extending the duration during which it can be activated.
Tidal Wrath Dragon's Dogma 2 Tidal Wrath.webp 8 2500 Warrior An advanced form of Tidal Fury that eases the counterattack's timing, extending the duration during which it can be activated.
Bellow Dragon's Dogma 2 Bellow.webp 1 200 Warrior Shouts to draw the attention of hostile targets in the vicinity.
Roar Dragon's Dogma 2 Roar.webp 5 1300 Warrior An advanced form of Bellow that becomes more likely to draw the attention of foes with additional button presses.
Knoll Breaker Dragon's Dogma 2 Knoll Breaker.webp 5 1100 Warrior Thrusts the blade upward, delivering a solid blow that can knock targets off balance or render them unconscious. Can be charged prior to unleashing.
Mountain Breaker Dragon's Dogma 2 Mountain Breaker.webp 8 2500 Warrior An advanced form of Knoll Breaker that inflicts greater harm when fully charged.
Savage Lash Dragon's Dogma 2 Savage Lash.webp 4 700 Warrior Channels the user's strength into a devastating hit that grows in power the longer it is charged.
Indomitable Lash Dragon's Dogma 2 Indomitable Lash.webp 7 2000 Warrior An advanced form of Savage Lash that inflicts greater harm when fully charged.
Revivify Dragon's Dogma 2 Revivify.webp 3 450 Warrior Gives the user a second wind, curing them of some debilitations (caught fire, frostbite, sleep, silence, and unconscious).
Inspirit Dragon's Dogma 2 Inspirit.webp 6 1600 Warrior An advanced form of Revivify that consumes less Stamina when activated.
Ladder Launch Dragon's Dogma 2 Ladder Launch.webp 2 300 Warrior Enables the user to plant their feet and launch an ally into the air from their shoulders.
Catapult Launch Dragon's Dogma 2 Catapult Launch.webp 6 1600 Warrior An advanced form of Ladder Launch that flings allies further and to greater heights.
Arc of Might Dragon's Dogma 2 Arc of Might.webp Champion's Fable Champion's Fable Warrior Channels every ounce of the user's strength into an almighty blow. Consumes all of the user's Stamina when activated.

All Core Skills

Name Image Rank Cost Vocation Description
Onslaught Dragon's Dogma 2 Onslaught.webp 0 0 Fighter Unleashes a flurry of swift slashes with the sword.
Empale Dragon's Dogma 2 Empale.webp 0 0 Fighter Thrusts blade forward in a forceful jab. Follows up with powerful successive strike if it connects with a foe who has been knocked off balance.
Defend Dragon's Dogma 2 Defend.webp 0 0 Fighter Guards against attacks from the front with the shield. Some Stamina is consumed when an attack connects with the shield.
Deflect Dragon's Dogma 2 Deflect.webp 0 0 Fighter Deflects attacks back toward the target. While active, counterattacking consumes less Stamina.
True Deflect Dragon's Dogma 2 True Deflect.webp 1 150 Fighter Deflects attacks back toward the target with impressive might. While active, counterattacking consumes no stamina.
Steeled Foundation Dragon's Dogma 2 Steeled Foundation.webp 3 400 Fighter Uses the shield to ease the impact from falling. Reduces fall damage and hastens recovery after a fall.
Tusk Toss Dragon's Dogma 2 Tusk Toss.webp 2 250 Fighter Traces a grand skyward arc with the blade, sending lightweight foes into the air.
Enchanted Counter Dragon's Dogma 2 Enchanted Counter.webp 4 600 Fighter When using defend while enchanted, automatically counters with an elemental attack corresponding to the enchantment.
Loose Dragon's Dogma 2 Loose.webp 21 0 Archer Aims and fires an arrow at a nearby foe. Can be employed while moving. If employed while clinging to or pinning down a target, the user pierces the target with the arrow directly.
Front Kick Dragon's Dogma 2 Front Kick.webp 20 0 Archer Unleashes a swift kick that causes the target to flinch. Launches the user backward if the kick connects in mid-air.
Steady Shot Dragon's Dogma 2 Steady Shot.webp 0 0 Archer Draws the bow carefully, allowing for precise aim. Can be employed while moving. Length of the draw affects arrow impact and distance flown.
Leaping Punt Dragon's Dogma 2 Leaping Punt.webp 1 150 Archer Delivers a weighty kick that can knock foes off balance. Launches the user backward after it connects.
Parting Shot Dragon's Dogma 2 Parting Shot.webp 2 250 Archer Fires an arrow while jumping back after performing a Leaping Punt or a mid-air Front Kick.
Puncture Dart Dragon's Dogma 2 Puncture Dart.webp 4 600 Archer Draws the bowstring to its absolute limit before firing. Makes aiming more difficult, but allows arrows to pierce targets with greater impact.
Swift Nock Dragon's Dogma 2 Swift Nock.webp 3 400 Archer Enables the user to nock arrows more quickly when using Loose or Steady Shot.
Magick Bolt Dragon's Dogma 2 Magick Bolt.webp 0 0 Mage Fires a magickal burst that differs based on active enchantment. Can be cast while moving.
Anodyne Dragon's Dogma 2 Anodyne.webp 0 0 Mage Conjures a magickal curative sigil that recovers the health of the caster and their allies when in contact with it.
Cast File:Dragon's Dogma 2 Cast.webp - - MageSorcerer Hold the assigned button while incanting the spell.
Quickspell Dragon's Dogma 2 Quickspell.webp 2 250 MageSorcerer Greatly hastens incantation speed. Consumes Stamina while active.
Focused Bolt Dragon's Dogma 2 Focused Bolt.webp 1 100 Mage Fires a condensed magickal burst that differs based on active enchantment.
Levitate Dragon's Dogma 2 Levitate.webp 3 400 MageSorcerer Manipulates the caster's weight through magickal means, allowing them to float temporarily.
Carve Dragon's Dogma 2 Carve.webp 0 0 Thief Delivers a flurry of dagger blows.
Twin Fangs Dragon's Dogma 2 Twin Fangs.webp 0 0 Thief Performs a deadly double strike forward, followed by a powerful successive strike if target is knocked off balance. Hold down to cling to larger targets or to pin down smaller flinching targets.
Swift Step Dragon's Dogma 2 Swift Step.webp 0 0 Thief Lowers stance and renders movement swift and light. Effective as an evasive maneuver.
Scarlet Kisses Dragon's Dogma 2 Scarlet Kisses.webp 1 150 Thief Unleashes a flurry of forward slashes.
Rending Lunge File:Dragon's Dogma 2 Rending Lunge.webp - - Thief Steps forward and slashes target in one motion. Can follow into Carve.
Controlled Fall Dragon's Dogma 2 Controlled Fall.webp 2 250 Thief Tucks the body into a tight roll when hitting the ground after being knocked down, allowing the user to swiftly regain their feet. reduces the damage taken upon impact.
Footpad Dragon's Dogma 2 Footpad.webp 4 600 Thief Kicks off a wall, allowing the user to launch themselves a great distance.
Bump and Lift Dragon's Dogma 2 Bump and Lift.webp 3 400 Thief Robs the target of an item when the attack connects. Activates when using Carve, but has a low success rate.
Mighty Sweep Dragon's Dogma 2 Mighty Sweep.webp 0 0 Warrior Sweeps in a horizontal arc. Holding the activation button turns the attack into a charged slash and makes the user less likely to flinch.
Stonesplitter Dragon's Dogma 2 Stonesplitter.webp 0 0 Warrior Performs a mighty downward slash. Follows up with a powerful successive strike if it connects with a foe who has been knocked off balance.
Barge Dragon's Dogma 2 Barge.webp 0 0 Warrior Rushes forward, tackling the target. Though limited in range, it can force the target to flinch. The user is less likely to flinch while it is active.
Chain of Blows Dragon's Dogma 2 Chain of Blows.webp 3 400 Warrior Employs the user's momentum to unleash an additional Mighty Sweep.
Bulwark Dragon's Dogma 2 Bulwark.webp 1 150 Warrior Reduces damage taken from hostile targets during a charged attack.
Repulse Dragon's Dogma 2 Repulse.webp 4 600 Warrior Parries a hostile target's attack by unleashing a charged attack that can knock the target off balance.
Breakneck Strike Dragon's Dogma 2 Breakneck Strike.webp 2 250 Warrior Enables a charged attack to inflict greater harm by unleashing it the very instant it is fully charged.
Galvanize Dragon's Dogma 2 Galvanize.webp 0 0 Sorcerer Rapidly recovers Stamina through single-minded focus. Can be employed while moving, but with reduced efficacy.
Bursting Bolt Dragon's Dogma 2 Bursting Bolt.webp 1 150 Sorcerer Stores up magick before unleashing it in a powerful burst that explodes sometime after connecting with the target. Effect differs based on active enchantment.
Twein Cut Dragon's Dogma 2 Twein Cut.webp 0 0 Mystic Spearhand Unleashes a flurry of swift slashes with the duospear.
Magike Cut Dragon's Dogma 2 Magike Cut.webp 0 0 Mystic Spearhand Slashes and fires a magickal burst simultaneously. Follows up with a powerful successive strike if it connects with a foe who has been knocked off balance.
Redouted Bolt Dragon's Dogma 2 Redouted Bolt.webp 0 0 Mystic Spearhand Fires a magickal burst that deals no damage but causes targets to flinch. Can be employed while moving.
Forbeding Bolt Dragon's Dogma 2 Forbeding Bolt.webp 0 0 Mystic Spearhand Alters the effect of Redouted Bolt so that it instead prevents the target's movement. Charging up magick before unleashing extends the effect. Can charge magick while performing other actions.
Scatering Bolt Dragon's Dogma 2 Scatering Bolt.webp 1 150 Mystic Spearhand Disperses Foreboding Bolt after it has been unleashed, ensnaring hostile targets in the vicinity and preventing them from moving. Targets struck directly are restrained for longer.
Quik Fot Dragon's Dogma 2 Quik Fot.webp 2 250 Mystic Spearhand Allows the user to instantly approach a target that was struck by Foreboding Bolt or Scatering Bolt
Ferrene Bolt Dragon's Dogma 2 Ferrene Bolt.webp 3 400 Mystic Spearhand Extends the effective range of Redouted Bolt
Winding Cut Dragon's Dogma 2 Winding Cut.webp 4 600 Mystic Spearhand Spins the duospear forward, whirling and slashing through targets without a pause. Repeatedly pressing the activation button spins the duospear faster. Can be activated while walking.
Quickfire Dragon's Dogma 2 Quickfire.webp 0 0 Magick Archer Fires a trio of magickal arrows that disperse in a forward direction. Can be employed while moving. Pierces target with arrow directly if employed while clinging to or pinning down a target.
Pinpoint Volley Dragon's Dogma 2 Pinpoint Volley.webp 0 0 Magick Archer Takes aim at multiple targets or multiple points on a target before firing with precision. Can be employed while moving.
Conversion Dragon's Dogma 2 Conversion.webp 0 0 Magick Archer Alters ability of user's magickal arrows. Choose: Pinpoint Volley that strikes multiple targets or multiple points on a target or Rivet Shot that attacks a single target or one point on a target.
Rivet Shot Dragon's Dogma 2 Rivet Shot.webp 0 0 Magick Archer Takes aim at a single target or a single point on a target before firing with precision. Can be employed while moving.
Scopic Sight Dragon's Dogma 2 Scopic Sight.webp 2 250 Magick Archer Extends lock-on range when using Pinpoint Volley or Rivet Shot
Tracker's Sight Dragon's Dogma 2 Tracker's Sight.webp 3 400 Magick Archer Increases the maximum number of lock-on targets when using Pinpoint Volley or Rivet Shot.
Climactic Arrow Dragon's Dogma 2 Climactic Arrow.webp 1 150 Magick Archer Increases harm inflicted with Pinpoint Volley and Rivet Shot if loosed the instant the bow is fully drawn
Protracting Arrow Dragon's Dogma 2 Protracting Arrow.webp 4 600 Magick Archer After the user employs a fire, ice, or lightning weapon skill, the element is conferred to arrows loosed with Quickfire, Pinpoint Volley, and Rivet Shot. The effect persists for a short time.
Beveiling Fumes Dragon's Dogma 2 Beveiling Fumes.webp 0 0 Trickster Swings the censer, engulfing targets in smoke and drawing attention to the caster.
Enthralling Aroma Dragon's Dogma 2 Enthralling Aroma.webp 0 0 Trickster Possesses a hostile target with a simulacrum of the caster, drawing the ire of foes and causing them to attack each other. Can also be employed while clinging to or pinning down a foe.
Effigial Incense Dragon's Dogma 2 Effigial Incense.webp 0 0 Trickster Creates a simulacrum (an illusory figure that is identical to the caster) that draws the attention of hostile targets. Dissipates if continuously attacked or if too far away from the caster.
Effigial Snuff Dragon's Dogma 2 Effigial Snuff.webp 0 0 Trickster Dispels a simulacrum created with Effigial Incense.
Mending Vapor Dragon's Dogma 2 Mending Vapor.webp 1 150 Trickster Slowly repairs damage incurred by a simulacrum while beckoning it to the caster.
Drifting Brume Dragon's Dogma 2 Drifting Brume.webp 2 250 Trickster Swings the censer to conjure a cloud of smoke before unleashing it upon targets. The smoke can travel to reach targets that are not too far away, and draw the attention of any targets it engulfs.
Effigial Quickburn Dragon's Dogma 2 Effigial Quickburn.webp 3 400 Trickster Hastens the speed at a which a simulacrum is created when casting Effigial Incense.
Trailing Aroma Dragon's Dogma 2 Trailing Aroma.webp 4 600 Trickster Extends the distance that a simulacrum created with Effigial Incense can venture from the caster.




Pages in category "Dragon's Dogma 2 - Skills"

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