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Tin Can


Tin Can
Tin Can
Class Junk
Weight 0.2
Fluid Capacity 0.3 L
Metal Value 20
Research Can-Reinforce Weapon
Location Containers
Spawn ID /additem Base.TinCanEmpty
/additem Base.WaterRationCanEmpty

The Tin Can is an empty food can left after a meal of canned food. The game files it as junk, but it is a handy piece of scrap metal.

An empty can has three jobs. It holds a little water. It reinforces wooden weapons with the Can-Reinforce recipes. It also goes into improvised electrical gear, such as the Flashlight - Improvised and the Improvised Electric Lantern. Ten cans melt down into steel at an Advanced Furnace.

Every can of food eaten to the end leaves one behind. Empty cans also litter campfires, braziers, bins and survivor safehouses. An empty water ration can counts as the same item.

Uses


Weapon reinforcing is the most common use. The Can-Reinforce Weapon recipe wraps a Short Bat, Tree Branch or Wooden Rod in can metal with Carpentry level 2. The Can-Reinforce Long Weapon recipe does the same for a Baseball Bat or Large Handle, also at Carpentry level 2. The Can-Reinforce Short Weapon recipe reinforces a Medium Handle at Carpentry level 1.

Electrical crafts use it as a housing. The Make Improvised Flashlight recipe and the Make Improvised Lantern recipe both need Electrical level 1. The Make Gas Mask Filter recipe uses a can to make a Gas Mask Filter - Crafted with no skill needed.

Smelting uses ten cans at a time. The Smelt Smaller Steel Item recipe fills a ceramic crucible with steel at an Advanced Furnace. It needs tongs and one charcoal.

The can also holds a little water. When water makes up most of what it holds, a thirsty character drinks from it automatically.

How to Get Tin Can


Eating a can of food to the end leaves an empty Tin Can. Opened canned food is therefore the steady way to collect them.

Research


The Research Craft option in the inventory menu studies the Tin Can and teaches the recipes below.

Recipe Output Image Spawn ID
Can-Reinforce Weapon Short Bat - Can-Reinforced Short Bat - Can-Reinforced /additem Base.ShortBat_Can

Used in Crafting


Everything made with the Tin Can, with how much each recipe takes, the other materials it needs, the station and the skill.

Item Image Recipe Amount Other Materials Station Skill Spawn ID
Small Ceramic Crucible with Steel Small Ceramic Crucible with Steel Smelt Smaller Steel Item 10x Advanced Furnace None /additem Base.CeramicCrucibleSmall_Steel

These recipes accept the Tin Can by its type rather than by name.

Recipe Output Image Station Spawn ID
Can-Reinforce Long Weapon Baseball Bat - Can-Reinforced Baseball Bat - Can-Reinforced - /additem Base.BaseballBat_Can
Can-Reinforce Short Weapon Medium Handle - Can-Reinforced Medium Handle - Can-Reinforced - /additem Base.Handle_Can
Can-Reinforce Weapon Short Bat - Can-Reinforced Short Bat - Can-Reinforced - /additem Base.ShortBat_Can
Make Gas Mask Filter Gas Mask Filter - Crafted Gas Mask Filter - Crafted - /additem Base.GasmaskFilterCrafted
Make Improvised Flashlight Flashlight - Improvised Flashlight - Improvised - /additem Base.Flashlight_Crafted
Make Improvised Lantern Improvised Electric Lantern Improvised Electric Lantern - /additem Base.Lantern_CraftedElectric

Variations


The Tin Can comes in 2 versions with the same stats. Only the look changes.

Name Image Look Spawn ID
Tin Can Tin Can Empty /additem Base.TinCanEmpty
Tin Can Tin Can Water Ration Empty /additem Base.WaterRationCanEmpty

Locations


Empty cans are very common. Braziers and campfires almost always hold one, as do certain garage storage containers. Survivor safehouses are full of them, in stoves, counters, freezers, fridges and bins. Boxes in almost any building hold one more than one time in three. Bins in most buildings hold one about one time in four. Derelict buildings turn one up now and then.

The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Any building Brazier 100%
Any building Campfire 100%
Garage storage Other 100%
Any building Cardboard box 40%
Any building Bin 27.8%
Location Container Chance
Jackiejaye office Desk 70.4%
Oldarmy Counter 40%
Derelict Other 7.8%
Derelict steel factory Other 7.8%
Location Container Chance
Survivor safehouse (late game) Stove 67.8%
Survivor safehouse (late game) Counter 54.1%
Survivor safehouse (late game) Freezer 47.9%
Survivor safehouse (mid game) Bin 46.8%
Survivor safehouse (late game) Fridge 43.4%
Survivor safehouse (late game) Bin 39.1%
Survivor safehouse Bin 33.8%
Location Container Chance
Any building Small box 40%

Notes


  • Research Craft on the can teaches the Can-Reinforce Weapon recipe.
  • Spare cans are worth keeping, since ten make a batch of steel.
  • The can counts as scrap metal, so even a dented one has value.
  • A can is light enough to carry several for reinforcing weapons.


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