Tin Can
| Tin Can | |
|---|---|
| Class | Junk |
| Weight | 0.2 |
| Fluid Capacity | 0.3 L |
| Metal Value | 20 |
| Research | Can-Reinforce Weapon |
| Location | Containers |
| Spawn ID | /additem Base.TinCanEmpty/additem Base.WaterRationCanEmpty
|
The Tin Can is an empty food can left after a meal of canned food. The game files it as junk, but it is a handy piece of scrap metal.
An empty can has three jobs. It holds a little water. It reinforces wooden weapons with the Can-Reinforce recipes. It also goes into improvised electrical gear, such as the Flashlight - Improvised and the Improvised Electric Lantern. Ten cans melt down into steel at an Advanced Furnace.
Every can of food eaten to the end leaves one behind. Empty cans also litter campfires, braziers, bins and survivor safehouses. An empty water ration can counts as the same item.
Uses
Weapon reinforcing is the most common use. The Can-Reinforce Weapon recipe wraps a Short Bat, Tree Branch or Wooden Rod in can metal with Carpentry level 2. The Can-Reinforce Long Weapon recipe does the same for a Baseball Bat or Large Handle, also at Carpentry level 2. The Can-Reinforce Short Weapon recipe reinforces a Medium Handle at Carpentry level 1.
Electrical crafts use it as a housing. The Make Improvised Flashlight recipe and the Make Improvised Lantern recipe both need Electrical level 1. The Make Gas Mask Filter recipe uses a can to make a Gas Mask Filter - Crafted with no skill needed.
Smelting uses ten cans at a time. The Smelt Smaller Steel Item recipe fills a ceramic crucible with steel at an Advanced Furnace. It needs tongs and one charcoal.
The can also holds a little water. When water makes up most of what it holds, a thirsty character drinks from it automatically.
How to Get Tin Can
Eating a can of food to the end leaves an empty Tin Can. Opened canned food is therefore the steady way to collect them.
Research
The Research Craft option in the inventory menu studies the Tin Can and teaches the recipes below.
| Recipe | Output | Image | Spawn ID |
|---|---|---|---|
| Can-Reinforce Weapon | Short Bat - Can-Reinforced | /additem Base.ShortBat_Can
|
Used in Crafting
Everything made with the Tin Can, with how much each recipe takes, the other materials it needs, the station and the skill.
| Item | Image | Recipe | Amount | Other Materials | Station | Skill | Spawn ID |
|---|---|---|---|---|---|---|---|
| Small Ceramic Crucible with Steel | Smelt Smaller Steel Item | 10x |
|
Advanced Furnace | None | /additem Base.CeramicCrucibleSmall_Steel
|
These recipes accept the Tin Can by its type rather than by name.
| Recipe | Output | Image | Station | Spawn ID |
|---|---|---|---|---|
| Can-Reinforce Long Weapon | Baseball Bat - Can-Reinforced | - | /additem Base.BaseballBat_Can
| |
| Can-Reinforce Short Weapon | Medium Handle - Can-Reinforced | - | /additem Base.Handle_Can
| |
| Can-Reinforce Weapon | Short Bat - Can-Reinforced | - | /additem Base.ShortBat_Can
| |
| Make Gas Mask Filter | Gas Mask Filter - Crafted | - | /additem Base.GasmaskFilterCrafted
| |
| Make Improvised Flashlight | Flashlight - Improvised | - | /additem Base.Flashlight_Crafted
| |
| Make Improvised Lantern | Improvised Electric Lantern | - | /additem Base.Lantern_CraftedElectric
|
Variations
The Tin Can comes in 2 versions with the same stats. Only the look changes.
| Name | Image | Look | Spawn ID |
|---|---|---|---|
| Tin Can | Empty | /additem Base.TinCanEmpty
| |
| Tin Can | Water Ration Empty | /additem Base.WaterRationCanEmpty
|
Locations
Empty cans are very common. Braziers and campfires almost always hold one, as do certain garage storage containers. Survivor safehouses are full of them, in stoves, counters, freezers, fridges and bins. Boxes in almost any building hold one more than one time in three. Bins in most buildings hold one about one time in four. Derelict buildings turn one up now and then.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Any building | Brazier | 100% |
| Any building | Campfire | 100% |
| Garage storage | Other | 100% |
| Any building | Cardboard box | 40% |
| Any building | Bin | 27.8% |
| Location | Container | Chance |
|---|---|---|
| Jackiejaye office | Desk | 70.4% |
| Oldarmy | Counter | 40% |
| Derelict | Other | 7.8% |
| Derelict steel factory | Other | 7.8% |
| Location | Container | Chance |
|---|---|---|
| Survivor safehouse (late game) | Stove | 67.8% |
| Survivor safehouse (late game) | Counter | 54.1% |
| Survivor safehouse (late game) | Freezer | 47.9% |
| Survivor safehouse (mid game) | Bin | 46.8% |
| Survivor safehouse (late game) | Fridge | 43.4% |
| Survivor safehouse (late game) | Bin | 39.1% |
| Survivor safehouse | Bin | 33.8% |
| Location | Container | Chance |
|---|---|---|
| Any building | Small box | 40% |
Notes
- Research Craft on the can teaches the Can-Reinforce Weapon recipe.
- Spare cans are worth keeping, since ten make a batch of steel.
- The can counts as scrap metal, so even a dented one has value.
- A can is light enough to carry several for reinforcing weapons.
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