Handgun Case
| Handgun Case | |
|---|---|
| Class | Bag or Container |
| Capacity | 4 |
| Weight Reduction | 50% |
| Weight | 0.5 |
| Run Speed | -1% |
| Can Tear | No |
| Location | Containers |
| Spawn ID | /additem Base.PistolCase1and 5 more, see Variations |
The Handgun Case is a small hard case made to hold a pistol or a revolver. It is carried in one hand, and its real value is the handgun often packed inside. As a bag it holds very little.
Each case is packed for one handgun. It may hold an M9 Pistol, an M1911 Pistol, a D-E Pistol, an M36 Revolver, an M625 Revolver or a Magnum. Ammunition and magazines for that gun often come with it.
Gun stores keep these cases on their shelves about half the time. Pawn shops and military lockers stock a few as well. The Tailor is the best occupation for bags and containers. It starts with the most Tailoring skill.
Carrying
The case holds 4 units and takes 50 percent off the weight of its contents. It must be held in a hand to be opened. It weighs little and barely slows running.
The Gun Case holds 7 at the same weight relief and is made for long guns. The Cloth Gun Case also holds 7, sits on the back and takes 65 percent off. A pistol case packed for the M9 often holds a box of 9mm rounds and an M9 Magazine. Now and then it also holds a Gun Light or a Holster - Shoulder. Revolver cases come with loose rounds for the revolver inside.
Variations
The Handgun Case comes in 6 versions with the same stats. Only the look changes.
| Name | Image | Look | Spawn ID |
|---|---|---|---|
| Handgun Case | Pistol Case1 | /additem Base.PistolCase1
| |
| Handgun Case | Pistol Case2 | /additem Base.PistolCase2
| |
| Handgun Case | Pistol Case3 | /additem Base.PistolCase3
| |
| Handgun Case | Revolver Case1 | /additem Base.RevolverCase1
| |
| Handgun Case | Revolver Case2 | /additem Base.RevolverCase2
| |
| Handgun Case | Revolver Case3 | /additem Base.RevolverCase3
|
Locations
Gun store shelves are the best place to look, and they hold one about half the time. Pawn shop shelves and metal shelves keep one about one time in nine. Military lockers turn one up now and then. Garage lockers hold one only rarely.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Gun store | Shelves | 47.1% |
| Pawn shop | Metal shelves | 11.3% |
| Pawn shop | Shelves | 11.3% |
| Location | Container | Chance |
|---|---|---|
| Any building | Military locker | 1.7% |
| Garage storage | Locker | 0.3% |
| Any building | Dresser | <0.1% |
Notes
- A handgun case found as loot often holds a handgun with ammunition to match.
- The ammunition inside always fits the gun the case was packed for.
- Pawn shops are a good second stop after a gun store.
- Once emptied, the case is too small to be worth carrying.
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All Bags and Containers