Gun Case
| Gun Case | |
|---|---|
| Class | Bag or Container |
| Capacity | 7 |
| Weight Reduction | 50% |
| Weight | 1 |
| Run Speed | -3% |
| Can Tear | No |
| Location | Containers |
| Spawn ID | /additem Base.Bag_RifleCaseand 13 more, see Variations |
The Gun Case is a hard case made to hold a long gun. It is carried in one hand, and its real value is the rifle or shotgun often packed inside. As a bag it is small, so most survivors empty it and leave it behind.
Its strength is what it holds when found. A case can carry a hunting rifle, an M14, an M16 or a shotgun, often with a box of ammunition beside it. Its cost is a full hand and a slight slowdown while it is held.
Gun stores stock these cases on every shelf, and pawn shops keep a few. The case comes in a black civilian look and a green military look named Gun Case - Military. Police versions hold the guns police carry. The Tailor is the best occupation for bags and containers. It starts with the most Tailoring skill.
Carrying
The case holds 7 units and takes 50 percent off the weight of its contents. It is held in a hand, so it takes the place of a weapon while carried. It cuts running speed by about 3 percent.
The Cloth Gun Case holds the same 7 units, but it sits on the back and takes 65 percent off. The Handgun Case is smaller and holds 4. A Duffel Bag holds 18 on the back, which suits a long trip with spare guns far better.
Each kind of case is packed for one weapon. Rifle cases may hold an MSR700 Rifle, an MSR788 Rifle, an M14 Rifle or an M16 Assault Rifle. Shotgun cases may hold a JS-2000 Shotgun or a Double Barrel Shotgun. A matching box of rounds turns up more often than the gun itself. Magazines, scopes, a Recoil Pad or a bandolier appear now and then.
Variations
The Gun Case comes in 14 versions with the same stats. Only the look and the name change.
| Name | Image | Look | Spawn ID |
|---|---|---|---|
| Gun Case | Bag, Rifle | /additem Base.Bag_RifleCase
| |
| Gun Case | Bag, Rifle, Police | /additem Base.Bag_RifleCase_Police
| |
| Gun Case | Bag, Rifle, Police2 | /additem Base.Bag_RifleCase_Police2
| |
| Gun Case | Bag, Rifle, Police3 | /additem Base.Bag_RifleCase_Police3
| |
| Gun Case | Bag, Shotgun, Police | /additem Base.Bag_ShotgunCase_Police
| |
| Gun Case | Rifle Case1 | /additem Base.RifleCase1
| |
| Gun Case | Rifle Case2 | /additem Base.RifleCase2
| |
| Gun Case | Rifle Case3 | /additem Base.RifleCase3
| |
| Gun Case | Rifle Case4 | /additem Base.RifleCase4
| |
| Gun Case | Shotgun Case1 | /additem Base.ShotgunCase1
| |
| Gun Case | Shotgun Case2 | /additem Base.ShotgunCase2
| |
| Gun Case - Military | Bag, Rifle Green | /additem Base.Bag_RifleCaseGreen
| |
| Gun Case - Military | Bag, Rifle Green2 | /additem Base.Bag_RifleCaseGreen2
| |
| Gun Case - Military | Bag, Shotgun Green | /additem Base.Bag_ShotgunCaseGreen
|
Locations
Gun store shelves always hold a gun case. Pawn shop shelves keep one about one time in nine. Military lockers turn one up now and then. Survivor safehouses can hold one in their boxes, crates and shelves. Garage lockers, attics, closets and bedrooms hold one only once in a long while.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Gun store | Shelves | 100% |
| Pawn shop | Metal shelves | 11.3% |
| Pawn shop | Shelves | 11.3% |
| Location | Container | Chance |
|---|---|---|
| Any building | Military locker | 0.8% |
| Garage storage | Locker | 0.2% |
| Garage storage | Other | 0.1% |
| Any building | Wardrobe | <0.1% |
| Attic | Cardboard box | <0.1% |
| Attic | Crate | <0.1% |
| Attic | Other | <0.1% |
| Bedroom | Locker | <0.1% |
| Bedroom | Wardrobe | <0.1% |
| Closet | Locker | <0.1% |
| Location | Container | Chance |
|---|---|---|
| Survivor safehouse (late game) | Cardboard box | 0.5% |
| Survivor safehouse (late game) | Counter | 0.5% |
| Survivor safehouse (late game) | Crate | 0.5% |
| Survivor safehouse (late game) | Metal shelves | 0.5% |
| Survivor safehouse (late game) | Small box | 0.5% |
| Survivor safehouse (mid game) | Cardboard box | 0.4% |
| Survivor safehouse (mid game) | Counter | 0.4% |
| Survivor safehouse (mid game) | Crate | 0.4% |
| Survivor safehouse (mid game) | Metal shelves | 0.4% |
| Survivor safehouse (mid game) | Small box | 0.4% |
| Location | Container | Chance |
|---|---|---|
| Storage unit | Other | <0.1% |
Notes
- A gun case found as loot often holds a firearm and ammunition for it.
- The ammunition inside matches the gun the case was packed for.
- The Cloth Gun Case is the better carrier, since it rides on the back.
- A gun store is the surest place to find one.
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All Bags and Containers