Magnum
| Magnum | |
|---|---|
| Class | Firearm |
| Skill | Aiming |
| Damage | 1-1.6 |
| Range | 0.61-18 |
| Crit | 20% x4 |
| Condition | 10 |
| Weight | 2 |
| Hands | One-handed |
| Ammo | .44 Magnum Round |
| Location | Containers |
| Spawn ID | /additem Base.Revolver_Long
|
The Magnum is a long-barrelled revolver chambered for the .44 Magnum Round. It trains the Aiming skill. It holds 6 rounds in its cylinder.
It has the highest stopping power and the longest range of any handgun. It shares the top handgun damage with the B-F Pistol. The cost is a slow reload, a small capacity and a very loud shot. The Magnum is found mostly in revolver cases and gun caches, and sometimes in hidden plank stashes. The Police Officer is the best occupation for firearms. It starts with the most Aiming skill. The Veteran also starts with some Aiming skill.
Combat
Each shot deals between 1.0 and 1.6 damage, which is heavy for a handgun. The revolver reaches 18 tiles. The crit chance starts at 20 percent, and a crit multiplies the damage by four.
The gun is one-handed. It is the loudest revolver, and zombies with normal hearing notice a shot from up to 80 tiles away. Each shot in town pulls in more zombies from the nearby streets.
Its aim is among the least accurate of the handguns, so the Aiming skill matters a great deal. The revolver loads loose rounds straight into the cylinder. That makes reloads slower than a magazine swap, but it needs no magazines at all. The Magnum suits a survivor who wants a few heavy shots in reserve. The B-F Pistol fires the same round from a magazine and reloads faster.
Uses
The Magnum fits in a holster or a double holster, which frees the hands and lowers the carried weight. The Make Duct Tape Holster recipe makes one from three Duct Tape at Tailoring 1, with the revolver kept as a template. A screwdriver fits an x2 Scope through the Upgrade option, which extends its range. The revolver can also bash down doors, though slowly.
Used in Crafting
These recipes take the Magnum as an ingredient or a part.
| Recipe | Output | Image | Station | Skill | Spawn ID |
|---|---|---|---|---|---|
| Make Duct Tape Holster | Duct Tape Holster | - | Tailoring: 1 | /additem Base.Holster_DuctTape
|
Repair
The Magnum has 10 condition, and each shot has only a 1 in 200 chance of taking a point off. The Aiming and Maintenance skills both lower that chance further. Every repair restores less condition than the one before it.
Locations
The Magnum is an uncommon find. A revolver case found inside a bag or case holds one about four times in ten. Gun caches are the next best place, on the counter, in duffel bags and in plank stashes. Plank stashes hidden under bedroom floors and in other buildings hold one at a low rate. Gun boxes in caches and the desk in a captain's office carry a small chance too.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Inside a bag or case | Revolver case3 | 41.2% |
| Location | Container | Chance |
|---|---|---|
| Gun cache | Counter | 37.2% |
| Gun cache | Bag duffel bag tint | 14.9% |
| Gun cache | Bag duffel bag tint | 14.2% |
| Gun cache | Plank stash | 11.2% |
| Any building | Plank stash | 6.9% |
| Bedroom | Plank stash | 6.9% |
| Gun cache | Gun box | 4% |
| Gun cache | Gun box | 2.4% |
| Survivor cache | Counter | 1.8% |
| Survivor cache | Counter | 1.8% |
| Location | Container | Chance |
|---|---|---|
| Captain office | Locker | 10.7% |
| Police gun storage | Locker | 10.7% |
| Police gun storage | Military locker | 10.7% |
| Police storage | Locker | 10.7% |
| Security | Military crate | 10.7% |
| Security | Military locker | 10.7% |
| Captain office | Desk | 1.4% |
| Location | Container | Chance |
|---|---|---|
| Gun store | Display case | 5.1% |
| Pawn shop office | Metal shelves | 2.2% |
| Pawn shop office | Other | 2.2% |
| Outdoor supply store | Display case | 1.3% |
| Pawn shop office | Locker | 1.3% |
| Pawn shop | Display case | 0.2% |
| Location | Container | Chance |
|---|---|---|
| Any building | Military locker | 1.7% |
| Garage storage | Locker | 0.3% |
| Any building | Dresser | <0.1% |
| Bedroom | Dresser | <0.1% |
| Bedroom | Side table | <0.1% |
Notes
- The revolver never jams.
- Loose rounds load straight into the cylinder, so no magazines need to be carried.
- A shot carries about 80 tiles, so firing it in town draws zombies from blocks away.
- A Duct Tape Holster is cheap to make and keeps the revolver close at hand.
Template:ProjectZomboidWeaponTiles
All Firearms
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| B-F Pistol | 1-1.6 | 17 | base:bullets_44 | 8 | 2 | /additem Base.Pistol3
| |
| M1911 Pistol | 0.9-1.2 | 12 | base:bullets_45 | 7 | 1.5 | /additem Base.Pistol2
| |
| M9 Pistol | 0.6-1 | 15 | base:bullets_9mm | 15 | 1.5 | /additem Base.Pistol
| |
| Magnum | 1-1.6 | 18 | base:bullets_44 | 6 | 2 | /additem Base.Revolver_Long
| |
| SN38 Revolver | 0.5-0.8 | 8 | base:bullets_38 | 5 | 1.2 | /additem Base.Revolver_Short
| |
| Toy Cap Pistol | 0-0 | 0.6 | base:cap_gun_cap | 8 | 0.5 | /additem Base.Revolver_CapGun
| |
| Toy Cap Rifle | 0-0 | 0.6 | base:cap_gun_cap | 8 | 2 | /additem Base.Rifle_CapGun
| |
| Trapper Carbine | 1-1.4 | 20 | base:bullets_45 | 7 | 3.2 | /additem Base.TrapperCarbine
|
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| JS-14 Rifle | 1-1.6 | 30 | base:bullets_556 | 20 | 3.5 | /additem Base.JS14_Rifle
| |
| L92 Carbine | 1-1.6 | 24 | base:bullets_357 | 10 | 3.5 | /additem Base.L92_Carbine
| |
| L94 Rifle | 1.2-2 | 30 | base:bullets_3030 | 6 | 3.5 | /additem Base.L94_Rifle
| |
| M16 Assault Rifle | 1-1.6 | 30 | base:bullets_556 | 30 | 4 | /additem Base.AssaultRifle
| |
| M1A Rifle | 1.2-2 | 40 | base:bullets_308 | 20 | 4.5 | /additem Base.AssaultRifle2
| |
| MSR700 Rifle | 1-1.6 | 30 | base:bullets_556 | 5 | 4 | /additem Base.VarmintRifle
| |
| MSR788 Rifle | 1.2-2 | 40 | base:bullets_308 | 4 | 4 | /additem Base.HuntingRifle
| |
| MSR7T Tactical Rifle | 1.2-2 | 40 | base:bullets_308 | 4 | 4.5 | /additem Base.MSR7T_Rifle
| |
| Patrol Revolver | 0.95-1.4 | 12 | base:bullets_357 | 6 | 1.5 | /additem Base.Revolver
|
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| Double Barrel Shotgun | 1.5-2.2 | 15 | base:shotgun_shells | 2 | 4 | /additem Base.DoubleBarrelShotgun
| |
| JS-2000 Shotgun | 1.5-2.2 | 12 | base:shotgun_shells | 5 | 4 | /additem Base.Shotgun
| |
| JS-3T Tactical Shotgun | 1.5-2.2 | 12 | base:shotgun_shells | 7 | 4.5 | /additem Base.JS3T_Shotgun
| |
| Sawed-off Double Barrel Shotgun | 1.2-1.8 | 8 | base:shotgun_shells | 2 | 3 | /additem Base.DoubleBarrelShotgunSawnoff
| |
| Sawed-off JS-2000 Shotgun | 1.3-2 | 10 | base:shotgun_shells | 5 | 3 | /additem Base.ShotgunSawnoff
|