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Magnum


Magnum
Magnum
Class Firearm
Skill Aiming
Damage 1-1.6
Range 0.61-18
Crit 20% x4
Condition 10
Weight 2
Hands One-handed
Ammo .44 Magnum Round
Location Containers
Spawn ID /additem Base.Revolver_Long

The Magnum is a long-barrelled revolver chambered for the .44 Magnum Round. It trains the Aiming skill. It holds 6 rounds in its cylinder.

It has the highest stopping power and the longest range of any handgun. It shares the top handgun damage with the B-F Pistol. The cost is a slow reload, a small capacity and a very loud shot. The Magnum is found mostly in revolver cases and gun caches, and sometimes in hidden plank stashes. The Police Officer is the best occupation for firearms. It starts with the most Aiming skill. The Veteran also starts with some Aiming skill.

Combat


Each shot deals between 1.0 and 1.6 damage, which is heavy for a handgun. The revolver reaches 18 tiles. The crit chance starts at 20 percent, and a crit multiplies the damage by four.

The gun is one-handed. It is the loudest revolver, and zombies with normal hearing notice a shot from up to 80 tiles away. Each shot in town pulls in more zombies from the nearby streets.

Its aim is among the least accurate of the handguns, so the Aiming skill matters a great deal. The revolver loads loose rounds straight into the cylinder. That makes reloads slower than a magazine swap, but it needs no magazines at all. The Magnum suits a survivor who wants a few heavy shots in reserve. The B-F Pistol fires the same round from a magazine and reloads faster.

Uses


The Magnum fits in a holster or a double holster, which frees the hands and lowers the carried weight. The Make Duct Tape Holster recipe makes one from three Duct Tape at Tailoring 1, with the revolver kept as a template. A screwdriver fits an x2 Scope through the Upgrade option, which extends its range. The revolver can also bash down doors, though slowly.

Used in Crafting


These recipes take the Magnum as an ingredient or a part.

Recipe Output Image Station Skill Spawn ID
Make Duct Tape Holster Duct Tape Holster Duct Tape Holster - Tailoring: 1 /additem Base.Holster_DuctTape

Repair


The Magnum has 10 condition, and each shot has only a 1 in 200 chance of taking a point off. The Aiming and Maintenance skills both lower that chance further. Every repair restores less condition than the one before it.

Locations


The Magnum is an uncommon find. A revolver case found inside a bag or case holds one about four times in ten. Gun caches are the next best place, on the counter, in duffel bags and in plank stashes. Plank stashes hidden under bedroom floors and in other buildings hold one at a low rate. Gun boxes in caches and the desk in a captain's office carry a small chance too.

The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Inside a bag or case Revolver case3 41.2%
Location Container Chance
Gun cache Counter 37.2%
Gun cache Bag duffel bag tint 14.9%
Gun cache Bag duffel bag tint 14.2%
Gun cache Plank stash 11.2%
Any building Plank stash 6.9%
Bedroom Plank stash 6.9%
Gun cache Gun box 4%
Gun cache Gun box 2.4%
Survivor cache Counter 1.8%
Survivor cache Counter 1.8%
Location Container Chance
Captain office Locker 10.7%
Police gun storage Locker 10.7%
Police gun storage Military locker 10.7%
Police storage Locker 10.7%
Security Military crate 10.7%
Security Military locker 10.7%
Captain office Desk 1.4%
Location Container Chance
Gun store Display case 5.1%
Pawn shop office Metal shelves 2.2%
Pawn shop office Other 2.2%
Outdoor supply store Display case 1.3%
Pawn shop office Locker 1.3%
Pawn shop Display case 0.2%
Location Container Chance
Any building Military locker 1.7%
Garage storage Locker 0.3%
Any building Dresser <0.1%
Bedroom Dresser <0.1%
Bedroom Side table <0.1%

Notes


  • The revolver never jams.
  • Loose rounds load straight into the cylinder, so no magazines need to be carried.
  • A shot carries about 80 tiles, so firing it in town draws zombies from blocks away.
  • A Duct Tape Holster is cheap to make and keeps the revolver close at hand.

Template:ProjectZomboidWeaponTiles

All Firearms



Name Image Damage Range Ammo Capacity Weight Spawn ID
B-F Pistol B-F Pistol 1-1.6 17 base:bullets_44 8 2 /additem Base.Pistol3
M1911 Pistol M1911 Pistol 0.9-1.2 12 base:bullets_45 7 1.5 /additem Base.Pistol2
M9 Pistol M9 Pistol 0.6-1 15 base:bullets_9mm 15 1.5 /additem Base.Pistol
Magnum Magnum 1-1.6 18 base:bullets_44 6 2 /additem Base.Revolver_Long
SN38 Revolver SN38 Revolver 0.5-0.8 8 base:bullets_38 5 1.2 /additem Base.Revolver_Short
Toy Cap Pistol Toy Cap Pistol 0-0 0.6 base:cap_gun_cap 8 0.5 /additem Base.Revolver_CapGun
Toy Cap Rifle Toy Cap Rifle 0-0 0.6 base:cap_gun_cap 8 2 /additem Base.Rifle_CapGun
Trapper Carbine Trapper Carbine 1-1.4 20 base:bullets_45 7 3.2 /additem Base.TrapperCarbine
Name Image Damage Range Ammo Capacity Weight Spawn ID
JS-14 Rifle JS-14 Rifle 1-1.6 30 base:bullets_556 20 3.5 /additem Base.JS14_Rifle
L92 Carbine L92 Carbine 1-1.6 24 base:bullets_357 10 3.5 /additem Base.L92_Carbine
L94 Rifle L94 Rifle 1.2-2 30 base:bullets_3030 6 3.5 /additem Base.L94_Rifle
M16 Assault Rifle M16 Assault Rifle 1-1.6 30 base:bullets_556 30 4 /additem Base.AssaultRifle
M1A Rifle M1A Rifle 1.2-2 40 base:bullets_308 20 4.5 /additem Base.AssaultRifle2
MSR700 Rifle MSR700 Rifle 1-1.6 30 base:bullets_556 5 4 /additem Base.VarmintRifle
MSR788 Rifle MSR788 Rifle 1.2-2 40 base:bullets_308 4 4 /additem Base.HuntingRifle
MSR7T Tactical Rifle MSR7T Tactical Rifle 1.2-2 40 base:bullets_308 4 4.5 /additem Base.MSR7T_Rifle
Patrol Revolver Patrol Revolver 0.95-1.4 12 base:bullets_357 6 1.5 /additem Base.Revolver
Name Image Damage Range Ammo Capacity Weight Spawn ID
Double Barrel Shotgun Double Barrel Shotgun 1.5-2.2 15 base:shotgun_shells 2 4 /additem Base.DoubleBarrelShotgun
JS-2000 Shotgun JS-2000 Shotgun 1.5-2.2 12 base:shotgun_shells 5 4 /additem Base.Shotgun
JS-3T Tactical Shotgun JS-3T Tactical Shotgun 1.5-2.2 12 base:shotgun_shells 7 4.5 /additem Base.JS3T_Shotgun
Sawed-off Double Barrel Shotgun Sawed-off Double Barrel Shotgun 1.2-1.8 8 base:shotgun_shells 2 3 /additem Base.DoubleBarrelShotgunSawnoff
Sawed-off JS-2000 Shotgun Sawed-off JS-2000 Shotgun 1.3-2 10 base:shotgun_shells 5 3 /additem Base.ShotgunSawnoff