M9 Pistol
| M9 Pistol | |
|---|---|
| Class | Firearm |
| Skill | Aiming |
| Damage | 0.6-1 |
| Range | 0.61-15 |
| Crit | 20% x4 |
| Condition | 10 |
| Weight | 1.5 |
| Hands | One-handed |
| Ammo | 9x19mm Round |
| Location | Containers |
| Spawn ID | /additem Base.Pistol
|
The M9 Pistol is a semi-automatic handgun that fires the 9x19mm Round. It trains the Aiming skill. It is the all-round pistol of the game, with middling damage and range.
Its strength is capacity. The 9mm Magazine holds 15 rounds, the most of any handgun. The pistol and its ammunition are both fairly common, so it is often the first gun a survivor finds. The M9 Pistol turns up in gun caches, hidden plank stashes, pistol cases and police and office desks. The Police Officer is the best occupation for firearms. It starts with the most Aiming skill. The Veteran also starts with some Aiming skill.
Combat
Each shot deals between 0.6 and 1.0 damage, which is modest for a firearm. The pistol reaches 15 tiles. The crit chance starts at 20 percent, and a crit multiplies the damage by four.
The gun is one-handed. It is quieter than the big handguns, but zombies with normal hearing still notice a shot from up to 70 tiles away. Each shot in town can pull in more zombies.
The large magazine is what sets it apart. Fifteen rounds allow several kills before a reload. That makes the M9 a good sidearm for clearing a small group, or for getting out of a tight spot. The Aiming skill raises accuracy as it levels, so the pistol improves as the survivor trains. The heavy B-F Pistol and the Magnum hit much harder, but they are louder and slower to feed.
Uses
The M9 Pistol fits in a holster, which frees the hands and lowers the carried weight. The Make Duct Tape Holster recipe makes one from three Duct Tape at Tailoring 1, with the pistol kept as a template. A screwdriver fits attachments through the Upgrade option. Tritium Pistol Sights add 3 tiles of range. A Laser Sight improves accuracy. A Gun Light mounts a flashlight under the barrel.
Used in Crafting
These recipes take the M9 Pistol as an ingredient or a part.
| Recipe | Output | Image | Station | Skill | Spawn ID |
|---|---|---|---|---|---|
| Make Duct Tape Holster | Duct Tape Holster | - | Tailoring: 1 | /additem Base.Holster_DuctTape
|
Repair
The M9 Pistol has 10 condition, and each shot has only a 1 in 200 chance of taking a point off. The Aiming and Maintenance skills both lower that chance further. A second M9 Pistol serves as spare parts to repair the first, and the repair needs Aiming 3. A higher Aiming level raises the amount restored and the chance of success. Every repair restores less condition than the one before it.
Locations
The M9 Pistol is a common find for a firearm. Gun caches give the best odds, on the counter, in duffel bags and in gun boxes. Plank stashes hidden under the floor of bedrooms and other buildings hold one about a third of the time. A pistol case found inside a bag or case holds one often. Desks in police offices, detective offices and ordinary offices carry a small chance. Security rooms do too. Zombies in biker outfits sometimes carry one.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Gun cache | Counter | 74.4% |
| Gun cache | Bag duffel bag tint | 37.2% |
| Gun cache | Bag duffel bag tint | 35.5% |
| Any building | Plank stash | 34.5% |
| Bedroom | Plank stash | 34.5% |
| Gun cache | Plank stash | 27.9% |
| Gun cache | Gun box | 16.2% |
| Gun cache | Gun box | 9.7% |
| Survivor cache | Counter | 7% |
| Survivor cache | Counter | 7% |
| Location | Container | Chance |
|---|---|---|
| Captain office | Locker | 53.3% |
| Police gun storage | Locker | 53.3% |
| Police gun storage | Military locker | 53.3% |
| Police storage | Locker | 53.3% |
| Security | Military crate | 53.3% |
| Security | Military locker | 53.3% |
| Police SWAT room | Locker | 49.4% |
| Police SWAT room | Military locker | 49.4% |
| Drug lab | Metal shelves | 5.7% |
| Drug shack | Other | 1.6% |
| Location | Container | Chance |
|---|---|---|
| Inside a bag or case | Pistol case1 | 28.9% |
| Any building | Zombie wearing a biker outfit | 2.3% |
| Location | Container | Chance |
|---|---|---|
| Gun store | Display case | 20.2% |
| Pawn shop office | Metal shelves | 8.9% |
| Pawn shop office | Other | 8.9% |
| Pawn shop office | Locker | 5.2% |
| Outdoor supply store | Display case | 5.1% |
| Pawn shop | Display case | 1% |
| Location | Container | Chance |
|---|---|---|
| Any building | Military locker | 6.7% |
| Garage storage | Locker | 1.3% |
| Bedroom | Dresser | 0.2% |
| Bedroom | Side table | 0.2% |
Notes
- Spare loaded magazines make reloads fast in a fight.
- After a reload the pistol racks itself if there is time; otherwise rack it by hand to chamber a round.
- Racking with a round already chambered ejects that round into the inventory.
- A Duct Tape Holster is cheap to make and keeps the pistol close at hand.
- The design follows a well-known military service pistol, including its 15-round magazine.
Template:ProjectZomboidWeaponTiles
All Firearms
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| B-F Pistol | 1-1.6 | 17 | base:bullets_44 | 8 | 2 | /additem Base.Pistol3
| |
| M1911 Pistol | 0.9-1.2 | 12 | base:bullets_45 | 7 | 1.5 | /additem Base.Pistol2
| |
| M9 Pistol | 0.6-1 | 15 | base:bullets_9mm | 15 | 1.5 | /additem Base.Pistol
| |
| Magnum | 1-1.6 | 18 | base:bullets_44 | 6 | 2 | /additem Base.Revolver_Long
| |
| SN38 Revolver | 0.5-0.8 | 8 | base:bullets_38 | 5 | 1.2 | /additem Base.Revolver_Short
| |
| Toy Cap Pistol | 0-0 | 0.6 | base:cap_gun_cap | 8 | 0.5 | /additem Base.Revolver_CapGun
| |
| Toy Cap Rifle | 0-0 | 0.6 | base:cap_gun_cap | 8 | 2 | /additem Base.Rifle_CapGun
| |
| Trapper Carbine | 1-1.4 | 20 | base:bullets_45 | 7 | 3.2 | /additem Base.TrapperCarbine
|
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| JS-14 Rifle | 1-1.6 | 30 | base:bullets_556 | 20 | 3.5 | /additem Base.JS14_Rifle
| |
| L92 Carbine | 1-1.6 | 24 | base:bullets_357 | 10 | 3.5 | /additem Base.L92_Carbine
| |
| L94 Rifle | 1.2-2 | 30 | base:bullets_3030 | 6 | 3.5 | /additem Base.L94_Rifle
| |
| M16 Assault Rifle | 1-1.6 | 30 | base:bullets_556 | 30 | 4 | /additem Base.AssaultRifle
| |
| M1A Rifle | 1.2-2 | 40 | base:bullets_308 | 20 | 4.5 | /additem Base.AssaultRifle2
| |
| MSR700 Rifle | 1-1.6 | 30 | base:bullets_556 | 5 | 4 | /additem Base.VarmintRifle
| |
| MSR788 Rifle | 1.2-2 | 40 | base:bullets_308 | 4 | 4 | /additem Base.HuntingRifle
| |
| MSR7T Tactical Rifle | 1.2-2 | 40 | base:bullets_308 | 4 | 4.5 | /additem Base.MSR7T_Rifle
| |
| Patrol Revolver | 0.95-1.4 | 12 | base:bullets_357 | 6 | 1.5 | /additem Base.Revolver
|
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| Double Barrel Shotgun | 1.5-2.2 | 15 | base:shotgun_shells | 2 | 4 | /additem Base.DoubleBarrelShotgun
| |
| JS-2000 Shotgun | 1.5-2.2 | 12 | base:shotgun_shells | 5 | 4 | /additem Base.Shotgun
| |
| JS-3T Tactical Shotgun | 1.5-2.2 | 12 | base:shotgun_shells | 7 | 4.5 | /additem Base.JS3T_Shotgun
| |
| Sawed-off Double Barrel Shotgun | 1.2-1.8 | 8 | base:shotgun_shells | 2 | 3 | /additem Base.DoubleBarrelShotgunSawnoff
| |
| Sawed-off JS-2000 Shotgun | 1.3-2 | 10 | base:shotgun_shells | 5 | 3 | /additem Base.ShotgunSawnoff
|