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M9 Pistol


M9 Pistol
M9 Pistol
Class Firearm
Skill Aiming
Damage 0.6-1
Range 0.61-15
Crit 20% x4
Condition 10
Weight 1.5
Hands One-handed
Ammo 9x19mm Round
Location Containers
Spawn ID /additem Base.Pistol

The M9 Pistol is a semi-automatic handgun that fires the 9x19mm Round. It trains the Aiming skill. It is the all-round pistol of the game, with middling damage and range.

Its strength is capacity. The 9mm Magazine holds 15 rounds, the most of any handgun. The pistol and its ammunition are both fairly common, so it is often the first gun a survivor finds. The M9 Pistol turns up in gun caches, hidden plank stashes, pistol cases and police and office desks. The Police Officer is the best occupation for firearms. It starts with the most Aiming skill. The Veteran also starts with some Aiming skill.

Combat


Each shot deals between 0.6 and 1.0 damage, which is modest for a firearm. The pistol reaches 15 tiles. The crit chance starts at 20 percent, and a crit multiplies the damage by four.

The gun is one-handed. It is quieter than the big handguns, but zombies with normal hearing still notice a shot from up to 70 tiles away. Each shot in town can pull in more zombies.

The large magazine is what sets it apart. Fifteen rounds allow several kills before a reload. That makes the M9 a good sidearm for clearing a small group, or for getting out of a tight spot. The Aiming skill raises accuracy as it levels, so the pistol improves as the survivor trains. The heavy B-F Pistol and the Magnum hit much harder, but they are louder and slower to feed.

Uses


The M9 Pistol fits in a holster, which frees the hands and lowers the carried weight. The Make Duct Tape Holster recipe makes one from three Duct Tape at Tailoring 1, with the pistol kept as a template. A screwdriver fits attachments through the Upgrade option. Tritium Pistol Sights add 3 tiles of range. A Laser Sight improves accuracy. A Gun Light mounts a flashlight under the barrel.

Used in Crafting


These recipes take the M9 Pistol as an ingredient or a part.

Recipe Output Image Station Skill Spawn ID
Make Duct Tape Holster Duct Tape Holster Duct Tape Holster - Tailoring: 1 /additem Base.Holster_DuctTape

Repair


The M9 Pistol has 10 condition, and each shot has only a 1 in 200 chance of taking a point off. The Aiming and Maintenance skills both lower that chance further. A second M9 Pistol serves as spare parts to repair the first, and the repair needs Aiming 3. A higher Aiming level raises the amount restored and the chance of success. Every repair restores less condition than the one before it.

Locations


The M9 Pistol is a common find for a firearm. Gun caches give the best odds, on the counter, in duffel bags and in gun boxes. Plank stashes hidden under the floor of bedrooms and other buildings hold one about a third of the time. A pistol case found inside a bag or case holds one often. Desks in police offices, detective offices and ordinary offices carry a small chance. Security rooms do too. Zombies in biker outfits sometimes carry one.

The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Gun cache Counter 74.4%
Gun cache Bag duffel bag tint 37.2%
Gun cache Bag duffel bag tint 35.5%
Any building Plank stash 34.5%
Bedroom Plank stash 34.5%
Gun cache Plank stash 27.9%
Gun cache Gun box 16.2%
Gun cache Gun box 9.7%
Survivor cache Counter 7%
Survivor cache Counter 7%
Location Container Chance
Captain office Locker 53.3%
Police gun storage Locker 53.3%
Police gun storage Military locker 53.3%
Police storage Locker 53.3%
Security Military crate 53.3%
Security Military locker 53.3%
Police SWAT room Locker 49.4%
Police SWAT room Military locker 49.4%
Drug lab Metal shelves 5.7%
Drug shack Other 1.6%
Location Container Chance
Inside a bag or case Pistol case1 28.9%
Any building Zombie wearing a biker outfit 2.3%
Location Container Chance
Gun store Display case 20.2%
Pawn shop office Metal shelves 8.9%
Pawn shop office Other 8.9%
Pawn shop office Locker 5.2%
Outdoor supply store Display case 5.1%
Pawn shop Display case 1%
Location Container Chance
Any building Military locker 6.7%
Garage storage Locker 1.3%
Bedroom Dresser 0.2%
Bedroom Side table 0.2%

Notes


  • Spare loaded magazines make reloads fast in a fight.
  • After a reload the pistol racks itself if there is time; otherwise rack it by hand to chamber a round.
  • Racking with a round already chambered ejects that round into the inventory.
  • A Duct Tape Holster is cheap to make and keeps the pistol close at hand.
  • The design follows a well-known military service pistol, including its 15-round magazine.

Template:ProjectZomboidWeaponTiles

All Firearms



Name Image Damage Range Ammo Capacity Weight Spawn ID
B-F Pistol B-F Pistol 1-1.6 17 base:bullets_44 8 2 /additem Base.Pistol3
M1911 Pistol M1911 Pistol 0.9-1.2 12 base:bullets_45 7 1.5 /additem Base.Pistol2
M9 Pistol M9 Pistol 0.6-1 15 base:bullets_9mm 15 1.5 /additem Base.Pistol
Magnum Magnum 1-1.6 18 base:bullets_44 6 2 /additem Base.Revolver_Long
SN38 Revolver SN38 Revolver 0.5-0.8 8 base:bullets_38 5 1.2 /additem Base.Revolver_Short
Toy Cap Pistol Toy Cap Pistol 0-0 0.6 base:cap_gun_cap 8 0.5 /additem Base.Revolver_CapGun
Toy Cap Rifle Toy Cap Rifle 0-0 0.6 base:cap_gun_cap 8 2 /additem Base.Rifle_CapGun
Trapper Carbine Trapper Carbine 1-1.4 20 base:bullets_45 7 3.2 /additem Base.TrapperCarbine
Name Image Damage Range Ammo Capacity Weight Spawn ID
JS-14 Rifle JS-14 Rifle 1-1.6 30 base:bullets_556 20 3.5 /additem Base.JS14_Rifle
L92 Carbine L92 Carbine 1-1.6 24 base:bullets_357 10 3.5 /additem Base.L92_Carbine
L94 Rifle L94 Rifle 1.2-2 30 base:bullets_3030 6 3.5 /additem Base.L94_Rifle
M16 Assault Rifle M16 Assault Rifle 1-1.6 30 base:bullets_556 30 4 /additem Base.AssaultRifle
M1A Rifle M1A Rifle 1.2-2 40 base:bullets_308 20 4.5 /additem Base.AssaultRifle2
MSR700 Rifle MSR700 Rifle 1-1.6 30 base:bullets_556 5 4 /additem Base.VarmintRifle
MSR788 Rifle MSR788 Rifle 1.2-2 40 base:bullets_308 4 4 /additem Base.HuntingRifle
MSR7T Tactical Rifle MSR7T Tactical Rifle 1.2-2 40 base:bullets_308 4 4.5 /additem Base.MSR7T_Rifle
Patrol Revolver Patrol Revolver 0.95-1.4 12 base:bullets_357 6 1.5 /additem Base.Revolver
Name Image Damage Range Ammo Capacity Weight Spawn ID
Double Barrel Shotgun Double Barrel Shotgun 1.5-2.2 15 base:shotgun_shells 2 4 /additem Base.DoubleBarrelShotgun
JS-2000 Shotgun JS-2000 Shotgun 1.5-2.2 12 base:shotgun_shells 5 4 /additem Base.Shotgun
JS-3T Tactical Shotgun JS-3T Tactical Shotgun 1.5-2.2 12 base:shotgun_shells 7 4.5 /additem Base.JS3T_Shotgun
Sawed-off Double Barrel Shotgun Sawed-off Double Barrel Shotgun 1.2-1.8 8 base:shotgun_shells 2 3 /additem Base.DoubleBarrelShotgunSawnoff
Sawed-off JS-2000 Shotgun Sawed-off JS-2000 Shotgun 1.3-2 10 base:shotgun_shells 5 3 /additem Base.ShotgunSawnoff