M1911 Pistol
| M1911 Pistol | |
|---|---|
| Class | Firearm |
| Skill | Aiming |
| Damage | 0.9-1.2 |
| Range | 0.61-12 |
| Crit | 20% x4 |
| Condition | 10 |
| Weight | 1.5 |
| Hands | One-handed |
| Ammo | .45 ACP Round |
| Location | Containers |
| Spawn ID | /additem Base.Pistol2
|
The M1911 Pistol is a one-handed semi-automatic handgun chambered in .45. It trains the Aiming skill. It feeds from a 7 round M1911 Auto Magazine.
It deals good damage for a sidearm and is easy to aim even at low skill. Its small magazine is the main drawback, so spare magazines matter. The M1911 Pistol is most often found in gun caches, pistol cases and hidden stashes under bedroom floors. The Police Officer is the best occupation for firearms. It starts with the most Aiming skill. The Veteran also starts with some Aiming skill.
Combat
The M1911 Pistol reaches 12 tiles. Each hit deals between 0.9 and 1.2 damage. The crit chance starts at 20 percent, and a crit deals four times the damage.
The pistol is one-handed, which leaves the other hand free. Its magazine holds more rounds than a revolver cylinder. The reticle settles quickly even for a shooter with little Aiming skill. Like most firearms it can jam, and racking it clears the jam.
The Aiming skill raises its accuracy and crit chance as it levels. The M1911 suits a survivor who wants a handy sidearm for emergencies.
Uses
The M1911 Pistol fits in a holster for quick access and lower carried weight. Three Duct Tape and the pistol make a Duct Tape Holster at Tailoring 1, and the pistol is kept. Attachments fit through the Upgrade option. Tritium Pistol Sights extend its range by 3 tiles. A Laser Sight raises its accuracy. A Gun Light adds a flashlight to the pistol. The pistol can also bash down doors.
Used in Crafting
These recipes take the M1911 Pistol as an ingredient or a part.
| Recipe | Output | Image | Station | Skill | Spawn ID |
|---|---|---|---|---|---|
| Make Duct Tape Holster | Duct Tape Holster | - | Tailoring: 1 | /additem Base.Holster_DuctTape
|
Repair
The M1911 Pistol has 10 condition. Each shot has a 1 in 200 chance of taking a point off. The Aiming and Maintenance skills lower that chance further. A second M1911 Pistol can repair it at Aiming 3. Each repair restores less condition than the one before.
Locations
The M1911 Pistol is a fairly common find in the right places. Gun caches give the best odds, on counters, in duffel bags, gun boxes and plank stashes. Pistol cases hold one often. Hidden plank stashes in bedrooms and other rooms hold one at good odds. Bedroom dressers and side tables hold one only rarely.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Gun cache | Counter | 55.8% |
| Any building | Plank stash | 20.7% |
| Bedroom | Plank stash | 20.7% |
| Gun cache | Bag duffel bag tint | 18.6% |
| Gun cache | Bag duffel bag tint | 17.8% |
| Survivor cache | Counter | 17.5% |
| Survivor cache | Counter | 17.5% |
| Gun cache | Plank stash | 14% |
| Gun cache | Gun box | 8.1% |
| Survivor safehouse | Cardboard box | 7% |
| Location | Container | Chance |
|---|---|---|
| Gun store | Display case | 50.6% |
| Pawn shop office | Metal shelves | 22.2% |
| Pawn shop office | Other | 22.2% |
| Pawn shop office | Locker | 13% |
| Outdoor supply store | Display case | 12.6% |
| Pawn shop | Display case | 2.4% |
| Location | Container | Chance |
|---|---|---|
| Inside a bag or case | Pistol case2 | 28.9% |
| Location | Container | Chance |
|---|---|---|
| Captain office | Locker | 26.7% |
| Police gun storage | Locker | 26.7% |
| Police gun storage | Military locker | 26.7% |
| Police storage | Locker | 26.7% |
| Security | Military crate | 26.7% |
| Security | Military locker | 26.7% |
| Police SWAT room | Locker | 19.8% |
| Police SWAT room | Military locker | 19.8% |
| Drug lab | Metal shelves | 5.7% |
| Drug shack | Other | 1.6% |
| Location | Container | Chance |
|---|---|---|
| Any building | Military locker | 16.8% |
| Garage storage | Locker | 3.4% |
| Bedroom | Dresser | 1.1% |
| Bedroom | Side table | 1.1% |
Notes
- Keep several loaded M1911 Auto Magazines, since each holds only 7 rounds.
- The same magazine also feeds the Trapper Carbine.
- A holster keeps the pistol ready without filling a hand.
- A jammed pistol is cleared by racking it.
Template:ProjectZomboidWeaponTiles
All Firearms
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| B-F Pistol | 1-1.6 | 17 | base:bullets_44 | 8 | 2 | /additem Base.Pistol3
| |
| M1911 Pistol | 0.9-1.2 | 12 | base:bullets_45 | 7 | 1.5 | /additem Base.Pistol2
| |
| M9 Pistol | 0.6-1 | 15 | base:bullets_9mm | 15 | 1.5 | /additem Base.Pistol
| |
| Magnum | 1-1.6 | 18 | base:bullets_44 | 6 | 2 | /additem Base.Revolver_Long
| |
| SN38 Revolver | 0.5-0.8 | 8 | base:bullets_38 | 5 | 1.2 | /additem Base.Revolver_Short
| |
| Toy Cap Pistol | 0-0 | 0.6 | base:cap_gun_cap | 8 | 0.5 | /additem Base.Revolver_CapGun
| |
| Toy Cap Rifle | 0-0 | 0.6 | base:cap_gun_cap | 8 | 2 | /additem Base.Rifle_CapGun
| |
| Trapper Carbine | 1-1.4 | 20 | base:bullets_45 | 7 | 3.2 | /additem Base.TrapperCarbine
|
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| JS-14 Rifle | 1-1.6 | 30 | base:bullets_556 | 20 | 3.5 | /additem Base.JS14_Rifle
| |
| L92 Carbine | 1-1.6 | 24 | base:bullets_357 | 10 | 3.5 | /additem Base.L92_Carbine
| |
| L94 Rifle | 1.2-2 | 30 | base:bullets_3030 | 6 | 3.5 | /additem Base.L94_Rifle
| |
| M16 Assault Rifle | 1-1.6 | 30 | base:bullets_556 | 30 | 4 | /additem Base.AssaultRifle
| |
| M1A Rifle | 1.2-2 | 40 | base:bullets_308 | 20 | 4.5 | /additem Base.AssaultRifle2
| |
| MSR700 Rifle | 1-1.6 | 30 | base:bullets_556 | 5 | 4 | /additem Base.VarmintRifle
| |
| MSR788 Rifle | 1.2-2 | 40 | base:bullets_308 | 4 | 4 | /additem Base.HuntingRifle
| |
| MSR7T Tactical Rifle | 1.2-2 | 40 | base:bullets_308 | 4 | 4.5 | /additem Base.MSR7T_Rifle
| |
| Patrol Revolver | 0.95-1.4 | 12 | base:bullets_357 | 6 | 1.5 | /additem Base.Revolver
|
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| Double Barrel Shotgun | 1.5-2.2 | 15 | base:shotgun_shells | 2 | 4 | /additem Base.DoubleBarrelShotgun
| |
| JS-2000 Shotgun | 1.5-2.2 | 12 | base:shotgun_shells | 5 | 4 | /additem Base.Shotgun
| |
| JS-3T Tactical Shotgun | 1.5-2.2 | 12 | base:shotgun_shells | 7 | 4.5 | /additem Base.JS3T_Shotgun
| |
| Sawed-off Double Barrel Shotgun | 1.2-1.8 | 8 | base:shotgun_shells | 2 | 3 | /additem Base.DoubleBarrelShotgunSawnoff
| |
| Sawed-off JS-2000 Shotgun | 1.3-2 | 10 | base:shotgun_shells | 5 | 3 | /additem Base.ShotgunSawnoff
|