Large Handle - Can-Reinforced
| Large Handle - Can-Reinforced | |
|---|---|
| Class | Improvised Weapon |
| Skill | Long Blunt |
| Damage | 0.6-1 |
| Range | 0.61-1.28 |
| Crit | 30% x3 |
| Condition | 15 |
| Weight | 2.5 |
| Hands | Two-handed |
| Crafting Skill | Carpentry: 2 |
| Crafting | See How to Craft |
| Location | Containers |
| Spawn ID | /additem Base.LongHandle_Can
|
| Crafting XP | 20 XP (Carpentry) |
The Large Handle - Can-Reinforced is a Large Handle reinforced with tin cans, screws and cloth. It is a two-handed improvised blunt weapon that trains the Long Blunt skill. It weighs 2.5.
The tin cans make the plain handle a better weapon in every way. It hits a little harder, crits harder and lasts longer. It is still a light, low damage weapon, so it suits the early game. It is made with the Can-Reinforce Long Weapon recipe at Carpentry 2.
Combat
The Large Handle - Can-Reinforced swings at base speed and reaches 1.28 tiles. Each hit deals between 0.6 and 1 damage, so a zombie takes several hits to drop. The crit chance starts at 30 percent, and a crit deals three times the damage.
The weapon is two-handed but light, so its endurance cost per swing stays low. The Long Blunt skill raises its speed, damage and crit chance as it levels.
Against the plain Large Handle, it gains a little damage, a better crit and more condition. Against the nail, sawblade or brake disc versions, it hits softer but lasts longer between repairs. It suits a survivor with spare tin cans and no forge.
How to Craft Large Handle - Can-Reinforced
Each recipe that makes the Large Handle - Can-Reinforced is listed with its materials and the tools it keeps.
Can-Reinforce Long Weapon
The Can-Reinforce Long Weapon recipe makes the Large Handle - Can-Reinforced. It needs Carpentry level 2. The recipe has to be learned first.
| Name | Image | Amount | Kept | Spawn ID |
|---|---|---|---|---|
| Screwdriver | 1x | Yes | /additem Base.Screwdriver
| |
| Large Handle | 1x | No | /additem Base.LongHandle
| |
| Tin Can | 3x | No | /additem Base.TinCanEmpty
| |
| Screws | 3x | No | /additem Base.Screws
| |
| Rag | 3x | No | /additem Base.RippedSheets
|
Repair
The Large Handle - Can-Reinforced has 15 condition. Each hit has a 1 in 15 chance of taking a point off. The Long Blunt and Maintenance skills both lower that chance. Duct tape, adhesive tape and glue repair it with no skill needed. Zip ties need Maintenance 1, and wood glue needs Carpentry 2. Epoxy needs Maintenance 3, and epoxy with rags needs Maintenance 4. Each repair restores less condition than the one before.
Locations
The Large Handle - Can-Reinforced is a very rare find. It spawns only in mid game and late game survivor safehouses, in boxes, counters, crates, shelves and wardrobes. Crafting one is far more reliable.
The places where it spawns, with the rough chance per container.
| Location | Container | Chance |
|---|---|---|
| Survivor safehouse (late game) | Cardboard box | 0.1% |
| Survivor safehouse (late game) | Counter | 0.1% |
| Survivor safehouse (late game) | Crate | 0.1% |
| Survivor safehouse (late game) | Metal shelves | 0.1% |
| Survivor safehouse (late game) | Small box | 0.1% |
| Survivor safehouse (mid game) | Cardboard box | 0.1% |
| Survivor safehouse (mid game) | Counter | 0.1% |
| Survivor safehouse (mid game) | Crate | 0.1% |
| Survivor safehouse (mid game) | Metal shelves | 0.1% |
| Survivor safehouse (mid game) | Small box | 0.1% |
Notes
- The recipe needs a screwdriver, three tin cans, three Screws and three Rags, Denim Strips or Leather Strips.
- The same recipe also reinforces a Baseball Bat or a Crafted Baseball Bat.
- Empty tin cans from meals are the main cost, so the upgrade is cheap.
Template:ProjectZomboidWeaponTiles
All Improvised Weapons