Long Mace
| Long Mace | |
|---|---|
| Class | Improvised Weapon |
| Skill | Long Blunt |
| Damage | 1-2 |
| Range | 0.61-1.25 |
| Crit | 40% x5 |
| Condition | 15 |
| Weight | 2.5 |
| Hands | Two-handed |
| Crafting Skill | Maintenance: 1 |
| Crafting | See How to Craft |
| Location | Crafted only |
| Spawn ID | /additem Base.LongMace
|
Long Mace is the best improvised weapon in the game. The Long Mace is a Mace Head fitted to a Large Handle, used as a two-handed blunt weapon. It trains the Long Blunt skill. It weighs 2.5.
It is a strong and lasting crafted weapon. It hits hard, crits often and loses condition slowly. The Long Mace never spawns as loot. It comes from the Assemble Mace recipe, which joins a Mace Head and a Large Handle at Maintenance 1.
Combat
The Long Mace swings at base speed and reaches 1.25 tiles. Each hit deals between 1 and 2 damage, which drops an ordinary zombie in a few swings at most. The crit chance starts at 40 percent, and a crit deals five times the damage. Many swings end the fight on a crit.
The weapon is two-handed. Its moderate weight keeps the endurance cost reasonable for a two-handed weapon. It handles a short fight against a small group well.
The Long Blunt skill raises its speed, damage and crit chance and lowers the endurance cost. Against the Long Stone Mace, the Long Mace hits harder and crits harder for the same weight. It is a fine main weapon for a survivor who can forge or find a Mace Head.
How to Craft Long Mace
Each recipe that makes the Long Mace is listed with its materials and the tools it keeps.
Assemble Mace
The Assemble Mace recipe makes the Long Mace. It needs Maintenance level 1.
| Name | Image | Amount | Kept | Spawn ID |
|---|---|---|---|---|
| Claw Hammer | 1x | Yes | /additem Base.Hammer
| |
| Large Knife | 1x | Yes | /additem Base.LargeKnife
| |
| Mace Head | 1x | No | /additem Base.MaceHead
| |
| Short Bat | 1x | No | /additem Base.ShortBat
|
Used in Crafting
These recipes take the Long Mace as an ingredient or a part.
| Recipe | Output | Image | Station | Skill | Spawn ID |
|---|---|---|---|---|---|
| Dismantle Long Implement | Mace Head | - | None | /additem Base.MaceHead
|
Repair
The Long Mace has 15 condition. Each hit has a 1 in 20 chance of taking a point off. The Long Blunt and Maintenance skills both lower that chance. Duct tape, adhesive tape and glue repair it with no skill needed. Zip ties need Maintenance 1, and wood glue needs Carpentry 2. Epoxy needs Maintenance 3, and epoxy with rags needs Maintenance 4. Each repair restores less condition than the one before. Dismantle Long Implement returns the Mace Head for a fresh handle.
Notes
- The Assemble Mace recipe makes a Mace with a Short Bat and a Long Mace with a Large Handle.
- A hammer and a sharp knife are kept after assembly.
- Swapping a worn handle for a new one keeps the same Mace Head in service.
- Researching it can teach the Assemble Mace, Forge Mace Head and several spiked weapon recipes.
Template:ProjectZomboidWeaponTiles
All Improvised Weapons