Mace
| Mace | |
|---|---|
| Class | Short Blunt Weapon |
| Skill | Short Blunt |
| Damage | 0.8-1.4 |
| Range | 0.61-1.2 |
| Crit | 40% x4 |
| Condition | 15 |
| Weight | 1.5 |
| Hands | One-handed |
| Crafting Skill | Maintenance: 1 |
| Crafting | See How to Craft |
| Location | Containers |
| Spawn ID | /additem Base.Mace
|
The Mace is a one-handed blunt weapon with a heavy metal head on a short shaft. It trains the Short Blunt skill. It weighs 1.5 and swings at base speed.
For a short blunt weapon it hits hard, and its crit chance is high. The trade is a short reach and a head that wears down quickly. The Mace is a crafted weapon. It is put together from a Mace Head and a Short Bat or a Large Handle. The Construction Worker is the best occupation for short blunt. It starts with the most Short Blunt skill. The Blacksmith and the Carpenter also start with some Short Blunt skill.
Combat
Each hit deals between 0.8 and 1.4 damage. The reach is 1.2 tiles, so the survivor has to stand close to the target. The crit chance starts at 40 percent, and a crit multiplies the damage by four.
The Mace is one-handed, which leaves the other hand free for a flashlight or a bag. Its moderate weight keeps the endurance cost per swing reasonable. That makes it a steady choice for clearing a house room by room.
The Short Blunt skill raises its speed, damage and crit chance as it levels. A high skill also helps it last longer. The Stone Mace is the cruder version built from a stone head. The Long Mace puts the same head on a long shaft.
Uses
The Mace can be taken apart with Dismantle Medium Implement. A hammer, club hammer or mallet does the job, and the recipe returns the Mace Head. That head can go onto a fresh shaft later. Researching the Mace can teach the Assemble Mace, Assemble Stone Mace and Forge Mace Head recipes. It can also teach the recipes for spiked bats, clubs and cudgels.
How to Craft Mace
Each recipe that makes the Mace is listed with its materials and the tools it keeps.
Assemble Mace
The Assemble Mace recipe makes the Mace. It needs Maintenance level 1.
| Name | Image | Amount | Kept | Spawn ID |
|---|---|---|---|---|
| Claw Hammer | 1x | Yes | /additem Base.Hammer
| |
| Large Knife | 1x | Yes | /additem Base.LargeKnife
| |
| Mace Head | 1x | No | /additem Base.MaceHead
| |
| Short Bat | 1x | No | /additem Base.ShortBat
|
Assemble Stone Mace
The Assemble Stone Mace recipe makes the Mace. It needs Maintenance level 1.
| Name | Image | Amount | Kept | Spawn ID |
|---|---|---|---|---|
| Claw Hammer | 1x | Yes | /additem Base.Hammer
| |
| Large Knife | 1x | Yes | /additem Base.LargeKnife
| |
| Stone Mace Head | 1x | No | /additem Base.StoneMaceHead
| |
| Short Bat | 1x | No | /additem Base.ShortBat
|
Used in Crafting
These recipes take the Mace as an ingredient or a part.
| Recipe | Output | Image | Station | Skill | Spawn ID |
|---|---|---|---|---|---|
| Dismantle Medium Implement | Mace Head | - | None | /additem Base.MaceHead
|
Repair
The Mace has 15 condition. Each hit has a 1 in 20 chance of taking a point off. The Short Blunt and Maintenance skills both lower that chance. Duct tape, adhesive tape and glue repair it with no skill needed. Zip ties need Maintenance 1, and wood glue needs Carpentry 2. Epoxy needs Maintenance 3, and epoxy with rags needs Maintenance 4. Every repair restores less condition than the one before it.
Locations
The places where it spawns, with the rough chance per container.
| Location | Container | Chance |
|---|---|---|
| Pawn shop | Display case | <0.1% |
Notes
- Assemble Mace needs Maintenance 1, a hammer, a sharp knife, a Mace Head and a Short Bat or a Large Handle.
- With a Large Handle, the same recipe can make a Long Mace instead.
- A Stone Mace Head on the same shaft can also give a Mace.
- Dismantling a worn Mace saves the head for a new build.
Template:ProjectZomboidWeaponTiles
All Short Blunt