Magazine: Medieval Armory - May 1993
| Magazine: Medieval Armory - May 1993 | |
|---|---|
| Class | Recipe Resource |
| Weight | 0.5 |
| Teaches |
|
| Location | Containers |
| Spawn ID | /additem Base.SmithingMag11
|
Magazine: Medieval Armory - May 1993 is a blacksmithing magazine about blunt weapons and axes. Reading it teaches six recipes for maces, spiked clubs and an axe head.
The recipes are Forge Mace Head, Make Spiked Club, Make Spiked Baseball Bat, Make Spiked Cudgel, Forge Axe Head and Carve Short Bat. Five belong to the Blacksmithing skill and need a forge. Carve Short Bat belongs to Carving and makes the short bat that one of the spiked clubs can start from.
The magazine is found in loot, mostly in medieval history classrooms, gun stores and hunting lodges. Reading it also eases boredom and stress.
Uses
The spiked weapons upgrade simple clubs at a Simple Forge or better. Make Spiked Club needs Blacksmithing level 5. It takes an Iron Band - Small, metal pieces and Charcoal, plus a bone, a bone club, a Long Handle or a Short Bat. Make Spiked Baseball Bat needs level 6. It takes two Iron Band - Small, ten metal pieces and a Baseball Bat, and makes a Baseball Bat with Spikes. Make Spiked Cudgel needs level 7 and makes a Cudgel with Spikes.
Forge Axe Head needs Blacksmithing level 6 at a Simple Forge or better. Forge Mace Head needs level 7 and an Advanced Forge.
Carve Short Bat needs Carving level 7. It shapes a Short Bat from a Plank, a branch or an old baseball bat with a sharp knife or meat cleaver. The work can be done on any surface.
The forge recipes are also learned without the magazine at Blacksmithing level 7 or 8. The Blacksmith occupation and the Blacksmith Knowledge trait know the mace head, spiked club and axe head. The Whittler trait knows Carve Short Bat.
Like every magazine, it also counts as paper for armour. Make Magazine Body Armor takes eight magazines and four Duct Tape at Tailoring level 1. Make Magazine Limb Armor takes one magazine and two Duct Tape.
Teaches
Reading the Magazine: Medieval Armory - May 1993 teaches these recipes.
| Recipe | Output | Image | Station | Spawn ID |
|---|---|---|---|---|
| Forge Mace Head | Mace Head | Advanced Forge | /additem Base.MaceHead
| |
| Make Spiked Club | Bone Club with Spikes | Simple Forge | /additem Base.BoneClub_Spiked
| |
| Make Spiked Baseball Bat | Baseball Bat with Spikes | Simple Forge | /additem Base.BaseballBat_Spiked
| |
| Make Spiked Cudgel | Cudgel with Spikes | Simple Forge | /additem Base.Cudgel_Spike
| |
| Forge Axe Head | Axe Head | Simple Forge | /additem Base.OldAxeHead
| |
| Carve Short Bat | Short Bat | - | /additem Base.ShortBat
|
Used in Crafting
These recipes accept the Magazine: Medieval Armory - May 1993 by its type rather than by name.
| Recipe | Output | Image | Station | Spawn ID |
|---|---|---|---|---|
| Make Magazine Body Armor | Magazine Body Armor | - | /additem Base.Cuirass_Magazine
| |
| Make Magazine Limb Armor | Magazine Limb Armor | - | /additem Base.GreaveMagazine_Right
|
Locations
Medieval history classroom shelves are the best place to look, at about one time in five. Magazine shelves in gun stores and hunting lodges come next. Library, tool store and university library shelves hold it now and then. Garage storage crates and book store shelves turn one up only rarely.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Class room medieval | Shelves | 19% |
| Hunting lodge | Magazine shelves | 6% |
| Library | Shelves | 1.6% |
| Universitylibrary | Shelves | 1.5% |
| Post office | Other | 0.1% |
| Post office storage | Other | 0.1% |
| Storage unit | Other | 0.1% |
| Joan's studio | Shelves | <0.1% |
| Office | Shelves | <0.1% |
| Recreation | Shelves | <0.1% |
| Location | Container | Chance |
|---|---|---|
| Gun store | Magazine shelves | 6% |
| Tool store | Shelves | 1.6% |
| Gun store | Shelves | 0.9% |
| Tool store | Counter | 0.6% |
| Book store | Shelves | 0.2% |
| Convenience store | Magazine shelves | 0.1% |
| Corner store | Magazine shelves | 0.1% |
| Cornerstore counter | Magazine shelves | 0.1% |
| Fossoil | Magazine shelves | 0.1% |
| Gas 2 Go | Magazine shelves | 0.1% |
| Location | Container | Chance |
|---|---|---|
| Garage storage | Crate | 0.3% |
| Garage storage | Other | 0.2% |
| Any building | Magazine shelves | 0.1% |
| Attic | Cardboard box | 0.1% |
| Attic | Crate | 0.1% |
| Attic | Other | 0.1% |
| Closet | Locker | 0.1% |
| Closet | Other | 0.1% |
| Garage storage | Metal shelves | 0.1% |
| Hall | Other | 0.1% |
| Location | Container | Chance |
|---|---|---|
| Survivor safehouse | Shelves | 0.1% |
| Survivor safehouse (late game) | Shelves | 0.1% |
| Survivor safehouse (mid game) | Shelves | 0.1% |
Notes
- A Short Bat from Carve Short Bat can become a Spiked Club at the forge.
- The spiked bat needs ten metal pieces, so scrap metal is worth saving.
- Blacksmith characters still gain the spiked bat and spiked cudgel from it.
- A read copy still serves as Magazine Body Armor material.
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