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Magazine: The First Weapons


Magazine: The First Weapons
Magazine: The First Weapons
Class Recipe Resource
Weight 0.5
Teaches
  • Carve Bone War Hatchet Head
  • Make Jawbone Axe
  • Make Jawbone Club
  • Make Bone Club
  • Sharpen Bone
  • Sharpen Long Bone
  • Sharpen Jawbone
  • Bone Spike Weapon
Location Containers
Spawn ID /additem Base.WeaponMag1

Magazine: The First Weapons is a recipe magazine about weapons made from bone. It belongs to Carving and Maintenance and turns butchered animal bones into clubs, axes and blades.

Reading it teaches eight recipes. Carve Bone War Hatchet Head, Make Jawbone Axe, Make Jawbone Club, Make Bone Club, Sharpen Bone, Sharpen Long Bone, Sharpen Jawbone and Bone Spike Weapon make up a full primitive arsenal.

The magazine turns up mostly in anthropology classrooms and late game survivor safehouses.

Uses


The sharpening recipes come first. They keep a whetstone or file and a saw, sharp knife or meat cleaver. Sharpen Bone needs Carving level 1 and makes a Sharp Bone Fragment. Sharpen Long Bone needs level 2 and turns an Animal Bone or Large Animal Bone into a Long Sharp Bone. Sharpen Jawbone also needs level 2 and gives a Long Sharp Bone and Animal Teeth.

Make Bone Club is the simplest weapon at Maintenance level 1. An Animal Bone or Large Animal Bone and two Leather Strips make a Bone Club or Sturdy Bone Club.

Make Jawbone Club needs Maintenance level 2 and binds a Jawbone to a Medium Handle. Make Jawbone Axe needs Maintenance level 3 and binds a Jawbone to a Tree Branch. The result is a Jawbone War Axe.

Carve Bone War Hatchet Head and Bone Spike Weapon need Carving level 3. The first shapes a Jawbone or Large Animal Bone into a Bone War Hatchet Head. The second fixes two Long Sharp Bone and two Sharp Bone Fragment to a branch. The result is a Cudgel with Bone Spikes or Tree Branch with Bone Spikes.

Reading the magazine also eases boredom and stress. A read copy still has a use as padding. Make Magazine Body Armor and Make Magazine Limb Armor accept any magazine as crude armour.

Teaches


Reading Magazine: The First Weapons teaches these recipes.

Recipe Output Image Station Spawn ID
Carve Bone War Hatchet Head Bone War Hatchet Head Bone War Hatchet Head - /additem Base.HatchetHead_Bone
Make Jawbone Axe Jawbone War Axe Jawbone War Axe - /additem Base.JawboneBovide_Axe
Make Jawbone Club Jawbone Club Jawbone Club - /additem Base.JawboneBovide_Club
Make Bone Club Bone Club Bone Club - /additem Base.BoneClub
Sharpen Bone Sharp Bone Fragment Sharp Bone Fragment - /additem Base.SharpBoneFragment
Sharpen Long Bone Long Sharp Bone Long Sharp Bone - /additem Base.SharpBone_Long
Sharpen Jawbone Long Sharp Bone Long Sharp Bone - /additem Base.SharpBone_Long
Bone Spike Weapon Cudgel with Bone Spikes Cudgel with Bone Spikes - /additem Base.Cudgel_Bone

Used in Crafting


These recipes accept Magazine: The First Weapons by its type rather than by name.

Recipe Output Image Station Spawn ID
Make Magazine Body Armor Magazine Body Armor Magazine Body Armor - /additem Base.Cuirass_Magazine
Make Magazine Limb Armor Magazine Limb Armor Magazine Limb Armor - /additem Base.GreaveMagazine_Right

Locations


Anthropology classrooms are by far the best place. Their shelves hold a copy about one time in three. Their counters and desks hold one about one time in six. Late game survivor safehouses come next, in boxes, crates, counters and metal shelves. Comic store counters and mid game safehouses turn one up now and then.

The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Class room anthro Shelves 33.3%
Class room anthro Counter 18.2%
Class room anthro Desk 17.8%
Post office Other <0.1%
Post office storage Other <0.1%
Storage unit Other <0.1%
Location Container Chance
Survivor safehouse (late game) Cardboard box 4.3%
Survivor safehouse (late game) Counter 4.3%
Survivor safehouse (late game) Crate 4.3%
Survivor safehouse (late game) Metal shelves 4.3%
Survivor safehouse (late game) Small box 4.3%
Survivor safehouse (mid game) Cardboard box 2.2%
Survivor safehouse (mid game) Counter 2.2%
Survivor safehouse (mid game) Crate 2.2%
Survivor safehouse (mid game) Metal shelves 2.2%
Survivor safehouse (mid game) Small box 2.2%
Location Container Chance
Comic store Counter 2.9%
Cybercafe Desk 1.4%
Book store Shelves 1.3%
Bedroom Small box <0.1%
Location Container Chance
Attic Cardboard box <0.1%
Attic Crate <0.1%
Attic Other <0.1%
Bathroom Other <0.1%
Bedroom Cardboard box <0.1%
Bedroom Crate <0.1%
Closet Other <0.1%
Garage storage Other <0.1%
Hall Other <0.1%
Living room Dresser <0.1%

Notes



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