Short Bat with Spikes
| Short Bat with Spikes | |
|---|---|
| Class | Short Blunt Weapon |
| Skill | Short Blunt |
| Damage | 0.6-1.2 |
| Range | 0.61-1.2 |
| Crit | 30% x3 |
| Condition | 15 |
| Weight | 2 |
| Hands | One-handed |
| Crafting Skill | Blacksmithing: 5 |
| Crafting | See How to Craft |
| Location | Crafted only |
| Spawn ID | /additem Base.SpikedShortBat
|
| Crafting XP | 50 XP (Blacksmithing) |
The Short Bat with Spikes is a Short Bat studded with forged iron spikes. It is a one-handed blunt weapon that trains the Short Blunt skill.
It hits harder than the plain bat and crits more often. A crit triples the damage. It is sturdy and wears slowly. It weighs 2, a little more than the plain bat. It is made only at a forge, so it is never found as loot. The Construction Worker is the best occupation for short blunt. It starts with the most Short Blunt skill. The Blacksmith and the Carpenter also start with some Short Blunt skill.
Combat
The Short Bat with Spikes swings at base speed and reaches about 1.2 tiles. Each hit deals between 0.6 and 1.2 damage. The crit chance starts at 30 percent, and a crit triples the damage. An ordinary zombie usually takes a few swings to drop.
One hand stays free while it is equipped. Its modest weight keeps each swing fairly cheap in endurance. Its steady crits and long life suit long fights against single zombies. The Short Blunt skill raises damage, crit chance and swing speed as it levels.
Compared with the Short Bat with Rake Spikes, it crits more often but each crit is weaker. Compared with the Short Bat with Nails, it lasts much longer. The Mace hits harder and crits more often for the same skill. The spiked short bat suits a smith who wants a durable one-handed club.
How to Craft Short Bat with Spikes
Each recipe that makes Short Bat with Spikes is listed with its materials and the tools it keeps.
Make Spiked Club
The Make Spiked Club recipe makes Short Bat with Spikes. It needs Blacksmithing level 5. It is made at a Simple Forge. The recipe has to be learned first.
| Name | Image | Amount | Kept | Spawn ID |
|---|---|---|---|---|
| Charcoal | 4x | No | /additem Base.Charcoal
| |
| Iron Band - Small | 1x | No | /additem Base.IronBandSmall
| |
| Iron Piece | 5x | No | /additem Base.IronPiece
| |
| Smithing Hammer | 1x | Yes | /additem Base.SmithingHammer
| |
| Tongs | 1x | Yes | /additem Base.Tongs
| |
| Metalworking Punch | 1x | Yes | /additem Base.MetalworkingPunch
| |
| Short Bat | 1x | No | /additem Base.ShortBat
|
Repair
The Short Bat with Spikes has 15 condition. Each hit has a 1 in 15 chance of taking a point off. The Short Blunt and Maintenance skills both lower that chance. Duct tape, adhesive tape and glue repair it with no skill needed. Zip ties need Maintenance 1, wood glue needs Carpentry 2, and epoxy needs Maintenance 3. Every repair restores less condition than the one before it.
Notes
- The Make Spiked Club recipe needs Blacksmithing 5 at a Simple or better Forge, and it must be learned first.
- It takes a Short Bat, a small Iron Band, five metal pieces and four pieces of charcoal.
- The kept tools are a smithing hammer, tongs and a metalworking punch.
- The same recipe turns a bone club or a Large Handle into other spiked clubs.
Template:ProjectZomboidWeaponTiles
All Short Blunt