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Alteration Skill



Alteration
Specialisation Magic
Perks 10
Perk Points To Fill 14
Governing Stone The Mage Stone
Notable Perk Atronach

Alteration is one of the five schools of magic in Skyrim. It manipulates the physical world rather than attacking with it, and raising the skill reduces the magicka cost of its spells.

Effects

Alteration is defensive and utilitarian rather than offensive. Four things matter.

  • Flesh spells give magical armour. The Mage Armor perk multiplies them by 2, 2.5 or 3 depending on rank, but only while wearing no armour.
  • Magic Resistance gives up to a passive thirty per cent through perks, which is one of the strongest defensive bonuses in the game.
  • Atronach grants spell absorption, one of only three sources in the game.
  • Utility spells: Waterbreathing, Magelight, Telekinesis, Paralysis and Detect Life.

Notes

The magic resistance and Atronach perks help any build, not just casters, which is why Alteration turns up in heavy-armour character plans as often as in mage ones. The flesh spells are the exception, since they conflict with wearing armour at all.

Perks


The Alteration tree has ten perks. Each one needs a minimum Alteration level and the perk before it, and some have several ranks.

Perk Rank Skill Level Requires Effect
Novice Alteration 0 Cast Novice level Alteration spells for half magicka.
Alteration Dual Casting 20 Novice Alteration Dual casting an Alteration spell overcharges the effects into an even more powerful version.
Apprentice Alteration 25 Novice Alteration Cast Apprentice level Alteration spells for half magicka.
Magic Resistance 1 30 Apprentice Alteration Blocks 10% of a spell's effects.
Magic Resistance 2 50 Magic Resistance (Rank 1) Blocks 20% of a spell's effects.
Magic Resistance 3 70 Magic Resistance (Rank 2) Blocks 30% of a spell's effects.
Adept Alteration 50 Apprentice Alteration Cast Adept level Alteration spells for half magicka.
Expert Alteration 75 Adept Alteration Cast Expert level Alteration spells for half magicka.
Atronach 100 Expert Alteration Absorb 30% of the magicka of any spells that hit you.
Master Alteration 100 Expert Alteration Cast Master level Alteration spells for half magicka.
Stability 70 Adept Alteration Alteration spells have 50% greater duration.
Mage Armor 1 30 Apprentice Alteration Protection spells like Stoneflesh are twice as strong if not wearing armor.
Mage Armor 2 50 Mage Armor (Rank 1) Protection spells like Stoneflesh are 2.5 times as strong if not wearing armor.
Mage Armor 3 70 Mage Armor (Rank 2) Protection spells like Stoneflesh are three times as strong if not wearing armor.

Main Effects

Alteration deals no direct damage.

Effect What it gives
Flesh spells Armour rating while unarmoured
Magic Resistance Up to 30% passive
Spell Absorption Via the Atronach perk
Paralysis Locks a target in place
Waterbreathing, Telekinesis Utility

Progression

The eighteen skills split three ways. Full list on Skills.

Specialisation Stone This skill
Magic The Mage Stone Yes
Combat The Warrior Stone -
Stealth The Thief Stone -