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Skyrim - Crafting Materials



Crafting materials are everything a smith, an enchanter or an alchemist consumes in The Elder Scrolls V: Skyrim. Forty-six of them are catalogued here, from Iron Ore at 2 gold to Dragon Bone at 500.

Almost all of it feeds one of two chains. The metal chain runs ore to ingot to gear: mine a vein with a pickaxe, smelt at a smelter, forge at a forge, then improve what you made at a grindstone or a workbench. The leather chain runs in parallel and starts with a dead animal: hides tan into Leather at a tanning rack, and each piece cuts into four Leather Strips, which nearly every recipe at a forge asks for.

Everything else is gathered rather than made. Dragon parts, chitin and hearts come off whatever was carrying them, and the Hearthfire building stock is quarried from deposits that never run out.

Two things catch people out. Smelting and tanning grant no Smithing experience at all, so hours at a smelter raise nothing: only forging and tempering do. And a material in your pack is not a material you can use, because the Smithing tree gates what each metal can become. Ore is minable at level 1 whatever your skill.

Groups



Group Items What it covers
Ores 11 Mined from veins, smelted into ingots.
Ingots 13 Smelted metal, the input to every forge recipe.
Leather 8 Hides and pelts, tanned into leather and strips.
Wood 6 Timber, clay and stone for building and arrows.
Creature Materials 7 Bone, scales, chitin and hearts off dead things.
Stalhrim 1 Enchanted ice, and the one material that breaks every rule.

Ores



Ore is the start of the metal chain. It is mined from veins with a pickaxe in your inventory, three pieces per vein at one piece per three swings, and each piece carries a ten per cent chance of a gem alongside it. A depleted vein respawns with the rest of its location.

Two ores make one ingot at a smelter, with three exceptions worth knowing. Iron Ore is one for one. Steel takes one corundum and one iron together rather than two of anything. Stalhrim is mined like ore and never smelted at all.

Nothing gates the mining. An ore vein gives up the same three pieces at level 1 as it does at level 50, so a low level character can stockpile Ebony Ore long before the perk that turns it into armour is affordable. The two Creation ores are the odd ones out: Amber grows in hollowed stumps and Madness Ore cannot be mined anywhere.


Name Image Weight Value Source Item ID Add-on
Iron Ore Skyrim Iron Ore.webp 1 2 Iron Ore Veins 00071CF3 Skyrim
Corundum Ore Skyrim Corundum Ore.webp 1 20 Corundum Ore Veins 0005ACDB Skyrim
Orichalcum Ore Skyrim Orichalcum Ore.webp 1 20 Orichalcum Ore Veins 0005ACDD Skyrim
Silver Ore Skyrim Silver Ore.webp 1 25 Silver Ore Veins 0005ACDF Skyrim
Quicksilver Ore Skyrim Quicksilver Ore.webp 1 25 Quicksilver Ore Veins 0005ACE2 Skyrim
Moonstone Ore Skyrim Moonstone Ore.webp 1 30 Moonstone Ore Veins 0005ACE0 Skyrim
Malachite Ore Skyrim Malachite Ore.webp 1 30 Malachite Ore Veins 0005ACE1 Skyrim
Gold Ore Skyrim Gold Ore.webp 1 50 Gold Ore Veins 0005ACDE Skyrim
Ebony Ore Skyrim Ebony Ore.webp 1 60 Ebony Ore Veins 0005ACDC Skyrim
Amber Skyrim Amber.webp 1 75 Hollowed Stumps, Khajiit Caravans xx000BC6 Creation Club
Madness Ore Skyrim Madness Ore.webp 1 110 Boss chests, Khajiit Caravans xx000BC9 Creation Club

Ingots



An ingot is what a smelter turns ore into, and what a forge turns into armour and weapons. Thirteen of them exist, from Iron at 7 gold to Ebony at 150.

Which ones you can use is decided by the Smithing tree rather than by the metal. Smelting itself needs no perk and grants no experience, so an ingot in your pack is not the same as an ingot you can forge with.

Ingots are also the tempering currency. Improving a weapon at a grindstone or armour at a workbench costs one ingot of the item's own metal per improvement, so a smith needs a running stock rather than a one off batch. Dwarven Metal is the exception to the whole chain: no Dwarven ore exists, and the ingots come from scrap salvaged out of Dwemer ruins.


Name Image Weight Value Source Item ID Add-on
Iron Ingot Skyrim Iron Ingot.webp 1 7 1x Iron Ore 0005ACE4 Skyrim
Steel Ingot Skyrim Steel Ingot.webp 1 20 1x Corundum Ore + 1x Iron Ore 0005ACE5 Skyrim
Dwarven Metal Ingot Skyrim Dwarven Metal Ingot.webp 1 30 Dwemer Scrap Metal 000DB8A2 Skyrim
Corundum Ingot Skyrim Corundum Ingot.webp 1 40 2x Corundum Ore 0005AD93 Skyrim
Orichalcum Ingot Skyrim Orichalcum Ingot.webp 1 45 2x Orichalcum Ore 0005AD99 Skyrim
Silver Ingot Skyrim Silver Ingot.webp 1 50 2x Silver Ore 0005ACE3 Skyrim
Quicksilver Ingot Skyrim Quicksilver Ingot.webp 1 60 2x Quicksilver Ore 0005ADA0 Skyrim
Refined Moonstone Skyrim Refined Moonstone.webp 1 75 2x Moonstone Ore 0005AD9F Skyrim
Gold Ingot Skyrim Gold Ingot.webp 1 100 2x Gold Ore 0005AD9E Skyrim
Refined Malachite Skyrim Refined Malachite.webp 1 100 2x Malachite Ore 0005ADA1 Skyrim
Ebony Ingot Skyrim Ebony Ingot.webp 1 150 2x Ebony Ore 0005AD9D Skyrim
Amber Ingot Skyrim Amber Ingot.webp 1 150 2x Amber xx000BC7 Creation Club
Madness Ingot Skyrim Madness Ingot.webp 1 150 2x Madness Ore xx000BC8 Creation Club

Leather



Leather runs a chain of its own, parallel to the metal one and starting with a dead animal rather than a vein. Hides and pelts tan into Leather at a tanning rack, one for one, and each piece of Leather cuts into four Leather Strips.

Strips are the binding in nearly every recipe at a forge, which makes them the most used material in the game and the one people run out of first. Every blacksmith carries 12 to 33, so buying is usually faster than hunting.

Leather is one of the few materials used to both build and improve gear: it forges light armour and it also tempers fur, hide, leather and shrouded sets at a workbench. Goat Hide is the single exception to the tanning ratio, needing two hides for one Leather, and Netch Leather skips tanning altogether and goes straight onto the forge.


Name Image Weight Value Source Item ID Add-on
Leather Strips Skyrim Leather Strips.webp 0.1 3 1x Leather at a Tanning Rack 000800E4 Skyrim
Goat Hide Skyrim Goat Hide.webp 1 5 Goats 0003AD8E Skyrim
Leather Skyrim Leather.webp 2 10 Hides at a Tanning Rack 000DB5D2 Skyrim
Deer Hide Skyrim Deer Hide.webp 2 10 Deer and Elk 0003AD90 Skyrim
Netch Leather Skyrim Netch Leather.webp 2 10 Betty and Bull Netch xx01CD7C Dragonborn
Bear Pelt Skyrim Bear Pelt.webp 3 50 Bears 0003AD52 Skyrim
Cave Bear Pelt Skyrim Cave Bear Pelt.webp 3 60 Cave Bears 0003AD53 Skyrim
Snow Bear Pelt Skyrim Snow Bear Pelt.webp 3 75 Snow Bears 0003AD54 Skyrim

Wood



Most of this group arrived with Hearthfire and is consumed at a drafting table and carpenter's workbench rather than at a forge. None of it raises Smithing.

Clay and Quarried Stone behave nothing like an ore vein: the deposits never run out and give four samples per three swings instead of one, so a single deposit beside a building plot will supply an entire house. Sawn Logs never enter your inventory at all, which is why you cannot drop or sell them.

Firewood is the exception and the reason this group matters to a fighter. It is in the base game, chopped at a woodcutting block, and once Dawnguard is installed one piece with a metal ingot makes 24 arrows or 10 bolts. Before that, arrows could not be crafted at all.


Name Image Weight Value Source Item ID Add-on
Sawn Log File:Skyrim Sawn Log.webp 0 0 Wood Mills xx00300E Hearthfire
Straw File:Skyrim Straw.webp 1 1 General goods merchants xx005A68 Hearthfire
Clay Skyrim Clay.webp 1 1 Clay Deposits xx003043 Hearthfire
Quarried Stone Skyrim Quarried Stone.webp 1 2 Stone Quarries xx00306C Hearthfire
Glass File:Skyrim Glass.webp 1 5 General goods merchants xx005A69 Hearthfire
Firewood Skyrim Firewood.webp 5 5 Woodcutting Blocks 0006F993 Skyrim

Creature Materials



These are the materials with no vein and no recipe. You get them by killing the thing that carries them, so supply is a question of where you hunt rather than how high your Smithing is.

Dragon Bone and Dragon Scales are the top of the tree and gate the strongest craftable gear in the base game, which ties your armour progress to the main quest whether you wanted that or not. Daedra Heart does the same for Daedric equipment and is scarcer still.

The rest are narrow. Chaurus Chitin improves Falmer gear and nothing else. Chitin Plate and Heart Stone only matter on Solstheim. Carry what your recipes need and leave the rest: most of it is heavy for what it sells for.


Name Image Weight Value Source Item ID Add-on
Chitin Plate Skyrim Chitin Plate.webp 1 5 Ash Hoppers xx02B04E Dragonborn
Ectoplasm Skyrim Ectoplasm.webp 0.1 25 Ghosts 0003AD63 Skyrim
Chaurus Chitin Skyrim Chaurus Chitin.webp 4 50 Chaurus 0003AD57 Skyrim
Heart Stone Skyrim Heart Stone.webp 1 100 Heart Stone Deposits xx017749 Dragonborn
Dragon Scales Skyrim Dragon Scales.webp 10 250 Slain dragons 0003ADA3 Skyrim
Daedra Heart Skyrim Daedra Heart.webp 0.5 250 Dremora, fixed locations 0003AD9B Skyrim
Dragon Bone Skyrim Dragon Bone.webp 15 500 Slain dragons 0003ADA4 Skyrim

Stalhrim



Stalhrim gets a group to itself because it does not fit any of the others. It is mined like ore but never smelted. It needs an Ancient Nordic Pickaxe and takes six swings per sample where a vein takes three. It exists only on Solstheim, in nineteen deposits.

It is also the only material in the game that changes what an enchantment does. Frost damage and resist frost are 25 per cent stronger on Stalhrim, and Chaos Damage picks the bonus up too because one of its three elements is frost. Nothing else gives a material bonus to enchanting at all.

Two gates stand in front of it: the Ebony Smithing perk at 80 Smithing, and the quest A New Source of Stalhrim. Tempering works from the perk alone.


Name Image Weight Value Source Item ID Add-on
Stalhrim Skyrim Stalhrim.webp 1 200 Stalhrim Deposits xx02B06B Dragonborn

Crafting Materials





Subcategories

This category has the following 6 subcategories, out of 6 total.

Pages in category "Skyrim - Crafting Materials"

The following 200 pages are in this category, out of 431 total.

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