Paralysis Rune
| Paralysis Rune | |
|---|---|
| School | Alteration |
| Level | Adept |
| Magicka Cost | 172 |
| Casting | Fire and Forget |
| Delivery | Target Location |
| Effect | Cast on a nearby surface, it explodes when enemies are nearby, immobilizing them for 8 seconds. |
| Duration | 8 seconds |
| Perk | Adept Alteration (1) |
| Spell Tome | Spell Tome: Paralysis Rune |
| Game/DLC | Creation Club |
Paralysis Rune is an Adept Alteration spell from the Arcane Accessories Creation. The caster places a rune that bursts when an enemy comes near and paralyzes everyone caught in the blast for 8 seconds. It costs far less magicka than Paralyze and can freeze a whole group at once.
Spell Tome
Paralysis Rune is learned by reading Spell Tome: Paralysis Rune. Tolfdir and Wylandriah sell the tome. The spell is also taught during The Lost Library.
Paralysis Rune Map Location
Paralysis Rune map location:
The tome lies in the Ancient Tome Chest in Hob's Fall Cave, a coastal cave in Winterhold full of hostile mages and skeletons. The chest holds the spell tomes of every Arcane Accessories spell, and opening it completes The Lost Library.
Map credit by Map Genie.
How It Plays
Paralysis Rune works like the Destruction runes. The caster places a glowing rune on a nearby floor or wall, and the crosshair shows whether the spot is valid. When an enemy comes near, the rune bursts and paralyzes everyone within its blast for 8 seconds.
The rune can freeze a whole group at once. Paralyzed enemies are helpless and open to attack, so a warrior or archer can strike freely while they lie on the ground. The rune also works as a trap behind a fleeing caster.
Compared with Other Spells
Paralyze, the base game Expert spell, freezes a single target for 10 seconds and costs far more magicka. Paralysis Rune catches a group, lasts a little less and must be placed close to the caster. Ash Rune from the Dragonborn DLC seals enemies in ash instead, which keeps them safe from harm.
The Adept Alteration perk halves the cost of the rune. The Rune Master perk from Destruction lets the caster place it five times farther away. Stability makes the paralysis last longer.
Origins
The spell comes with the Arcane Accessories Creation for the Creation Club. The pack adds sixteen spells and a set of mage robes. Tolfdir at the College of Winterhold and Wylandriah, the court wizard of Riften, sell the tome.
Cost and Value
Paralysis Rune costs 172 magicka at a skill of zero, less than any of the Destruction runes. Fire Rune costs 234, Frost Rune 293 and Lightning Rune 323. Paralyze, the Expert spell, costs 450 magicka for a single target. The rune catches every enemy near the blast for 8 seconds, which is plenty of time to heal, flee or keep attacking.
It is a strong crowd control spell in narrow corridors. Enemies have to step on it, so it works best where they are sure to walk.
Gameplay Tips
- The Rune Master perk lets the caster place the rune five times farther away.
- The Stability perk makes the paralysis last longer.
Spell Categories
All Alteration Spells
Novice
Novice spells are the first a mage learns and cost the least magicka.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Candlelight | 21 | Fire and Forget | Creates a hovering light that lasts for 60 seconds. | |
| Oakflesh | 103 | Fire and Forget | Improves the caster's armor rating by 40 points for 60 seconds. | |
| Teleport Pet: Arachnia | 0 | Fire and Forget | Teleports Arachnia the spider. | |
| Teleport Pet: Bone Wolf | 0 | Fire and Forget | Teleports Bone Wolf to your side. | |
| Teleport Pet: Demented Elytra Nymph | 0 | Fire and Forget | Teleports pet Demented Elytra Nymph. | |
| Teleport Pet: Dwarven Mudcrab | 0 | Fire and Forget | Teleports pet Dwarven Mudcrab. | |
| Teleport Pet: Hilda | 0 | Fire and Forget | Teleports Hilda. | |
| Teleport Pet: Manic Elytra Nymph | 0 | Fire and Forget | Teleports pet Manic Elytra Nymph. | |
| Teleport Pet: Nix-Hound | 0 | Fire and Forget | Teleports Nix-Hound. | |
| Teleport Pet: Skritch | 0 | Fire and Forget | Teleports Skritch. | |
| Teleport Pet: Sweet Roll | 0 | Fire and Forget | Teleports Sweet Roll. | |
| Teleport Pet: Thistle | 0 | Fire and Forget | Teleports Thistle. |
Apprentice
Apprentice spells need a little practice in the school.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Magelight | 84 | Fire and Forget | Ball of light that lasts 60 seconds and sticks where it strikes. | |
| Stoneflesh | 194 | Fire and Forget | Improves the caster's armor rating by 60 points for 60 seconds. |
Adept
Adept spells are the middle rank and hit noticeably harder.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Detect Life | 100 per second | Concentration | Nearby living creatures, but not undead, machines or daedra, can be seen through walls. | |
| Ironflesh | 266 | Fire and Forget | Improves the caster's armor rating by 80 points for 60 seconds. | |
| Telekinesis | 170 per second | Concentration | Can pull an object to you from a distance. Add it to your inventory or throw it. | |
| Transmute | 100 | - | Transmutes one piece of unrefined Iron ore to Silver, or Silver ore to Gold if the caster is carrying any. | |
| Waterbreathing | 222 | Fire and Forget | Can breathe water for 60 seconds. | |
| Ash Shell | 251 | Fire and Forget | Targets that fail to resist are immobilized in hardened ash for 30 seconds. | |
| Master Transmute | 100 | - | Transmutes one piece of unrefined Iron or Silver ore to Gold if the caster is carrying any. | |
| Paralysis Rune | 172 | Fire and Forget | Cast on a nearby surface, it explodes when enemies are nearby, immobilizing them for 8 seconds. |
Expert
Expert spells are powerful and expensive to cast.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Detect Dead | 148 per second | Concentration | Nearby dead can be seen through walls. | |
| Ebonyflesh | 341 | Fire and Forget | Improves the caster's armor rating by 100 points for 60 seconds. | |
| Paralyze | 450 | Fire and Forget | Targets that fail to resist are paralyzed for 10 seconds. | |
| Ash Rune | 418 | Fire and Forget | Cast on a nearby surface, it explodes when enemies are nearby, immobilizing them in hardened ash for 30 seconds. |
Master
Master spells are the strongest in the school and need the most skill.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Dragonhide | 837 | Fire and Forget | Caster ignores 80% of all physical damage for 30 seconds. | |
| Mass Paralysis | 937 | Fire and Forget | All targets in the area that fail to resist are paralyzed for 15 seconds. |