Help us keep improving this website

The Elder Scrolls V: Skyrim




The Elder Scrolls V: Skyrim
The Elder Scrolls V: Skyrim
Publication Information
Developer Bethesda Game Studios
Publisher Bethesda Softworks
Director Todd Howard
Lead Designer Bruce Nesmith
Composer Jeremy Soule
Game Engine Creation Engine
Editions

Original
Legendary Edition
Special Edition
Skyrim VR, Nintendo Switch
Anniversary Edition

Genre Action RPG, Open-World
Modes Single-Player
Rating

ACB: MA15+
BBFC: 15
CERO: Z
ESRB: M
USK: 16
PEGI: 18

Platform

PC, Xbox 360, PS3
Xbox One, PS4 (Special Edition)
PSVR, Nintendo Switch
Xbox Series X/S, PS5 (Anniversary Edition)

Game Information
Setting Skyrim, Solstheim
Protagonist The Last Dragonborn
Time Period 4E 201
Holds 9
Skills 18
Dragon Shouts 20, 27 with add-ons
Add-ons Dawnguard, Hearthfire, Dragonborn

The Elder Scrolls V: Skyrim is an open-world action role-playing game from Bethesda Game Studios, published by Bethesda Softworks. Todd Howard directed it, Bruce Nesmith led the design, and Jeremy Soule wrote the score that most people can hum before they can name a single quest.

It is the fifth game in the series and picks up 200 years after the Oblivion Crisis, in the northern province of Tamriel that the Nords have always held. The game opens in the back of a cart bound for Helgen, on the way to an undeserved execution. The province is split by the civil war between Ulfric Stormcloak and the Empire, and it faces a dragon problem nobody has seen in an age.

Story


High King Torygg is dead, killed by Ulfric Stormcloak, and the province has split between the Stormcloaks who want out of the Empire and the loyalists who think the Empire is the only thing holding the province together. The Empire has been in decline since the Oblivion Crisis and the Thalmor are quietly making sure it stays that way.

Into that walks Alduin, the World-Eater, a dragon the Elder Scrolls said would return to end the world. The prisoner turns out to be the Last Dragonborn: a mortal born with the soul of a dragon, able to absorb the souls of slain dragons and speak their language as a weapon.

The Greybeards on the Throat of the World teach the ways of the Voice. The Blades, what is left of them, want the dragons dead and are not fussy about which ones. The Thalmor want the Dragonborn watched. None of the three tells the whole truth, and the game leaves that unresolved.

Gameplay


A character becomes what it does: swing a sword and One-Handed rises, pick a lock and Lockpicking rises. The character level is the sum of that growth rather than a class chosen at the start. A character who set out as a mage and spent forty hours sneaking is a stealth character now.

Dragon shouts are the other half. After the Dragon Rising quest, every slain dragon gives up its soul, and each soul unlocks one word of power learned from a word wall. Twenty shouts exist in the base game and twenty-seven with the official add-ons, three from Dawnguard and four from Dragonborn.

The crafting chain is deep enough to be its own game. Mine ore, smelt it into ingots, forge gear, then temper it at a grindstone or workbench and enchant it at an arcane enchanter. Smithing, Enchanting and Alchemy feed each other, and a character who pushes all three ends up stronger than the level curve expects.

Progression


Skyrim has eighteen skills, each with its own perk tree, and 251 perk ranks across 180 unique perks. A perk point arrives with every level, so the trees are a budget rather than a menu: one playthrough fills only a few of them.

The standing stones scattered across the province each give a permanent bonus and only one can be active, which is the closest the game comes to a class choice. Legendary skills reset a skill at 100 and hand the perk points back, so a character can keep levelling past the natural cap.

Group Skills Governs
Combat 6 Smithing, Heavy Armor, Block, Two-Handed, One-Handed, Archery
Magic 6 Illusion, Conjuration, Destruction, Restoration, Alteration, Enchanting
Stealth 6 Light Armor, Sneak, Lockpicking, Pickpocket, Speech, Alchemy

The Nine Holds


Skyrim is divided into nine holds, each run by a jarl from a capital city. With no High King alive the holds have effectively split from one another, and the game models that: a bounty applies only within the hold where it was earned, so a murder in Riften means nothing to a guard in Markarth.

The climates are genuinely different rather than reskinned. The Rift is aspen forest in permanent autumn, Falkreath Hold is dense pine, Eastmarch is volcanic tundra with hot springs, and most of the rest is snow and rock.

Hold Capital Where
Whiterun Hold Whiterun Central
Haafingar Solitude North-west, the provincial capital
Eastmarch Windhelm East
The Rift Riften South-east
The Reach Markarth West
The Pale Dawnstar North
Hjaalmarch Morthal North
Falkreath Hold Falkreath South
Winterhold Winterhold North-east

The Dragonborn add-on adds a tenth region off the map entirely: Solstheim, the ash-covered island north-east of the mainland, which tracks its own crime and has its own smiths, materials and gear.

Add-ons


Three major add-ons, all bundled into every modern edition, and each one changes what a crafting character can build.

Add-on Adds
Dawnguard Vampire Lord questline, crossbows, Dragonbone weapons, craftable arrows
Hearthfire Housebuilding, adoption, clay and quarried stone
Dragonborn Solstheim, dragon riding, Stalhrim and three other sets

On top of those sits the Creation Club, 74 much smaller official Creations, since retired. All of them come with Anniversary Edition, and between them they add whole material families: Amber, Madness, Golden, Dark and Remnant gear, plus artefacts like Goldbrand and the Bow of Shadows.

Editions


Edition What it is
Original PC, Xbox 360, PS3
Legendary Edition The original engine with all three add-ons
Special Edition The remaster, and the base for everything after it
Skyrim VR PlayStation VR, then PC VR
Nintendo Switch Special Edition, with amiibo support
Anniversary Edition Special Edition plus all 74 Creations

The edition owned decides which recipes appear at the forge, and that catches people out constantly: a guide that lists an unavailable set is usually describing content that is not installed, rather than a bug.

Weapons




Crafting


This category currently contains no pages or media.