Master Transmute
| Master Transmute | |
|---|---|
| School | Alteration |
| Level | Adept |
| Magicka Cost | 100 |
| Casting | - |
| Delivery | - |
| Effect | Transmutes one piece of unrefined Iron or Silver ore to Gold if the caster is carrying any. |
| Duration | - |
| Perk | Adept Alteration (1) |
| Spell Tome | Spell Tome: Master Transmute |
| Game/DLC | Creation Club |
Master Transmute is the stronger version of Transmute, from the Bittercup Creation. Each cast turns one piece of iron or silver ore in the caster's pack straight into gold ore. Plain Transmute needs two casts to turn iron into gold, so this spell halves the work.
Variants
Transmute comes in two versions. Each one is listed below.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Transmute | 100 | - | Transmutes one piece of unrefined Iron ore to Silver, or Silver ore to Gold if the caster is carrying any. | |
| Master Transmute | 100 | - | Transmutes one piece of unrefined Iron or Silver ore to Gold if the caster is carrying any. |
Spell Tome
Master Transmute is learned by reading Spell Tome: Master Transmute. The spell is also taught during Fortunate Son.
Master Transmute Map Location
Master Transmute map location:
The tome sits in a safe in Eslaf's Room, deep in the Warrens of Markarth, at the end of the quest Fortunate Son.
Map credit by Map Genie.
How It Plays
Master Transmute works on the ore in the caster's pack rather than on a target. Each cast changes one piece of Iron Ore or Silver Ore straight into Gold Ore. It skips the middle step of silver that plain Transmute needs.
Gold ore is worth far more than iron ore. A pack full of cheap iron ore from Skyrim's mines can turn into a fortune after enough casts. The gold can then be smelted into a Gold Ingot and made into rings and necklaces at a forge.
The Adept Alteration perk halves the cost of the spell. Each cast also gives Alteration experience, so a large stock of ore doubles as a training session.
Compared with Transmute
Transmute, the base game Adept spell, turns silver ore into gold ore first. It only changes iron ore into silver when no silver is left, so iron needs two casts to become gold. Master Transmute does the whole job in one cast, which halves the time and magicka needed.
Master Transmute costs 100 magicka at a skill of zero, the same as Transmute. Transmute needs two casts to turn iron ore into gold ore, with a stop at silver. Master Transmute does it in one, so the same stock of iron ore becomes gold for half the magicka.
Quest Background
The spell comes with the Bittercup Creation for the Creation Club. It is tied to the quest Fortunate Son, which starts after the caster fills a cup labelled Fortune. A rogue then offers a job: rob a rich High Elf named Cuinanthil in Markarth.
The trail leads into the Warrens of Markarth. At the end of the quest, the key to Eslaf's Room opens Cuinanthil's hidden vault. The Master Transmute tome waits in the safe in that room.
Spell Categories
All Alteration Spells
Novice
Novice spells are the first a mage learns and cost the least magicka.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Candlelight | 21 | Fire and Forget | Creates a hovering light that lasts for 60 seconds. | |
| Oakflesh | 103 | Fire and Forget | Improves the caster's armor rating by 40 points for 60 seconds. | |
| Teleport Pet: Arachnia | 0 | Fire and Forget | Teleports Arachnia the spider. | |
| Teleport Pet: Bone Wolf | 0 | Fire and Forget | Teleports Bone Wolf to your side. | |
| Teleport Pet: Demented Elytra Nymph | 0 | Fire and Forget | Teleports pet Demented Elytra Nymph. | |
| Teleport Pet: Dwarven Mudcrab | 0 | Fire and Forget | Teleports pet Dwarven Mudcrab. | |
| Teleport Pet: Hilda | 0 | Fire and Forget | Teleports Hilda. | |
| Teleport Pet: Manic Elytra Nymph | 0 | Fire and Forget | Teleports pet Manic Elytra Nymph. | |
| Teleport Pet: Nix-Hound | 0 | Fire and Forget | Teleports Nix-Hound. | |
| Teleport Pet: Skritch | 0 | Fire and Forget | Teleports Skritch. | |
| Teleport Pet: Sweet Roll | 0 | Fire and Forget | Teleports Sweet Roll. | |
| Teleport Pet: Thistle | 0 | Fire and Forget | Teleports Thistle. |
Apprentice
Apprentice spells need a little practice in the school.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Magelight | 84 | Fire and Forget | Ball of light that lasts 60 seconds and sticks where it strikes. | |
| Stoneflesh | 194 | Fire and Forget | Improves the caster's armor rating by 60 points for 60 seconds. |
Adept
Adept spells are the middle rank and hit noticeably harder.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Detect Life | 100 per second | Concentration | Nearby living creatures, but not undead, machines or daedra, can be seen through walls. | |
| Ironflesh | 266 | Fire and Forget | Improves the caster's armor rating by 80 points for 60 seconds. | |
| Telekinesis | 170 per second | Concentration | Can pull an object to you from a distance. Add it to your inventory or throw it. | |
| Transmute | 100 | - | Transmutes one piece of unrefined Iron ore to Silver, or Silver ore to Gold if the caster is carrying any. | |
| Waterbreathing | 222 | Fire and Forget | Can breathe water for 60 seconds. | |
| Ash Shell | 251 | Fire and Forget | Targets that fail to resist are immobilized in hardened ash for 30 seconds. | |
| Master Transmute | 100 | - | Transmutes one piece of unrefined Iron or Silver ore to Gold if the caster is carrying any. | |
| Paralysis Rune | 172 | Fire and Forget | Cast on a nearby surface, it explodes when enemies are nearby, immobilizing them for 8 seconds. |
Expert
Expert spells are powerful and expensive to cast.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Detect Dead | 148 per second | Concentration | Nearby dead can be seen through walls. | |
| Ebonyflesh | 341 | Fire and Forget | Improves the caster's armor rating by 100 points for 60 seconds. | |
| Paralyze | 450 | Fire and Forget | Targets that fail to resist are paralyzed for 10 seconds. | |
| Ash Rune | 418 | Fire and Forget | Cast on a nearby surface, it explodes when enemies are nearby, immobilizing them in hardened ash for 30 seconds. |
Master
Master spells are the strongest in the school and need the most skill.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Dragonhide | 837 | Fire and Forget | Caster ignores 80% of all physical damage for 30 seconds. | |
| Mass Paralysis | 937 | Fire and Forget | All targets in the area that fail to resist are paralyzed for 15 seconds. |