The Prison
| The Prison | |
|---|---|
| The boss arena of Kall Fimbulbringer, reached through an Aesir Passage. | |
| Biome | Deep North |
| Type | Boss altar |
| Per World | 3 |
| Enemies | - |
| Boss | Kall Fimbulbringer |
| Loot | Sacrificial Blood, Crown Jewel |
| Entry | Malicious Blood |
The Prison is where Kall Fimbulbringer, the final boss, spawns and fights you. It is an instanced area that you reach through the Aesir Passage, a giant gate in the Deep North.
Where to Find It
Each world gets up to three Aesir Passages. They can appear anywhere in the Deep North at an altitude of at least 80 metres, at least 1,024 metres apart, and they are among the points of interest that world generation places first. A Vegvisir found at Memorial Sites and in Mörkhalla reveals their location.
What's Inside
You need three Malicious Blood to open the passage. You offer the blood at a Strange Bowl, and all three are used up at once. If you offer fewer, the bowl shows how many are still missing. Kall Fimbulbringer appears 12 seconds after the offering.
When you enter, Kall Fimbulbringer is chained to two pillars in the centre of the arena, but he breaks free as you approach.
The arena has its own environment. It is always dark, and it counts as freezing and cold, like the weather outside.
Creatures
| Creature | Image | Notes |
|---|---|---|
| Kall Fimbulbringer | Appears 12 seconds after three Malicious Blood are offered at the Strange Bowl, chained to two pillars in the centre of the arena, and breaks free as he is approached. |
Loot
| Container | Item | Image | Amount | Chance |
|---|---|---|---|---|
| Kall Fimbulbringer | Sacrificial Blood | 1 | 100% | |
| Kall Fimbulbringer | Crown Jewel | 1 | 100% |
Notes
- Malicious Blood drops from the Malicious Ice at the centre of a Jotun Invasion, and destroying that ice ends the invasion. Destroying the Malicious Ice on the bottom floor of Mörkhalla starts a Jotun Invasion.
All Deep North Locations
| Location | Image | Type | Description |
|---|---|---|---|
| Abandoned Village | Point of interest | Large settlements of the Deep North, clustered around Great Halls and haunted by Shadows. | |
| Hexahedric Pulp | Structure | A structure in Mörkhalla that spawns Shapeless Pulp. | |
| Ice Pond | Natural feature | A frozen pond in the Deep North that is mined for Ice. | |
| Memorial Site | Point of interest | A burial site in the Deep North where Memorial Coal summons a Fallen Warrior. | |
| Mörkhalla | Dungeon | A dungeon of around 14 floors in the Deep North, opened with an Intricate Key. | |
| Shipwreck (Deep North) | Structure | A wrecked ship on the Deep North shore, with a chest buried below the mast. | |
| The Prison | Boss altar | The boss arena of Kall Fimbulbringer, reached through an Aesir Passage. | |
| Viking Graveyard (Deep North) | Structure | A ship-shaped stone formation in the Deep North with a buried chest and gems. | |
| Winding Tunnels | Dungeon | A dungeon of convoluted tunnels below the Great Halls of the Abandoned Villages. | |
| Malicious Ice | Structure | A block of black ice that starts and ends a jotun invasion. |
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