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Armor


Carapace Armor

Valheim has 114 wearable items across 5 slots and 16 armor sets, and the number on the piece is not the thing to read. What matters is how armour turns damage into health lost, which is not a flat percentage; the slot it occupies, because only the chest and the legs charge you movement speed for it; and the set bonus, which is the difference between 42 armour that does nothing else and 42 armour that also hands you 15 levels of a skill.

How Armor Works


Armour reduces damage from physical, fire, frost and lightning. Poison and spirit go straight through it, which is why a Blob and a Charred Warrior are dangerous in full Flametal.

Your armour rating is the sum of the head, chest, leg and cape pieces you have on, and the game applies it differently above and below half the incoming damage:

  • Armour below half the damage: it subtracts. A 100-damage hit against 30 armour costs 70 health.
  • Armour at or above half the damage: it divides. Health lost is (damage x damage) / (4 x armour), so the same 100-damage hit against 96 armour costs 26.

The second case looks like diminishing returns and is not one. Counted in hits survived rather than health lost, every point of armour is worth as much as the one before it:

Armor Health Lost to a 40-damage Hit Hits Until Death at 100 Health
0 40 2.5
10 30 3.3
20 20 5
30 13.3 7.5
40 10 10
50 8 12.5
60 6.7 15


All Armor Categories



The Slots



Slot Pieces Armor Movement Cost What It Is For
Helmets 34 1 to 38 None The one slot that never charges you for wearing it
Chest Armor 38 1 to 38 Up to -5% The same armour as the helmet, and where the mage robes put their Eitr
Leg Armor 16 1 to 38 Up to -5% Matched to the chest, and the other half of a heavy set's -10%
Capes 13 1 to 12 None Frost resistance, fall immunity and stamina, not armour
Trinkets 13 None None An Adrenaline bar that fires an effect when it fills

Armor Sets



16 sets, 1 or 2 per biome, in 3 kinds: 8 Light sets that cost little or no movement speed and usually carry a bonus, 6 Heavy sets that carry the highest armour and -10% movement, and 2 Mage sets that trade armour for Eitr regeneration.

6 of them grant a set bonus for wearing all of their pieces at once, and a bonus is worth more than the armour gap it costs: the Vilebone Set gives up 31 armour against Padded Armor and hands back +40% stamina regeneration and +20% blunt and pierce damage.

Set Image Biome Type Pieces Quality 1 Quality 2 Quality 3 Quality 4 Weight Movement Set Bonus
Rag Armor Rag Armor Meadows Light 2 2 4 - - 4 0% -
Leather Armor Leather Armor Meadows Light 4 7 14 21 28 15 0% -
Troll Set Troll Set Black Forest Light 4 19 26 33 40 15 0% +15 Sneaking
Bear Set Bear Set Black Forest Light 3 21 27 33 39 11 0% Berserk: +30% health regen, +15% stamina regen, +10% slash and chop, and 25% more blunt, slash and pierce taken
Bronze Armor Bronze Armor Black Forest Heavy 3 24 30 36 42 23 -10% -
Root Set Root Set Swamp Light 3 24 30 36 42 23 -4% +15 Bows
Iron Armor Iron Armor Swamp Heavy 3 42 48 54 60 33 -10% -
Fenris Set Fenris Set Mountain Light 3 30 36 42 48 21 +9% +15 Fists, and fire resistance on every piece
Wolf Armor Wolf Armor Mountain Heavy 4 61 68 75 82 37 -10% -
Vilebone Set Vilebone Set Plains Light 3 48 54 60 66 11 0% Vilebone Wrath: +20% health regen, +40% stamina regen, +20% blunt and pierce, and 25% more blunt, slash and pierce taken
Padded Armor Padded Armor Plains Heavy 4 79 86 93 100 27 -10% -
Eitr-weave Set Eitr-weave Set Mistlands Mage 4 49 56 63 70 15 -4% -
Carapace Armor Carapace Armor Mistlands Heavy 3 96 102 108 114 23 -10% -
Embla Set Embla Set Ashlands Mage 3 57 63 69 75 11 -4% -
Ask Set Ask Set Ashlands Light 3 84 90 96 102 11 0% Ask's Endurance: -10% run and jump stamina, -20% attack stamina, +10% pierce
Flametal Armor Flametal Armor Ashlands Heavy 3 114 120 126 132 23 -10% -

Upgrades



Everything craftable starts at quality 1 and is upgraded 3 more times at the station that made it. Every figure quoted on this wiki is quality 1, so these are floors and not ceilings.

  • +2 armour per level, on every craftable piece except Rag Armor. A set of 3 is 6 points better a level, 18 points better fully upgraded.
  • +1 armour per level on a cape, except the Ashen Cape, which gains 2.
  • Each level needs the station one step further up than the last, so the ladder is gated on building work as much as on metal.
  • Upgrading an equipped piece unequips it. Check your armour before walking back out of the door.

Weight and movement penalty do not change with quality. Neither does a set bonus, which is why a light set is worth wearing unupgraded and a heavy one is not.

Pages in category "Armor"

The following 175 pages are in this category, out of 175 total.

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